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How to use the Adventures

Over time, I have created and played lots of adventures for my player characters. Until recently, the adventures where unorganized sheets op paper with ideas, maps, handouts, and monsters, now I’m putting them together in handy one-page adventures for you to play, in either my Imarand setting or maybe your own.  

Pathfinder Abbreviations

This adventure refers to several other Pathfinder Roleplaying Game products next to the Core Rulebook using the following abbreviations. These books are not needed to play this adventure as they also can be found for free online at paizo.com/prd.


BookAbbr
Advanced Player’s GuideAPG
Advanced Class GuideACG
Advanced Race GuideARG
Bestiary 1B1
Bestiary 2B2
Bestiary 3B3
Bestiary 4B4
Imarand Campaign SettingICS
Mythic AdventuresMA
NPC CodexNPC
Ultimate CombatUC
Ultimate EquipmentUE
Ultimate MagicUM
  Most adventures her are written for 4 to 5 players; with some small adjustments, the adventures can be adapted to accommodate smaller and larger groups.  

Level

When I made these adventures I wrote them for my players in these level ranges.  

Type

There are three types of adventures that I have made so far, Campaign, One-Shot, and One-Page. These are small explanations on how I have set them up:

Campaign

These adventures are linked to each other and span multiple adventures you and your player will run through to get an idea of what is happening. These types of adventures have and extra letter followed by a number (i.e., L1) the keep track of the number of adventures.   Also, these adventures then to be more open and a little bit longer than the One-Shot adventures.  

One-Shot

Your standard one-shot adventures that can be run within one session, although some ties exist with other adventures, these adventures can be run as-is.  

One-Page

One page is a synopsis of a location, monster, and a small bit of background information of which you can base an encounter, one-shot, or even an entire campaign. These are often used by me as a quick aid to use when players go off the beaten path or as notes and ideas I like to flesh out at a later date.

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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker

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