Job Contracts Board Terminal Station
The Job Contracts Board terminal station is a ubiquitous feature in the urban environment of Thauzuno, present on nearly every significant city block and market intersection across every city and town. Each station is a rugged, waist-high kiosk constructed from reinforced ferrocarbon and rusted steel mesh, bearing the marks of repeated repairs and scars from urban violence. Cables and conduit bundles snake out from the back of each terminal, plugging straight into the pavement and meshnet infrastructure, a testament to decades of syndicate patchwork and under-the-table modifications. The interface itself is a hard-glass panel, clouded with fingerprints, grime, and layers of graffiti, displaying a no-nonsense digital menu that cycles through options such as “CONTRACTS—NEW JOBS, IN PROGRESS JOBS, FULFILLED JOBS, BOUNTY JOBS, DELIVERY DEADDROP LOCATIONS, SPECIAL JOBS.” Encryption glyphs flicker in a corner of the display, providing silent assurance—or warning—that all posted jobs are being watched, recorded, and possibly intercepted by unseen eyes.
Access to a terminal is intentionally hostile to the casual or uninitiated, requiring either a proximity chip scan, a neural implant handshake, or, for the truly desperate, a risky and noisy manual override. Once inside, contractors are presented with a live scroll of job postings, rendered in bold, color-coded glyphs and categorized by risk, syndicate, and payout in vekra. Each job displays the issuing syndicate’s cryptic emblem, a real-time contender meter showing active competition, and constantly shifting “HOT” tags or warning flags for rapidly changing jobs. Urgent updates and contract changes are frequent, meaning a careless user could find themselves chasing a mark that’s already been eliminated or scooped by a rival. At the bottom of the screen, a running ticker lists daily casualties and contract failures, serving as a blunt reminder of the transactional brutality at the heart of Taz’Vaar’s economy.
Every Job Contracts Board terminal is watched, both by embedded surveillance hardware and by a shifting cast of street kids, runners, and syndicate muscle who monitor for tampering, sabotage, or illicit hacking. Standing too long at a terminal is often enough to draw unwanted scrutiny from freelancers, fixers, or enforcers seeking easy prey or scapegoats. It is common knowledge that the most dangerous, highest-paying jobs never make it to the public contract board, instead moving through encrypted private channels or appearing only for select users when conditions are right. The stations themselves buzz with filtered announcements or remain oppressively silent, punctuated only by the hurried taps of contractors making their bids. No matter the setting, the Job Contracts Board is the unfiltered nerve center of Taz’Vaar’s mercenary economy—impersonal, uncompromising, and utterly indifferent to the fate of those who rely on its work.
Job Contracts Board Terminal Station
Type
Meshnet-linked urban kiosk
Primary FunctionContract posting, syndicate and guild job registry
LocationAll major city districts across Thauzuno, markets, and transit hubs
Height4.3 meters (avg.)
ConstructionFerrocarbon, steel mesh, polyglass screen
SecurityProximity chip, encrypted mesh relay
Typical Menu Options- Contracts—New Jobs
- In Progress Jobs
- Fulfilled Jobs
- Bounty Jobs
- Delivery Deaddrop locations
- Specials Jobs
- Encrypted data glyphs
- Live contender meter
- Contingency alerts & casualty ticker
- Graffiti-insulated shell
Autonomous, syndicate-overseen
HazardsSurveillance flagged, syndicate monitoring, risk of ambush
Street Nickname“The Board”
“Kiosk of Bones”
“Fixer’s Friend”
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