Heavenborn
Associated Location:
Heavenborn
Before rolling for Heavenborn powers, you may choose Heat, Light, or Random. If you choose Heat or Light, the first power you generate on each tier will automatically be the power with the name of that choice in superscript. Roll any remaining powers randomly.
All Heavenborn powers that cause the blinded condition have the (incapactitate) trait, but only for the blinding effects, not any damage they may cause.
Bloodline Theme: Righteousness
Key Attributes: Strength or Wisdom
Heavenborn Powers | |
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Least Powers:[Extra Power Penalty: N/A, cannot choose additional powers as a Least Blooded] | |
HEAT Radiant Gaze: you gain a ranged unarmed attack with a range of 10 feet that deals 1d4 fire or vitality damage. If you have the Blistering Blast moderate power, your Radiant Gaze attack deals an additional 1d4 damage. | |
LIGHT Beacon of Hope: [ ![]() | |
Sun Resistance: you gain resist fire 5, and may spend twice as long in mild heat without suffering from fatigue. At 15th level, increase this resistance to 10. | |
Touch of Equilibrium: [![]() | |
Lesser Powers:[Extra Power Penalty: -2 to Deception skill checks] | |
HEAT Blazing Strike: [ ![]() | |
LIGHT Light-Eyes: gain a +1 Bloodline bonus to saving throws against spells with the Light trait, or from abilities of creatures with that trait, per 5 levels (minimum 1). This also includes effects which would blind or dazzle you as a result of bright light | |
Light of Reason: you gain a +1 Bloodline bonus to Diplomacy checks per 5 levels (minimum 1) | |
Heavenly Boon: [two actions] (aura, concentrate, divine) once/hour; you radiate the blessings of Heaven for one minute, granting yourself and allies within 15 feet of you a +1 Bloodline bonus on attack rolls. At 8th level and again at 16th level, the range of this aura increases by 5 feet. This effect can counteract Bane if their areas overlap. | |
Moderate Powers:[Extra Power Penalty: -4 to Deception skill checks] | |
HEAT Blistering Blast: [ ![]() | |
LIGHT Reveal Falsehood: [ ![]() | |
Holy Protection: [![]() | |
Greater Powers:[Extra Power Penalty: gain an Ability Flaw for one mental attribute] | |
HEAT Burning Soul: [ ![]() | |
LIGHT Holy Beam: [ ![]() | |
See Invisibility: (permanent, innate) as per the See The Unseen spell | |
Full-Blood Powers:[Extra Power Penalty: gain one Ability Flaw for one mental and one physical attribute] | |
HEAT From The Ashes: [ ![]() | |
LIGHT Solar Burst: [ ![]() | |
Tongues: (permanent, innate) as per the Truespeech spell |
Bloodline Progression
Each tier of Blood (regardless of Bloodline) generates the number of their powers according to the table below. Choosing to roll additional powers comes with a permanent innate penalty, based on your Bloodline. You only ever suffer a penalty if you choose to take an additional power for your Bloodline tier. If you permanently increase your Bloodline tier by any means, you remove any penalty from your previous Bloodline tier, and only gain the penalty from your new tier if you choose to roll an additional power from that tier.
Upon acquiring a Bloodline (nearly always at character creation, outside certain specific events), the character can choose between two attributes (specified by each Bloodline) to act as their Bloodline Key Attribute. This key attribute determines the DC of all Bloodline powers that require a saving throw.
Where a Bloodline power specifies a saving throw, the DC is equal to:
10 + Bloodline Key Attribute modifier + your Bloodline Proficiency + other bonuses - penalties.
Where a Bloodline power states that it allows a counteract check, the counteract modifier is equal to your Bloodline Power DC (above) minus 10.
Bloodline Progression | |
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Least Tier:Proficiency Bonus: Character level + 0 ; Powers: 1 Least power, may not choose to roll additional Least powers | |
Lesser Tier:Proficiency Bonus: Character level + 2 ; Powers: 2 Least powers, 1 Lesser power, and may choose to roll 1 additional Lesser power | |
Moderate Tier:Proficiency Bonus: Character level + 4 ; Powers: 2 Least powers, 2 Lesser powers, 1 Moderate power, and may choose to roll 1 additional Moderate power | |
Greater Tier:Proficiency Bonus: Character level + 6 ; Powers: 3 Least powers, 2 Lesser powers, 2 Moderate powers, 1 Greater power, and may choose to roll 1 additional Greater power | |
Full-Blood Tier:Proficiency Bonus: Character level + 8 ; Powers: 3 Least powers, 3 Lesser powers, 2 Moderate Powers, 2 Greater powers, 1 Full-Blood power, and may choose to roll 1 additional Full-Blood power |
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