Let Me Die

Let Me Die

"Rip me out the moment."


While Let Me Live is active, upon scoring a Critical Hit, roll 1d4 and gain a bonus according to the result.




Note: Stunned lasts for 1 turn.


If the target is knocked back and collides with terrain, deal Collision Damage.


The result for rolling a '4' can stack indefinitely, so long as you remain in combat. 'Remaining in combat' is defined as not taking damage, not dealing damage, or not being within a turn's movement of dealing or taking damage from an enemy unit.


This ability can proc off of Random Crits as well as normal Critical Hits.




 


1d4 ResultEffect
1Your next attack deals True Damage. Roll your To-Hit roll in case of a 'Random Crit', but it's otherwise guaranteed to hit.
2Inflicts the 'Stunned" de-buff for 1 turn.
3Knocks your target back 1d6 tiles (See Collision Damage).
4Every Instance of 'Random Crits' that occurs after this attack increases the damage dealt by your weapon's base damage. This effect lasts until combat ends.

Cost: None

Speed: Passive

Utility: Gives bonuses on each Critical Hit


Trickshot executed by: Dorean Algis Tirior


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