Enshadowed
Associated Region:
Enshadowed
Before rolling for Enshadowed powers, you may choose Dark, Deep, or Random. If you choose Dark or Deep, the first power you generate on each tier will automatically be the power with the name of that choice in superscript. Roll any remaining powers randomly.
Bloodline Theme: Shadow and Void
Key Attributes: Charisma or Constitution
Known Bloodline Mutations: Ghoulblood
Enshadowed Powers | |
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Least Powers:[Extra Power Penalty: N/A, cannot choose additional powers as a Least Blooded] | |
DARK Shadow Slide: increase your movement speeds by 5 whilst within shadow or darkness | |
DEEP Deep Resistance: gain resistance 5 to either cold or void, chosen when you roll this ability. If you have the Deeper Resistance lesser power, gain resistance 5 to the other energy type as well. At 15th level, the resistance/s granted by this ability increase to 10. | |
Claws: gain an unarmed attack in the brawling weapon group, a claw attack that deals 1d4 slashing damage with the agile and finesse traits | |
Low-Light Vision: you gain low-light vision. If you already have low-light vision, improve to darkvision, if you already have darkvision, improve to greater darkvision that operates only out to 10 feet | |
Lesser Powers:[Extra Power Penalty: -2 to Athletics skill checks] | |
DARK Anchoring Strike: [ ![]() | |
DEEP Deeper Resistance: gain a +1 Bloodline bonus to saving throws against spells with the Shadow trait, or from abilities of creatures with that trait, per 5 levels (minimum 1) | |
Eerie Voice: you gain a +1 Bloodline bonus to Intimidation checks per 5 levels (minimum 1) | |
Slink in Shadows: you can hide or sneak, even in open areas, so long as you are in shadow or darkness, but not if you are currently observed | |
Moderate Powers:[Extra Power Penalty: -4 to Athletics skill checks] | |
DARK Rend Shadow: [ ![]() | |
DEEP Shade Blast: [ ![]() | |
Beshadowed Disguise: [![]() | |
Greater Powers:[Extra Power Penalty: gain an Ability Flaw for one physical attribute] | |
DARK Stitching Darkness: you gain fast healing equal to half your level (rounded up) whilst in areas of darkness. You instead gain half this fast healing whilst in dim light. | |
DEEP Rime Grasp: [ ![]() | |
Heatvision: (permanent, innate) as per the spell | |
Full-Blood Powers:[Extra Power Penalty: gain one Ability Flaw for two different physical attributes] | |
DARK Void healing: you gain immunity to vitality damage and gain the Void Healing ability (if you already have the void healing or affinity traits, instead heal an additional amount equal to your level from void effects, up to double the original amount of healing) | |
DEEP Outerdark Breath: [ ![]() | |
Immunity to drained |
Bloodline Progression
Each tier of Blood (regardless of Bloodline) generates the number of their powers according to the table below. Choosing to roll additional powers comes with a permanent innate penalty, based on your Bloodline. You only ever suffer a penalty if you choose to take an additional power for your Bloodline tier. If you permanently increase your Bloodline tier by any means, you remove any penalty from your previous Bloodline tier, and only gain the penalty from your new tier if you choose to roll an additional power from that tier.
Upon acquiring a Bloodline (nearly always at character creation, outside certain specific events), the character can choose between two attributes (specified by each Bloodline) to act as their Bloodline Key Attribute. This key attribute determines the DC of all Bloodline powers that require a saving throw.
Where a Bloodline power specifies a saving throw, the DC is equal to:
10 + Bloodline Key Attribute modifier + your Bloodline Proficiency + other bonuses - penalties.
Where a Bloodline power states that it allows a counteract check, the counteract modifier is equal to your Bloodline Power DC (above) minus 10.
Bloodline Progression | |
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Least Tier:Proficiency Bonus: Character level + 0 ; Powers: 1 Least power, may not choose to roll additional Least powers | |
Lesser Tier:Proficiency Bonus: Character level + 2 ; Powers: 2 Least powers, 1 Lesser power, and may choose to roll 1 additional Lesser power | |
Moderate Tier:Proficiency Bonus: Character level + 4 ; Powers: 2 Least powers, 2 Lesser powers, 1 Moderate power, and may choose to roll 1 additional Moderate power | |
Greater Tier:Proficiency Bonus: Character level + 6 ; Powers: 3 Least powers, 2 Lesser powers, 2 Moderate powers, 1 Greater power, and may choose to roll 1 additional Greater power | |
Full-Blood Tier:Proficiency Bonus: Character level + 8 ; Powers: 3 Least powers, 3 Lesser powers, 2 Moderate Powers, 2 Greater powers, 1 Full-Blood power, and may choose to roll 1 additional Full-Blood power |
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