Minor Injuries
Minor Injuries can be given by taking more than half your remaining HP from one of the following damage types
Sprained Wrist (Arms)
Fractured Shin (Legs)
Bruised Ribs (Torso)
Concussed (Head)
Minor Injuries can only be healed by Medical Intervention, Magic or Special Effects. Note that injuries won't be healed by a Long Rest and can even worsen if untreated. Note that healing injuries with Magic should only be treated as a temporary treatment since anti-magic effects can cause theses injuries to resurface.
Bludgeoning Damage
Piercing Damage
- Punctured Forearm (Arms)
- Punctured Foot (Legs)
- Shallow Impalement (Torso)
- Cheek Puncture (Head)
Slashing Damage
- Forearm Laceration (Arms)
- Calf Gouge (Legs)
- Back Cut (Torso)
- Brow Slash (Head)
Kinetic Damage
- Grazed Bicep (Arms)
- Shrapnel Penetration (Legs)
- Bruised Ribs (Torso)
- Grazed Ear (Head)
Explosive Damage
- Residual Shock (Full Body)
- Muscle Spasm (Full Body)
Radiant Damage
- Photonic Burns (Full Body)
- Cauterized Puncture (Arms)
- Punctured Foot (Legs)
- Surface Scalding (Torso)
- Flash Blindness (Head)
Acid Damage
- Dissolved Grip (Arms)
- Melted Flesh (Legs)
- Facial Burns (Head)
Lightning (Plasma) Damage
- Scorched Grip (Arms)
- Vapor-Burst Cavitations (Legs)
- Internal Shock (Torso)
- Neural Burnout (Head)
Fire Damage
- Blistered Forearm (Arms)
- Char Pattern Scarring (Legs)
- Surface Charring (Torso)
- Facial Burns (Head)
Frost Damage
- Microfractured Bone (Arms)
- Frozen Ligaments (Legs)
- Cryogenic Ruptures (Torso)
- Chattering Jaw (Head)
Necrotic Damage
- Necrotic Numbness (Arms
- Partial Limb Death (Legs)
- Internal Necrosis (Torso)
- Facial Decay (Head)
Minor Injuries can only be healed by Medical Intervention, Magic or Special Effects. Note that injuries won't be healed by a Long Rest and can even worsen if untreated. Note that healing injuries with Magic should only be treated as a temporary treatment since anti-magic effects can cause theses injuries to resurface.

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