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Idris

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A world of ancient civilizations, living magic, and distant gods, the lands of Idris are a high fantasy 5e campaign setting rife with adventure for those brave enough to risk it. The setting comprises the main world of Idris, as well as the outer planes and worlds that scant few mortals ever reach.     The land of Idris is divided into six continents, housing myriad kingdoms, cultures, and lost relics to be found. Gaeriath, where dead and dying kingdoms litter a lawless frontier of feudal knights and castles. Melremarque, where divided kingdoms struggle to unite their cultures against new threats. Lugiai, where spirits roam and samurai struggle with both honor and steel. Therioustin, where the new technology of Brightglass has revolutionized everyday life and both united and divided the common people. Anwyn, where the Fey realm meets the mortal world and whimsy triumphs over reason. And Etharis, which the gods have forsaken to the night.     In this great land you are an adventurer, seeking your own ambitions in the world of deep magic, and in so doing passing into the halls of hallowed legend. Or perhaps infamy. Only time and your resolve will tell.   ------   This page is a summary of the lore and homebrew info of the Idris setting. If you are looking to get started in a game with me, all you need is the "Homebrew Rules, Character Creation, and Allowed Content" folder as well as the "Introduction to Idris" folder for a brief summary of the world and the various homebrew options we will use while playing. If you want to go deeper into the lore and history of the world, you can explore the other categories at your leisure. I may request you do read up on particular portions of the setting as needed for common reference; for instance reading up on a portion of Gaeriath if that is the setting for the campaign. 

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