Let Me Die
Let Me Die
"Rip me out the moment."
While Let Me Live is active, upon scoring a Critical Hit, roll 1d4 and gain a bonus according to the result.
Note: Stunned lasts for 1 turn.
If the target is knocked back and collides with terrain, deal Collision Damage.
The result for rolling a '4' can stack indefinitely, so long as you remain in combat. 'Remaining in combat' is defined as not taking damage, not dealing damage, or not being within a turn's movement of dealing or taking damage from an enemy unit.
This ability can proc off of Random Crits as well as normal Critical Hits.
1d4 Result | Effect |
---|---|
1 | Your next attack deals True Damage. Roll your To-Hit roll in case of a 'Random Crit', but it's otherwise guaranteed to hit. |
2 | Inflicts the 'Stunned" de-buff for 1 turn. |
3 | Knocks your target back 1d6 tiles (See Collision Damage). |
4 | Every Instance of 'Random Crits' that occurs after this attack increases the damage dealt by your weapon's base damage. This effect lasts until combat ends. |
Cost: None
Speed: Passive
Utility: Gives bonuses on each Critical Hit
Trickshot executed by: Dorean Algis Tirior
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