Elysiumborn
Associated Region:
Elysiumborn
Before rolling for Elysiumborn powers, you may choose Nature, Passions, or Random. If you choose Nature or Passions, the first power you generate on each tier will automatically be the power with the name of that choice in superscript. Roll any remaining powers randomly.
Bloodline Theme: Freedom
Key Attributes: Charisma or Dexterity
Elysiumborn Powers | |
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Least Powers:[Extra Power Penalty: N/A, cannot choose additional powers as a Least Blooded] | |
NATURE Swiftstep: increase your movement speeds by 5 feet. This only affects permanent, innate speeds you possess, including that from the Burrow moderate power. | |
PASSIONS Starlight Ray: you gain a ranged unarmed attack with a range of 10 feet that deals 1d4 spirit damage. If you have the Starlight Blast moderate power, your Starlight Ray attack deals an additional 1d4 damage. | |
Speak with animals: [![]() | |
Speak with plants: [![]() | |
Lesser Powers:[Extra Power Penalty: -2 to Deception skill checks] | |
NATURE Resist electricity 10 | |
PASSIONS Invigorating passion: [ ![]() | |
Holy Strike: [![]() | |
Soothing Voice: you gain a +1 Bloodline bonus to Diplomacy checks per 5 levels (minimum 1) | |
Moderate Powers:[Extra Power Penalty: -4 to Deception skill checks] | |
NATURE Burrow 10ft: You gain an innate Burrow speed of 10 feet. See Burrow Speed. | |
PASSIONS Starlight Blast: [ ![]() | |
Adaptive Resistance: You gain resistance 10 to one of the following: acid, cold, electricity, fire, or sonic. You may attempt to Recall Knowledge about a foe you are facing as a ![]() | |
Greater Powers:[Extra Power Penalty: gain an Ability Flaw for one mental attribute] | |
NATURE Whirlwind Blast: [ ![]() | |
PASSIONS Freedom: [ ![]() | |
See Invisibility: (permanent, innate) as per the See The Unseen spell | |
Full-Blood Powers:[Extra Power Penalty: gain one Ability Flaw for one mental and one physical attribute] | |
NATURE Tremorsense: gain Tremorsense (imprecise) with a range of 60 feet. This range increases to 120 feet at 11th level. | |
PASSIONS Tongues: (permanent, innate) as per the Truespeech spell | |
Imbued Nature: your weapon and unarmed Strikes deal an additional 1d4 spirit damage, and these attacks gain the holy trait. At 8th level, the damage dice is increased to 1d6. At 16th level, the damage dice is increased to 1d8. |
Bloodline Progression
Each tier of Blood (regardless of Bloodline) generates the number of their powers according to the table below. Choosing to roll additional powers comes with a permanent innate penalty, based on your Bloodline. You only ever suffer a penalty if you choose to take an additional power for your Bloodline tier. If you permanently increase your Bloodline tier by any means, you remove any penalty from your previous Bloodline tier, and only gain the penalty from your new tier if you choose to roll an additional power from that tier.
Upon acquiring a Bloodline (nearly always at character creation, outside certain specific events), the character can choose between two attributes (specified by each Bloodline) to act as their Bloodline Key Attribute. This key attribute determines the DC of all Bloodline powers that require a saving throw.
Where a Bloodline power specifies a saving throw, the DC is equal to:
10 + Bloodline Key Attribute modifier + your Bloodline Proficiency + other bonuses - penalties.
Where a Bloodline power states that it allows a counteract check, the counteract modifier is equal to your Bloodline Power DC (above) minus 10.
Bloodline Progression | |
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Least Tier:Proficiency Bonus: Character level + 0 ; Powers: 1 Least power, may not choose to roll additional Least powers | |
Lesser Tier:Proficiency Bonus: Character level + 2 ; Powers: 2 Least powers, 1 Lesser power, and may choose to roll 1 additional Lesser power | |
Moderate Tier:Proficiency Bonus: Character level + 4 ; Powers: 2 Least powers, 2 Lesser powers, 1 Moderate power, and may choose to roll 1 additional Moderate power | |
Greater Tier:Proficiency Bonus: Character level + 6 ; Powers: 3 Least powers, 2 Lesser powers, 2 Moderate powers, 1 Greater power, and may choose to roll 1 additional Greater power | |
Full-Blood Tier:Proficiency Bonus: Character level + 8 ; Powers: 3 Least powers, 3 Lesser powers, 2 Moderate Powers, 2 Greater powers, 1 Full-Blood power, and may choose to roll 1 additional Full-Blood power |
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