Mar, Goddess of the Wilderness and Seas
Deities Overview
saving throws
skills
Skills
Attacks
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 25, Platinum: 0 Money
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Tempest Domain
Subclass Options
Tempest Domain Spells
Cleric Level | Spells |
---|---|
1st | Fog Cloud, Thunderwave |
3rd | Gust of Wind, Shatter |
5th | Call Lightning, Sleet Storm |
7th | Control Water, Ice Storm |
9th | Destructive Wave, Insect Plague |
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and heavy armor.Wrath of the Storm
Also at 1st level, when a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.Channel Divinity: Destructive Wrath
Starting at 2nd level, when you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.Thunderbolt Strike
At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.Divine Strike
At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.Stormborn
At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.Azuri Moonblossom
1 Level (0/300 XP for level-up) Entertainer Background Dark Elf (Drow) Race / Species / Heritage Chaotic Good Alignment
Bard
Level 1
Hit Dice: 1/1
1d8+3 Class 1
Level 1
Hit Dice: 1/1
1d8+3 Class 1
STR
13
13
+1
DEX
20
20
+5
CON
17
17
+3
INT
14
14
+2
WIS
14
14
+2
CHA
19
19
+4
11
Hit Points
Hit Points
+5
Initiative (DEX)
Initiative (DEX)
17
Armor Class (AC)
Armor Class (AC)
+2
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
14
Passive Perception
Passive Perception
4 / 4
Bardic Inspiration
Bardic Inspiration
Spellcasting ...
+6
Attack mod
CHA
Ability
+4
Abi Mod
14
Save DC
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+7 | Dexterity | |
+3 | Constitution | |
+2 | Intelligence | |
+2 | Wisdom | |
+6 | Charisma |
+7 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+1 | Athletics | STR | |
+4 | Deception | CHA | |
+2 | History | INT | |
+2 | Insight | WIS | |
+4 | Intimidation | CHA | |
+2 | Investigation | INT |
+2 | Medicine | WIS | |
+2 | Nature | INT | |
+4 | Perception | WIS | |
+8 | Performance | CHA | |
+6 | Persuasion | CHA | |
+2 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Scimitar | +5 | DEX | 1d8+5 | Slashing | |
Finesse | |||||
Hand Crossbow | +5 | DEX | 1d4+5 | Piercing | |
Light, 30ft Range, Reload. | |||||
Dagger | +5 | DEX | 1d4+5 | S/P | |
Finess, Light |
Spell Book
Studded Leather, Scimitar, Dagger, Hand Crossbow, Violin, Backpack, Sleeping Bag, Belt Pouch, Soap, Waterskin, Trail Rations x10, Bolts x30.
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 25, Platinum: 0 Money
Common, Elvish, Dwarf, Draconic.
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

Mar is one of the thirteen Minor Deities. She is a tempest and nature deity. Her fields are the wilderness and the seas.
Character Location
Children
Comments