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Gæš (Gehsh)

Item type
Weapon, Other

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Gæš

Wondrous Item

Legendary Requires Attunement

Aquatic: Allows the wielder to breathe underwater and suffers no penalty to attacks in water in addition you gain a swim speed equal to your walking speed and this increases by 5 whenever you reach an ability score improvement (level 4, 8, 12, etc)   Step with current: You may cast Misty step 1/long rest and when you do so your form melts into a puddle of water which appears to the new place you choose to teleport to, and your form retakes its shape.

Description: Gæš is a whip, translucent shades of blues and oceanic themes color its crystalline structure, and sea foam green clouds float around inside its translucent interior.

Gæš was once a symbol of water elemental royalty, under the Révma Roís, the ruling house of water elemental society. Gæš is believed to be the soul of the first Révma Roís contained in a vessel. Some belief Gæš to be a conduit for Xeas, Prince of the seas.



Abilities:
Like all the other þrykiishi, you can focus on and Gæš shapes it into another form of your liking (A ring, amulet, etc.)

Icy Grasp: When you attack a Medium or smaller creature you may (as part of the attack) choose to grapple, the creature must make a DC 17 STR save. On a failed save they become grappled in Gæš's cold embrace. And are not grappled on a successful save. On your next turn, (provided the creature is still grappled) you may choose 1 of 3 effects. And apply the chosen affect as an action.

  1. Crushing depth: You squeeze the affected creature with Gæš, crushing them. The affected creature takes 1d10 bludgeoning damage.

  2. Frigid crawl: Shards of Ice begin to form on the affected creature causing 1d8 initial cold damage and an additional 1d4 cold damage for every round the creature is grappled, to a maximum of 6. 

  3. Sweeping current: You pull Gæš toward you moving the affected creature 10 feet in your direction. (this can be done as a bonus action on the same turn as Icy Grasp)



Manipulator of Water: You learn to control small bodies of water around you and can manipulate larger bodies such as lakes, rivers, and rain. You learn the shape water cantrip, and may cast control water and create or destroy water once per long rest.

Type Damage Damage Range
None 2d8+3 / 1d8 Slashing 5/10ft


Weight: 3lbs

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