Shogun

Lv6: Gain a new (Wisdom based) check, Technique -- Proficient In Technique
Lv7: In combat on a Reaction add 1d10 to your roll -- +1 Reaction
Lv8: If you land an Action Attack on your Turn reset your Movement -- Spend Remaining Movement outside your turn
Lv9: Can Deflect*1 on Reaction -- Critical Deflects Reflect full Damage
Lv10: On a Reaction swap between Fire, Water, Iron Stance*2 -- Swap Stance on a Free Action
Lv11: Can use a reaction on a Bonus Action -- Can Dash on a Bonus Action
Lv12: Gain ATK Style*3 Armor Piercing
Lv13: Gain ATK Style Sonic Strike
Lv14: Advantage on Attack with Dex weapons -- Advantage with Dex weapons and Saving Throws
Lv15: AMPLIFY
Lv16: +8 to Stats + New Proficiency
Lv17: Your Attacks go through Shields and ignore Resistances
Lv18: If you Dodge or Deflect gain Free Attack on Attacker
Lv19: Gain ATK Style True Strike
Lv20: You can combine ATK Styles with True Strike for Special Effects*
  1 | Water Deflect -- If you match the Attack Roll on a Dex Save Negate full Damage
| Iron Deflect -- Auto Succeed
| Fire Deflect -- If Succeed by 10 or more Reflect half Damage
2 | Water Stance -- Default no upside no downside
| Iron Stance -- Can not move (cannot be moved) Base Movement becomes Reaction
| Fire Stance -- Can not Block or Dodge can use Base Movement to Attack
3 | ATK Styles Imbue your Attacks with Listed Effects -- Charges are Technique Modifier

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