Calyra Val'Druna
Calyra Val'Druna is a Thauzunian hacker, bladeswoman, stargazer, and speedbike racer, despite only being 16. However, when it comes to more professional work, she is lagging behind...greatly. At her age, she could have easily completed 8 or 9 contracts and have already had a significant reputation. However, she has thus far only ever completed 1 single contract. This fault is not on her lack of skills but rather on her desire to follow the status quo of her people. She craves more than what any city on Thauzuno can offer. Born into a post-Fall family that survived by staying small, quiet, and useful, Calyra was raised with the unspoken rule that ambition should never outpace safety. The Val’Druna way was to work clean, take modest contracts, avoid syndicate attention, and never draw a line that couldn’t be erased later. Calyra learned the trade early—mesh intrusion, signal scraping, low-profile data theft, blade discipline, and precision movement through dense urban terrain—but she also absorbed the cultural restraint that came with it. Stargazing was her private rebellion, a habit formed on rooftops and derelict towers, watching the stars that hinted at something larger than anything on Thauzuno. Even her racing isn’t about fame; it is about speed, freedom, and briefly outrunning the weight of inherited expectations.
Professionally, Calyra’s record looks thin only on paper. The single contract she completed was not a minor job or a training run, but a high-risk bounty that escalated into one of the most disruptive captures in recent memory. She didn’t lack opportunities—she avoided them. Smaller contracts bored her, larger ones demanded allegiance, and syndicate pipelines came with strings she refused to accept. Her skills outpaced her ledger because she refused to become another interchangeable operator trapped in city-bound cycles of debt, compliance, and quiet disappearance. She studied syndicate structures obsessively, not to join them, but to understand how power actually moved: how infrastructure, medical access, arbitration keys, and resource control mattered more than raw violence. Her hesitation was strategic as much as cultural; she waited, watched, learned, and quietly tested herself in ways that never hit official records. That patience, however, came at the cost of visibility, leaving her undercounted, underestimated, and easy to dismiss by those who measured worth strictly in completed contracts.
What ultimately separates Calyra from her peers is not talent but trajectory. She does not want to dominate a block, rule a district, or climb a local hierarchy that ends at the edge of a polluted skyline. Her ambitions point outward—to systems, transit lanes, and the unseen mechanics that bind cities together into something larger. The city is a proving ground, not a destination. When she finally acts, she does so decisively, collapsing years of restraint into moments that force recognition whether she wants it or not. Her single completed contract did not mark the beginning of her career so much as the end of her willingness to stay small. Calyra is not behind; she is misaligned with expectations that were never meant for someone who intends to outgrow the city entirely.
Appearance
Calyra stands at 5'7", her frame lean and athletic, shaped by years navigating the unforgiving backstreets of Taz’Vaar. She carries herself with a quiet, restless energy—a posture that’s alert but never tense, always suggesting she’s ready to move or react at a moment’s notice. There’s a controlled precision to her stance; she stands straight but never stiff, every line of her body hinting at both agility and resilience. Her dark brown hair is cropped short, cut for practicality rather than style. The strands are naturally wavy but kept just long enough to frame her face, never hanging into her eyes or distracting her. Her hair is slightly tousled but never unkempt, reflecting her preference for efficiency over vanity. In the harsh artificial light of the lower city, the rich brown sometimes appears almost black, which emphasizes the starkness of her pale complexion. Calyra’s face is sharply defined—angular cheekbones, a strong jaw, and a straight nose giving her an air of quiet intensity. Her features are striking, clean, and symmetrical, with a certain severity that often keeps others at a distance. She bears a thin, faded scar along her left cheek—a silent testament to her first botched contract, visible only on close inspection but impossible to forget once noticed. A dusting of faint freckles crosses the bridge of her nose, subtle reminders of her youth that soften the otherwise steely impression she gives.
Her eyes are perhaps her most arresting feature: a deep, dark green that appears almost black under certain lighting. They are sharp and unyielding, always in motion, as if constantly analyzing her surroundings and the people in them. There’s a vigilance in her gaze, coupled with a flicker of unspoken defiance—a hint that she’s seen and survived more than most people her age. When adrenaline kicks in, a flush rises to her high cheekbones, briefly bringing color to her otherwise pale skin. Her lips are naturally set in a line of focused concentration, rarely smiling, though occasionally quirking in the briefest expression of dry amusement or self-satisfaction. Despite her youth, there’s a weathered maturity in Calyra’s appearance—a subtle tension in the way she holds herself, as if every moment might demand she fight, run, or vanish. Her expression is mostly neutral, giving little away, yet those who pay attention sense an underlying resolve and watchfulness that makes it clear she is never truly off guard.
Attire and personnel effects
Calyra dresses with purpose, choosing clothing that prioritizes movement, durability, and function over style. Her standard attire consists of a fitted, charcoal-grey tactical bodysuit that hugs her frame and allows for agility. The suit is reinforced at the knees and thighs for extra protection, its panels subtly stitched and contoured to follow her body’s movement without restricting it. Over this, she wears a short, cropped utility jacket in a darker shade of grey, its high collar and minimal seams designed to deflect notice as well as wear.
Her forearms are wrapped in fingerless gloves made of flexible, grippy fabric—practical for both climbing and manipulating tech. The gloves allow for tactile precision, and the reinforced knuckles suggest readiness for hand-to-hand encounters or rough urban environments. Her waist is cinched with a rugged tactical belt, fitted with several pouches and compartments for carrying essential gear. While she travels light, everything on her belt has a specific purpose: digital lockpicks, encrypted data chips, a small utility tool, and a slim holster for a combat blade—worn at her hip for quick access. Her pants are tailored close to the skin, allowing maximum flexibility but offering subtle padding at impact points. The seams are tight and low-profile, avoiding anything that might snag or slow her down. Sturdy, matte-black combat boots rise to just above her ankles, well-worn and scuffed from constant use. They are practical and heavy-soled, ideal for sprinting across rooftops or traversing debris-strewn alleys.
Visible around her neck is a simple pendant on a thin cord, its unassuming design belying its true function as a secure storage device for encrypted information. On her left wrist, she wears a compact digital wristband—her primary interface for hacking, communication, and tracking mission data. This device remains inconspicuous, blending in with the rest of her urban gear but always within reach for a quick scan or data transfer. Calyra’s overall appearance is utilitarian and understated, blending seamlessly with the urban backdrop of Taz’Vaar. Every element of her attire is chosen for its reliability, functionality, and ability to help her disappear into a crowd or spring into action without hesitation. She carries no excess and wears nothing purely for ornament; every piece is a tool, every detail a calculated decision for survival.
Biography
Early life and mentorship
Calyra Val'Druna was born on Ghraaldra 15, 2709 within the Mega city of Taz’Vaar, raised by a single mother in the slums of the city. Calyra is what Vey’Zari medics call Vorth’rahn-Kel, in which she was born with a “dead heart.” By all rights, Calyra shouldn't even be alive. However, thanks to a mysterious benefactor, top-tier medical specialists from Med-Corps were able to install a synthetic heart. The procedure came at a steep cost. All of Calyra’s natural blood had to be replaced with synthetic analogues—an invasive process that permanently rendered her infertile. She can never bear children of her own, and in a society where legacy is currency, this has quietly marked her as a “closed lineage,” a designation few speak aloud, but none forget.
Growing up, Calyra had a difficult childhood, in and out of mod clinics. Due to her mother’s low standing, they could barely afford food, let alone follow-up treatments or neural calibration support. She was too sickly for most apprenticeship programs, and too expensive to be worth the risk. That’s why, by age five, she was already running packages for underworld couriers—messages, schematics, stolen data cores—anything that needed to cross districts quietly and fast. She learned to make herself indispensable just enough to be missed, but never so valuable as to be owned. Unlike most Vey’Zari, Calyra never received formal mentorship. Everything she knows comes from personal experience, or her mother whom has always been her de facto mentor.
By age nine, Calyra was already hacking her way through every computer system, and practiced her swordsmanship work. It wasn’t elegant, but it was hers. Without a mentor to mold her into a specific role, she became a composite—a fast learner, a sharper watcher, a quiet hybrid of talents most others never thought to combine. Her lack of formal apprenticeship isolates her and ensured she is never invited into the early contracts or syndicate feeder teams that shaped most operatives her age.
First Contract (age 13)
Calyra’s lone completed contract is cataloged as a low-visibility data interception with silent exfiltration parameters, brokered through a public Job Contracts Board terminal and routed to a private channel minutes after authentication. The kiosk’s contender meter flagged the listing as volatile, and the posting flipped to “HOT” twice during the bidding window, a pattern consistent with syndicate observation and mid-contract repricing. Access was executed via implant handshake rather than manual override to avoid surveillance flags and street-level predation common around terminals; the board’s encrypted glyph rail confirmed remote watch, casualty ticker active, and syndicate oversight enabled. Operationally, the task scope centered on lifting a single cryptarchive package from a moving mesh relay and purging trace artifacts from the transit layer before handoff. The job tier was coded “urban, data, low-impact,” but the alert cadence and shifting warning tags placed it at the high end of entry-grade risk for adolescent freelancers without a sponsor, which is precisely where Calyra elected to operate.
The issuing back-end resolved to a Data-Link Mercenary Guild escrow node, a common pattern for espionage and counter-espionage postings that require clean chain-of-custody without overt faction fingerprints. Data-Link’s distributed safehouse and relay spine allowed the contractor to work unaffiliated and still receive guild-grade key material, which is why the package specified Data-Link crypt standards for both ingress and sanitization despite permitting freelancers. The broker of record is linked in later references to Ekran Solthir, a named shadow broker within Data-Link’s network, aligning with the contract’s preference for deniable handlers, compartmentalized routing, and outcome-weighted payout. Mission doctrine reflected Data-Link’s baseline: dominate information surfaces, leave minimal physical signature, and weaponize flow rather than force. The post-op ledger shows partial bonus for unobserved exit and an audit note that the relay’s telemetry returned within tolerance, indicating a clean scrub. For Calyra, the significance was structural: her first verifiable success sat squarely inside a guild ecosystem that legitimizes freelancers without oath-binding, reinforcing a career model based on selective affiliation and tight operational hygiene.
This contract is also the first recorded intersection between Calyra and Zairyx “Spy” Tyros, logged in the debrief as ad-hoc breach insurance supplied by the broker’s risk cell. Spy’s role profile aligned to his demolition and heavy-arms specialization: perimeter destabilization on contingency, payload interdiction if the relay went hard-secure, and kinetic diversion if extraction lanes collapsed. He was not part of the primary plan; he was the failsafe you hope not to trigger. His presence on a data job reflects a common lower-city practice: pair a precision infiltrator with an overmatch breaker to absorb or erase friction if subtlety fails. Internal notes describe Tyros as reliable under fire, unsubtle by design, and loyal within a narrow trust set—traits consistent with his broader reputation as a one-man breach team who stabilizes burning zones by ending the reasons they burn. From a Vey’Zari developmental standpoint, this first successful contract met none of the cultural thresholds for social maturity, which traditionally benchmark at three completed missions, yet it established a durable operational pattern: Calyra runs the signal and the silence; Spy exists as the damage plan behind the glass.
Failed Contracts
Calyra Val’Druna’s history with failed contracts is both a badge and a burden, stamped on her reputation every time she logs in to check a board or walks into a back-alley dive bar where mercs hang out. When people whisper her name in the lower districts of Taz’Vaar, it’s often not about the contract she finished, but about all the ones she didn’t. Her first real miss came just after her thirteenth birthday, not long after she’d scraped by on her debut data job. She tried for a simple “message-lift” contract: the target was a locked data-slate meant to be snatched from a courier and delivered before sunrise, with a bonus for not alerting the courier’s syndicate. At first, everything went smooth—Calyra tracked the route, tagged the signal, even got close enough to see the courier’s eyes in the crowd. But a rival team—two older freelancers with a junked-out wraithmaw and a drone—picked up her trail halfway through. The city’s lower grid turned into a chase, and instead of risking a public fight or having her face tagged on every camera feed, Calyra ditched the job, blending into the old market while the drone circled overhead. She spent the rest of the night crouched behind a broken vendor stall, heart pounding, waiting for the hunters to give up. In the morning, the boards had already flagged her as “NO SHOW/NO PAY.” It was her first real taste of how quickly a near-miss could follow you, and how the job market kept score in public.
Not long after, she accepted a relay-intercept job posted by a mid-level guild, the type that hires out to anyone quick enough to click “accept” first. The job was supposed to be easy: tap a fiber line running through an old warehouse, copy the data, and send it up the relay before anyone spotted the signal spike. Calyra scouted the building, mapped the exits, and found a good spot to hide her deck, but she didn’t know the warehouse was being watched by a local group known for beating up freelance mercs who get too close to their gear. Halfway through the tap, alarms flared, and an automated cleaner drone started sweeping the upper floor. She froze, listening to the buzzing whine of its servos echo down the vents. She waited as long as she could, but when the drone started scanning for heat signatures, she yanked her gear and bailed out a broken window, scraping her arm and losing her best lockpick set in the process. She got away, but the job clocked as “FAILED—INTRUSION DETECTED.” For weeks, she worried the group would come looking for her, and she avoided that side of the city, sticking to side alleys and rooftops until she felt safe.
Another big fail came when she tried to run a “double-blind” job with Spy Tyros as backup—a two-person gig where one person distracts while the other slips in. The plan was for Spy to start a fight at the north entrance of a storage hub, drawing the guards away while Calyra hacked the storage node in the south wing and copied a batch of shipping records for a rival crew. It almost worked, except Spy got carried away and the fight spilled out into the street. The guards called for help, security lockdowns tripped, and the storage node went into “hard-secure” mode, deleting all the files and scrambling her link. With alarms ringing, Calyra barely got out before the doors sealed, leaving her to scale a drainage pipe and sprint four blocks, boots slapping against rain-slick metal. The job was posted as “UNFINISHED—LOCKDOWN TRIGGERED,” with a warning to all freelancers about trying to work that site again. Spy laughed it off, calling it a “training day,” but Calyra spent the next syndate replaying every move in her head, wondering what she should have done different.
There was also the time Calyra took a “side-load” contract from a Data-Link handler—a riskier job that paid double if she could pull it off alone. The idea was to slip into an old power substation and swap out a data core used by a low-level energy syndicate, copying all the stored records without triggering a backup or making the power flicker. Calyra spent days studying the timing of the maintenance crews, working out the quietest hours, and testing different tools. On the night of the job, she made it into the substation’s crawlspace, slipped under the floor panels, and started copying the data. But something went wrong with her gear—a bad connection or maybe just bad luck. The core began to overheat, tripping an internal alarm. She knew if she stayed, the security systems would pin her down, so she dropped the drive, grabbed her tools, and slithered out as the panels lit up red. She lost her deposit and her backup tool kit, and for months after, the handler wouldn’t answer her calls or offer her new work. Her profile got hit again: “ABORTED—INTERNAL ALARM,” and she added the substation to her list of places not to visit.
A couple of her failures were pure bad timing. She took a courier swap job where she had to trade fake shipment tags with the real ones before the real courier reached the checkpoint. The first part went fine—she blended in with the crowd, swapped the tags, and started moving away. But a random checkpoint popped up two blocks early, and the guards started checking everyone with a new scanner that picked up her fake tag right away. She acted fast, tossing the tag in a trash chute and slipping into a service door, but the job timer ran out before she could loop back for a second try. “TIMEOUT—INCOMPLETE DELIVERY,” was the board’s verdict. Another time, she tried to run a surveillance bypass job where she needed to kill the cameras in a data market for exactly seven minutes so a rival crew could pull off their own job. Her part was supposed to be invisible: mask the signal, drop the cameras, and walk away. But the market’s old camera system ran on a backup grid she didn’t know about, and three minutes in, everything popped back online. She pulled her mask and vanished into the vendor stalls, the rival crew never spoke to her again, and the board marked her “FAILED—CAMERA RESTORE.”
Through all these failures, Calyra never lost her careful touch or her sense for danger. She learned to read the signs—a board job flagged as “volatile” means more eyes are watching; a contract with too many “maybes” in the details means someone else already tried and failed. She started to pick jobs with more caution, checking who else might be running the same target or if any fixer was using her as a pawn in a bigger play. Some jobs were just set up to fail from the start, meant to expose newbies or flush out unknown talent for the guilds to watch. Calyra grew skilled at spotting these, but even then, sometimes you don’t see the hook until it’s already caught you. The city itself was like a teacher—tough, unfair, but always pushing her to learn, adapt, and get smarter. She figured out early that survival sometimes means walking away from a sure thing, and not every loss means you failed if you made it out alive.
In the end, Calyra’s failed contracts tell the story of a freelancer always learning, always just a step out of reach, sometimes by choice and sometimes by luck. Each time she ran a failed job, whether it was a data lift gone sideways, a relay tap interrupted, a courier swap gone cold, or a surveillance blackout that flickered out too soon, she added another layer of caution, another trick, another line in her growing legend—not for what she stole or who she beat, but for always finding a way out when the world closed in. The city remembers every step, every job, every close call. Calyra remembers them all, too, and that’s why—win or lose—she keeps showing up, waiting for the day she’ll turn the tables and make the story hers.
Reputation
Calyra’s reputation in Taz’Vaar really is a paradox—every guild board, street merc, and gang seems to know her name, but not for the usual reasons. If you ask around the city’s message hubs or data kiosks, you’ll get mixed stories. Some say she’s a genius hacker who never leaves a trace, a “ghost” who gets close to the biggest scores but always slips away before payday. Others see her as a runner-up, always in the game but never quite winning. For every rumor about her skill, there’s a shadow of doubt. Most people remember the jobs she didn’t finish rather than the one she did. On Thauzuno, finishing contracts is everything. Even if you escape clean, even if nobody can catch you, it means little if there’s no payout or proof at the end. People start wondering if you’re cursed, or just unlucky, or maybe too careful to ever take the risks that turn freelancers into legends.
Among the small handful who’ve worked directly with her, Calyra’s reputation is different—sharper, quieter, and more respected. Avenra and Spy, her two closest allies, see her as the anchor of their operations. They know she’s the one who never panics, who catches problems before they explode, and who never betrays them. Her digital work is almost surgical—getting in and out of a system with no alarms, no mess, and nothing for the security teams to trace. Clients who value safety and silence sometimes trust her with their most sensitive information, knowing she’ll treat it like her own. But those jobs are rare, and word doesn’t spread far, because in the city’s rough merc scene, it’s the flashy victories and public scores that count most. Without the backing of a syndicate, crew, or guild, she’s stuck on the outside—known, but not wanted for the biggest plays.
Of course, in a city like Taz’Vaar, rumors are as common as smog. Whispers float through the data boards that Calyra’s got hidden connections to one of the major syndicate families, or that the city’s most dangerous gangs keep tabs on her every move. Some say she’s got secret protection, others insist she’s under constant threat, and a few claim she’s only biding her time before taking over a crew herself. Most of these stories are just talk, spread by people who’ve never even seen her face. But every rumor shapes how others treat her: sometimes with caution, sometimes with curiosity, and sometimes with a hint of jealousy. No matter what the story, the truth is that Calyra stands out as a wildcard. She’s got the brains and the guts to become something big, but until she closes more jobs and racks up visible wins, nobody knows whether she’ll ever truly matter in the city’s brutal pecking order. For now, she lives in the middle ground—admired for her potential, doubted for her results, and always a little bit mysterious.
Personal Life
Calyra’s daily life is all about staying one step ahead of trouble. She picks her apartments by how easy it would be to escape if someone came knocking—always places tucked down back alleys, with doors she can lock or jam in a hurry, and never above the third floor. Her rooms are never decorated or cluttered; the walls are bare except for the odd map or scrap of city schematics she’s using for practice. Every night, she checks her exits, listens for new sounds in the hallway, and keeps her essentials packed in case she needs to vanish. She makes sure the neighbors know as little about her as possible, never giving her real name or any stories they could remember if anyone ever came asking.
Her stuff is stripped down to what she can’t live without: the repair kits that keep her synthetic heart running, a tiny stash of tools for hacking or quick fixes, and a few extra blades hidden around the room just in case. The speedbike she rides is old but reliable, patched up so many times with scrap that it almost feels like an extension of her own body—every dent and rattle familiar. She doesn’t waste money on luxuries. Every vekra gets counted, and most go straight into an emergency fund, hidden away for when things go wrong or her body needs repairs. Even her meals are practical: simple food that fills her up but won’t slow her down, bought in small amounts so she never has to carry much or worry about waste.
When Calyra needs to clear her mind or remind herself there’s more to life than surviving, she finds the highest rooftop she can reach, lies on her back, and watches the stars. The city lights never hide them completely, and for a few minutes, she feels like she’s part of something bigger than Taz’Vaar’s crowded streets. Stargazing lets her imagine other worlds and wonder if anyone out there ever feels as alone or as determined as she does. That little moment of wonder helps her recharge for the hard days ahead. The rest of her time is spent sharpening her skills—studying the way patrols move, the patterns of rival freelancers, or how the wind carries sound down a new alley. Every day is a lesson, every failure another step toward getting better. She trusts the routine: check your exits, keep your tools sharp, save your Vekras, and never let your guard down. It’s not glamorous, but it’s how Calyra survives—and for now, survival is enough.
Family, Relations, and Mentors
Calyra is the only child and daughter of Yalara Val’Druna, a poor junk-tech vendor. The absence of a father was a constant but mostly unspoken fact of Calyra’s life. She views him as either dead or irrelevant by the way her mother speaks. For Calyra, her father became less a person and more a myth—unanswerable questions she learned to stop asking. In her most private moments, she sometimes wonders if he knows she exists, or if she was simply a loose thread tied off with credits and silence.
Among her close non-familial relations, Calyra intentionally keeps her personal circle quite small and avoids building strong relationships with other. Not because she prefers solitude, but because she is slow to trust. On record, Calyra has really only two close friends, Avenra Sharak—who is one of the best snipers of their generation, and Spy Tyros—a heavy weapons specialist with gunpowder for brains. Avenra, with her distant precision and laser-cut discipline, are some of the few people Calyra trusts without hesitation. Their friendship was never declared, just gradually formed over shared silences, sparring sessions, and the occasional contract shuffle. Avenra doesn’t ask questions, and Calyra doesn’t offer answers—that’s why it works. When things get loud, Avenra covers her from rooftops. When things get messy, Calyra clears the route. There’s no hierarchy, no loyalty oath. Just function and respect. Spy Tyros is the opposite: loud, impulsive, and impossible to ignore. He calls Calyra “his sister” and treats her like a quiet legend-in-waiting, even when she’s spiraling. Where Avenra tempers her, Spy drags her into chaos—bar fights, rooftop races, late-night surveillance runs that turn into minor heists. Somehow, Calyra never says no. Despite his volatility, Spy’s loyalty is absolute. He never asks her to change. Never asks her to explain. And that, more than anything, is why she still lets him close.
Mentors, in the formal sense, are still absent. Calyra has no handler, no sponsor, no fixer who claims her as a product of their training. She is self-made, stitched together from stolen knowledge and bruised trial-and-error. Still, she studies. She watches Avenra's stance. She mimics Spy’s chaos control. She listens to her mother’s ghost-warnings when choosing her routes. Her mentors aren’t titles—they’re shadows she’s learned to walk behind. Quietly. Strategically. On her own terms.
Personality, Traits, & Abilities
Calyra is cool-headed, practical, and kind of mysterious. Most of the time, she keeps her emotions locked down tight, never letting anger or panic show—at least not where anyone can see. If things go wrong, she doesn’t freak out or start yelling; instead, she just narrows her eyes, thinks fast, and tries to figure out a way out. That makes her hard to read for people who don’t know her well. To strangers, she can look bored or uninterested, but the truth is, Calyra just doesn’t waste energy pretending to be excited or worried when she isn’t. She’s not the type to brag or joke around. Instead, she keeps her guard up and only shows her real feelings to people she truly trusts, which is almost no one. If someone does break through her walls, they’ll find out she’s incredibly loyal—once she’s decided you matter to her, she’ll always have your back, but she makes that decision slowly and carefully.
She also likes to do things her own way, no matter what anyone else says. Calyra doesn’t care much about following trends or trying to fit in with the crowd. If a job or a plan doesn’t feel right to her, she’ll walk away—even if everyone else is saying to go for it. She likes having control over her own life and doesn’t let other people tell her how to think or act. That’s why she’s so independent and sometimes a little stubborn. She likes to keep her days organized her way and doesn’t like it when unexpected things mess up her routine.
When it comes to abilities, Calyra shines brightest as a hacker, a fast mover, and a close-up fighter with a blade. Her hacking is more about reading systems and guessing their next move, instead of just forcing her way through security. She watches how programs behave, finds tiny patterns, and waits for the perfect second to slip in. In the city’s maze of buildings and alleys, she’s hard to catch; she knows all the shortcuts and can climb or squeeze through places bigger, slower people can’t. In a fight, she’s not flashy—she goes for quick, clean moves, never staying put for long, never wasting energy. Because she has a synthetic heart, Calyra’s learned to listen to her body, slow down when she needs to, and never push herself so hard she can’t recover.
Even with all these strengths, Calyra knows she isn’t unstoppable. She doesn’t have a big gang or powerful friends to protect her, so every mission has its risks. Sometimes, she waits too long to make a move because she wants to be absolutely sure it’ll work, which means she misses out. Her synthetic heart means she has to watch out and not overdoing things—her body can’t take the same abuse as someone fully biological, or fully augmented. Still, Calyra is the kind of person who always comes back for another try, learning from her mistakes and refusing to let the city or her own weaknesses defeat her. Her combination of caution, quick thinking, and quiet toughness has kept her alive in a place where a single wrong step could mean game over.
Biographical information
Homeworld
Thauzuno
BornGhraaldra 15, 2709; Taz’Vaar (age 16)
Condition(s)Congenital Cardiac Conduction Disorder
Adaptive Spectrum Disorder (undiagnosed)
AugmentationsSynthetic heart, Synthetic blood, Neural Implant
Personal details
Race
Vey’Zari
GenderFemale
ParentsUnknown (father)
Yalara Val’Druna (mother)
Height5' 7"
Weight118lb.
Hair colorDark Brown
Skin colorWhite
Eye colorDark Green
ReligionZureth
Syndicate/Corporate Information
Affiliation
Val'Dunaara Mercenary Syndicate
Data-Link Mercenary Guild - Freelancer
RoleWarlord
Data Hacker
StatusActive; Independent
CrewAvenra Sharak
Spy Tyros
SpecialtyUrban infiltration, silent exfiltration, Adaptive hacking, Predictive logic-based security evasion, Close-range combat
Children

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