Minor Injuries

Minor Injuries can be given by taking more than half your remaining HP from one of the following damage types
 

Bludgeoning Damage

  • Sprained Wrist (Arms)
  • Fractured Shin (Legs)
  • Bruised Ribs (Torso)
  • Concussed (Head)

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    Piercing Damage

    • Punctured Forearm (Arms)
    • Punctured Foot (Legs)
    • Shallow Impalement (Torso)
    • Cheek Puncture (Head)

     

    Slashing Damage

    • Forearm Laceration (Arms)
    • Calf Gouge (Legs)
    • Back Cut (Torso)
    • Brow Slash (Head)

     

    Kinetic Damage

    • Grazed Bicep (Arms)
    • Shrapnel Penetration (Legs)
    • Bruised Ribs (Torso)
    • Grazed Ear (Head)

     

    Explosive Damage

    • Residual Shock (Full Body)
    • Muscle Spasm (Full Body)

     

    Radiant Damage

    • Photonic Burns (Full Body)
    • Cauterized Puncture (Arms)
    • Punctured Foot (Legs)
    • Surface Scalding (Torso)
    • Flash Blindness (Head)

     

    Acid Damage

    • Dissolved Grip (Arms)
    • Melted Flesh (Legs)
    • Facial Burns (Head)

     

    Lightning (Plasma) Damage

    • Scorched Grip (Arms)
    • Vapor-Burst Cavitations (Legs)
    • Internal Shock (Torso)
    • Neural Burnout (Head)

     

    Fire Damage

    • Blistered Forearm (Arms)
    • Char Pattern Scarring (Legs)
    • Surface Charring (Torso)
    • Facial Burns (Head)

     

    Frost Damage

    • Microfractured Bone (Arms)
    • Frozen Ligaments (Legs)
    • Cryogenic Ruptures (Torso)
    • Chattering Jaw (Head)

     

    Necrotic Damage

    • Necrotic Numbness (Arms
    • Partial Limb Death (Legs)
    • Internal Necrosis (Torso)
    • Facial Decay (Head)

      Minor Injuries can only be healed by Medical Intervention, Magic or Special Effects. Note that injuries won't be healed by a Long Rest and can even worsen if untreated. Note that healing injuries with Magic should only be treated as a temporary treatment since anti-magic effects can cause theses injuries to resurface.

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