Gunner

Place for Gunner stuff   This what the Class is about   Lv1 You gain a d12 Hit Dice, Proficiency in Strength and Dexterity Saving Throws, and 2 Proficiencies in skills of your choosing
Lv2 You gain Advantage on all Attacks with weapons you are Proficient in
Lv3 Whenever you make a roll with a skill or weapon you are Proficient in and roll a Natural 1, you may reroll it and take the new result
Lv4 Gain Combat Maneuvers and an additional Feats
Lv5 Can Attack on a Bonus Action
Subclasses Hit Dice: 1d12 per level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 + your Constitution modifier per level after 1st

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