Remote Bomb
You can activate and place this bomb at yuor feet or up to 5 feet away from you as an action on your turn. As a bonus action any time from the turn you activated the bomb up to an minute, you can say a command word and the bomb will detonate.
The bomb will detonate without the command word if you move more than 110 feet from the bomb, if more than a minute has passed since activation, or if the bomb takes damage.
Upon detonation, each creature in a 5-foot-radius from the bomb must make a DC 10 Dexterity saving throw, taking 2d6 damage on a failed save or half that damage on a successful one. Half of the damage is thunder damage, and the other half is fire damage.
The bomb will detonate without the command word if you move more than 110 feet from the bomb, if more than a minute has passed since activation, or if the bomb takes damage.
Upon detonation, each creature in a 5-foot-radius from the bomb must make a DC 10 Dexterity saving throw, taking 2d6 damage on a failed save or half that damage on a successful one. Half of the damage is thunder damage, and the other half is fire damage.

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