Necrosis

You summon necrotic energy onto a target.

The target must then roll 1d20 , if they get <15 they take 1d12 True Damage, else they take half damage.

If a plant creature or a magical plant is targeted instead they roll 2d20 and take the lowest, if the result is <15, they take 12 damage.

If the plant you cast this on is not magical, it instantly withers away.

If the target withers away from this spell, you regain all Spell Castings spent to cast this spell.

Cost: 2 Spell Castings

Speed: Action

Damage: 1d12


Comments

Please Login in order to comment!