Miner

Lv6: You can Rage*¹ on a bonus action--on a Free Action
Lv7: For every 5 over the target AC your attack roll is add an additional damage die--Every 3 over the targets AC
Lv8: Add your strength modifier to all melee attack rolls--Add your Strength Saving Throw modifiers to Constitution Saving Throws
Lv9: You can equip gear and grab objects on a free action--Gain Advantage when attacking a creature with a damage type it is vulnerable to
Lv10: You can max the base damage roll of any Melee Attack you do 3 times per long rest--5 times
Lv11: While in rage ignore*² the effects of physical conditions--and mental conditions
Lv12:
Lv13:
Lv14:
Lv15: AMPLIFY
Lv16: +8 to Stats + New Proficiency
Lv17:
Lv18:
Lv19:
Lv20:
  *¹While raging, you gain the following benefits
• You have advantage on Strength checks and Strength saving throws.
• When you make a melee weapon attack you gain add your Strength modifier to the damage roll.
• You take half damage.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious, if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a reaction.
If you are able to cast spells, you can't cast them or concentrate on them while raging. *²You ignore the conditions that can be resisted by Endurance, Resistance and Constitution Saving Throws. You cancel the effect, not any damage that goes with it. The condition still has full duration unless it is removed by other means

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