Bind Being
Sometimes you just need to make sure that an entity can not move or attack.
Your target must roll 1d20 , getting <15 results in you wrapping eldritch tendrils around your target and holding them in place.
This effect stops the moment you break Intense Concentration.
Note: Each turn that the target is ensnared, the target rolls the same 1d20 . If they continue failing, your hold on them remains. If they succeed, however, then they break free.
This lasts until you cancel the spell, or break Intense Concentration.
Cost: 2 Spell Castings
Speed: Action
Defensive: Holds a being in place as long as you maintain Intense Concentration
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