Well of Radiance

Materializing a sword made of pure golden light you slam it into the ground, causing the surrounding 5 tile radius around the impact site to transform into a golden rift!

While in this rift, all allied entities Heal for 3x their level in Health Points and gain Temporary Health equal to their level per turn. They also deal double damage while affected by this rift.

The rift lasts for 10 turns.


Note: The healing & buffs don't apply each turn if an ally steps outside of the golden rift.

Healing tops out at the allied entity's maximum Health Points.

The temporary HP tops out at 1/2 the allied entity's maximum Health Points.

The rift can not be moved by any circumstance.

Leaving the rift causes the temporary Health Points to fizzle out.

All bonuses end when the golden rift does.

Cost: 3 Spell Castings

Speed: Bonus Action

Defensive: Incredible group-heal & damage bo


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