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Siliban

The siliban came into being after the mad king of Fjortir was destroyed. Led by the half-undead medusa, Essia, the siliban are now native to the kingdom of Fjortir. They were created from humans who took on undead grafts to stay alive. These humans fell under the sway of the necromantic spell of the fallen king of Fjortir and became mindless minions under his control. When the king fell, those that were not yet fully converted to undead, regained some memories of their former lives and realized that they were no longer fully living. They banded together and formed a new empire within the ruined city of Coasthall.   The time they spent as mindless minions left a mark on their bodies: they are slower than they were in life and less flexible, but still possess the strength they gained as half-undead. Even as half-undead siliban are still fertile, although their children are always siliban as well, even when they mix with other races.   Play a siliban if you want…
  • to play a race that is neither living nor dead.
  • to be part of a race that has been given a second chance of life.
  • to be a member of a race that favors the fighter, summoner and witch classes.
Languages: Common
Favored Regions: Coasthall
Favored Religions: Any
Female Names: Ana, Eliza, Gwen, Jen, Kiera, Mari, Sheila
Male Names: Bren, Erik, John, Marc, Quinn, Sam, Xavier
Appearance: The physical characteristics of siliban are as varied as humans. The only thing that sets the siliban apart from their human ancestors is an undead graft: siliban often have skeletal arms, spectral legs, dead eyes, discolored skin or exotic unnatural grafts such as tails or monster horns.    

Siliban Racial Traits

+2 Strength, +2 Intelligence, and -2 Dexterity: Siliban are strong and share an uncanny cunning but are less flexible.
Medium: Siliban are Medium creatures and have no bonuses or penalties due to their size.
Slow: Siliban have a base speed of 20 feet.
Darkvision: Siliban can see in the dark up to 60 feet.
Dulled Senses: Siliban gain a +1 racial bonus to their armor class.
Half Undead: Siliban +2 racial bonus on saving throws against disease and mind-affecting effects and take no penalties from energy-draining effects, though they can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they’ve gained are removed without an additional saving throw.
Undead Defender: Siliban with a Charisma of 11 or higher gain the following spell-like ability: 1/day — Arcane mark, Chill touch, Ghost sound, Sanctuary. The caster level for these effects is equal to the silibans class level. The DC for these spells is equal to 10 + the spell's level + the silibans Charisma modifier.
Second Life: Siliban cannot be raised or resurrected.
Languages: Siliban begin play speaking Common. Siliban with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Siliban by Kim van Deun

Uncommon Races

Genetic Ancestor(s)

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