Velocitus's Spells

Spell list containing Velocitus's Spells
Lv1

Catapult

1-level Transmutation

Casting Time: 1 action
Range/Area: 60ft
Components: Verbal, Somatic
Duration: Instant
Damage/Effect: Bludgeoning
Choose one object weighing 1 to 5 pounds within range that isn’t tied down or held. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.
At higher levels: The weight capacity increases by 5lb per level Add 1d8 per 2 levels
Available for: STR, INT

Expeditious Retreat

1-level Transmutation

Casting Time: 1 bonus action
Range/Area: Self
Components: Verbal
Duration: Concentration, up to 10 minute
You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
At higher levels: Gain an additional 5 feet when dashing per level

Jump

1-level Abjuration

Casting Time: 1 bonus action
Range/Area: Touch
Components: Verbal
Duration: 1 minute
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
At higher levels: You can target one additional creature per level
Lv2

Longstrider

2-level Transmutation

Casting Time: 1 bonus action
Components: Verbal
Duration: 1 hour
You touch a creature. The target's Speed increases by 10 feet until the spell ends.
At higher levels: Extend the duration of this spell by 1 hour per level
Lv3

Enhance Ability

3-level Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: Concentration, up to 1 Hour
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains the effect until the spell ends.
  • Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
  • Bull’s Strength. The target has advantage on Strength checks, and their carrying capacity doubles.
  • Cat’s Grace. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
  • Eagle’s Splendor. The target has advantage on Charisma checks.
  • Fox’s Cunning. The target has advantage on Intelligence checks.
  • Owl’s Wisdom. The target has advantage on Wisdom checks.
At higher levels: You can target one additional creature per level
This spell does not gain additional effects when upcasting, all creatures share the same effect

Haste

3-level Transmutation

Casting Time: 1 action
Range/Area: 30ft
Components: Verbal, Somatic
Duration: Concentration, up to 3 Rounds
Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack, Dash, Disengage, Hide, Use an Object, or Class action.   When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
At higher levels: Increase the duration of this spell by 1 turn per level
Available for: INT, WIS

Slow

3-level Transmutation

Casting Time: 1 action
Range/Area: 120ft
Components: Verbal, Somatic
Duration: Concentration, up to 1 minute
Attack/Save: Wisdom Saving Throw
You restict the movement of up to four creatures of your choice in a 40-foot sphere within range, making them feel like they're moving though molasase. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. An affected target's Speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't take Reactions. On its turns, it can take either an action or a Bonus Action, not both. If it casts a spell with a Somatic component, there is a 25 percent chance the spell fails as a result of the target making the spell's gestures too slowly. An affected target repeats the save at the end of each of its turns, ending the spell on itself on a success.
At higher levels: Can target an additional target per level
Available for: STR, INT
Lv4

Freedom of Movement

4-level Abjuration

Casting Time: 1 action
Range/Area: Touch
Components: Verbal, Somatic
Duration: 8 hours
You touch a willing creature. For the duration, the target's movement is unaffected by Difficult Terrain, skills, and spells and other magical effects can neither reduce the target's Speed nor cause the target to have the Paralyzed or Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to attempt to escape from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.
At higher levels: Extend the duration of this spell by 1 hour per level
Lv7

Divine Word Speed

7-level Transmutation

Casting Time: 1 bonus action
Range/Area: 60ft
Components: Verbal
Duration: Concentration, up to 1 minute
Attack/Save: Intelligence Saving Throw
You utter a word imbued with the power of pure velocity. The target of this spell must make an Intelligence Saving Throw. On a failed save, a targets speed is reduced to 0. You inherit the speed of the effected target and add it to your own for the spells duration.
  • Can only be casted on creatures of your body category
At higher levels: Can target one additional target per level
Available for: DEX, INT
Having access to Vertikos's spell list give a saving grace that triggers the first time you take lethal damage after a long rest. On activation this effect drains 4 mana per 10 hp you would need to survive, after triggering this effect you are left on 1 hp. If you don't have enough mana to meet the hp threshold your remaining mana is still expended, not like you would still need it in that scenario.

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