Shard Tower

The Shard Tower is the oldest continually occupied structure on Thauzuno and the single most symbolically loaded landmark in the megacity of Taz’Vaar. Constructed during the late Partition Era—between Ghraaldra 15, 1128 and Sharndra 29, 1190—it has stood for over twelve hundred years as the administrative heart of the city, outlasting failed Syndicates, broken accords, and entire ideological cycles. Built from layered ferrometal composites, ballistic-grade alloy spinework, and reinforced multi-phase glass, the tower’s survival is not mystical—it is the result of archaic overengineering at a scale no modern contractor would dare budget. Its modular architecture wraps and ascends in a spiraled obsidian-and-chrome façade, with thousands of active surface panels that refract skyglow and wind-signal across the city. Its core housing, originally designed for defense coordination, has long since become the standard headquarters for every ruling Syndicate in Taz’Vaar history.   Over the centuries, The Shard Tower has served as the central authority complex for no fewer than 19 recognized Syndicates, including the now-defunct Kavosh Guild, the brutalist Xarn Corporation, and currently the Ravvaar Syndicate. Despite regime changes, internal collapses, and sector-wide conflict, the building has never been abandoned, decommissioned, or successfully besieged. Its interior—divided into multi-vektral control spires, arbitration floors, surveillance nodes, and private legacy vaults—was designed to be entirely reconfigurable. Warlords rise and fall, but each has claimed the top penthouse level of the tower as their private residence, with sealed transport shafts linking the top command floor directly to enforcement corridors and defense analytics suites. Kael Ravvyn occupies this penthouse presently, as every warlord has since Volzhadra Drift 1711, observing the city not from a throne but a data field suspended beneath the pinnacle’s curved glass canopy.   To the population of Taz’Vaar, the Shard Tower is not mythic—it is inevitable. It is where every contract ends, where every Syndicate is sworn in, and where every warlord eventually dies or disappears. Its outline defines the city’s vertical center, visible from all outer districts, its blinking light the unofficial midnight signal. On Edge Days, its windows go black. On Firstdays (Varek) of each new Drift, it emits a single, low-frequency pulse that ripples through the local comm-band as a baseline sync. No announcements are made. No statements given. It simply happens, every time. As the saying goes in the lower maintenance decks: “You don’t look up at the Shard. You look away first, so it doesn’t look back.”

General Information

Name

The Shard Tower

Architectural Style

Pre-syndicate with functionalist elements

Location

Central District, Taz’Vaar, Thauzuno

Current Occupant

Kael Ravvyn, Warlord of the Ravvaar Syndicate

Past Occupants

19 different Syndicates

Primary Use

Governance center and Warlord’s official residence

Construction Start Date

Ghraaldra 15, 1128

Completed

Sharndra 29, 1190

Owner

Not formally claimed; administered by ruling Syndicate(s) of Taz’Vaar

Building Details

Height

2,312 meters

Floors

312 + 5 sub-levels

Materials

Alloy spinal frame, ferrometal sheathing, adaptive wind-hull

Facade

Reflective, wind-resistant paneling

Security

Automated systems, locked access, contract-based or executive clearance

Design and Maintenance

Architects

Unknown

Built By

Likely early engineering guilds

Renovations

Frequent and extensive—power, water, data, structural—replaced, patched, or built over


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