Abyssblood
Associated Region:
Abyssblood
Before rolling for Abyssblood powers, you may choose Fire, Trickery, or Random. If you choose Fire or Trickery, the first power you generate on each tier will automatically be the power with the name of that choice in superscript. Roll any remaining powers randomly.
Bloodline Theme: Forcefulness
Key Attributes: Strength or Charisma
Abyssblood Powers | |
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Least Powers:[Extra Power Penalty: N/A, cannot choose additional powers as a Least Blooded] | |
FIRE Smoke vision: smoke does not impair your vision; you ignore the concealed condition from smoke. | |
TRICKERY Innocuous: whenever you initiate combat through your own actions, you may use Deception when rolling initiative, regardless of conditions. | |
Claws: gain an unarmed attack in the brawling weapon group, a claw attack that deals 1d4 slashing damage with the agile and finesse traits | |
Jaws: gain an unarmed attack in the brawling weapon group, a bite attack that deals 1d6 piercing damage with the finesse trait | |
Lesser Powers:[Extra Power Penalty: -2 to Diplomacy skill checks] | |
FIRE Boiling blood: [ ![]() | |
TRICKERY Confounding Presence: you gain a +1 Bloodline bonus to Deception checks per 5 levels (minimum 1) | |
Enfeebling Strike: [![]() | |
Wrecker: increase any damage you cause to objects by half your level (rounded down, to a minimum of 1) | |
Moderate Powers:[Extra Power Penalty: -4 to Diplomacy skill checks] | |
FIRE Bloodboil Breath: [ ![]() | |
TRICKERY Illusory Disguise: [ ![]() | |
Mindwarping: [![]() | |
Greater Powers:[Extra Power Penalty: gain an Ability Flaw for one mental attribute] | |
FIRE Resist fire 10: increase this resistance by 2 per level you possess. At 15th level, you gain immunity to fire. | |
TRICKERY Telepathy 30ft: (permanent, innate) as per the 4th-level spell; if you have the Innocuous ability, you may use it whenever one of your allies within telepathy range initiates combat | |
See invisibility: (permanent, innate) as per the See The Unseen spell | |
Full-Blood Powers:[Extra Power Penalty: gain one Ability Flaw for two different mental attributes] | |
FIRE Hellfire Breath [ ![]() | |
TRICKERY Tongues (permanent, innate) as per the Truespeech spell | |
Consume Death [![]() |
Bloodline Progression
Each tier of Blood (regardless of Bloodline) generates the number of their powers according to the table below. Choosing to roll additional powers comes with a permanent innate penalty, based on your Bloodline. You only ever suffer a penalty if you choose to take an additional power for your Bloodline tier. If you permanently increase your Bloodline tier by any means, you remove any penalty from your previous Bloodline tier, and only gain the penalty from your new tier if you choose to roll an additional power from that tier.
Upon acquiring a Bloodline (nearly always at character creation, outside certain specific events), the character can choose between two attributes (specified by each Bloodline) to act as their Bloodline Key Attribute. This key attribute determines the DC of all Bloodline powers that require a saving throw.
Where a Bloodline power specifies a saving throw, the DC is equal to:
10 + Bloodline Key Attribute modifier + your Bloodline Proficiency + other bonuses - penalties.
Where a Bloodline power states that it allows a counteract check, the counteract modifier is equal to your Bloodline Power DC (above) minus 10.
Bloodline Progression | |
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Least Tier:Proficiency Bonus: Character level + 0 ; Powers: 1 Least power, may not choose to roll additional Least powers | |
Lesser Tier:Proficiency Bonus: Character level + 2 ; Powers: 2 Least powers, 1 Lesser power, and may choose to roll 1 additional Lesser power | |
Moderate Tier:Proficiency Bonus: Character level + 4 ; Powers: 2 Least powers, 2 Lesser powers, 1 Moderate power, and may choose to roll 1 additional Moderate power | |
Greater Tier:Proficiency Bonus: Character level + 6 ; Powers: 3 Least powers, 2 Lesser powers, 2 Moderate powers, 1 Greater power, and may choose to roll 1 additional Greater power | |
Full-Blood Tier:Proficiency Bonus: Character level + 8 ; Powers: 3 Least powers, 3 Lesser powers, 2 Moderate Powers, 2 Greater powers, 1 Full-Blood power, and may choose to roll 1 additional Full-Blood power |
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