Wandering Sod
When arcane accumulation settles in a dense cluster of plants, the corrupted particulate can stick around for a long while, letting the plant keep its carnivorous nature for quite some time. When a large amount of energy is released into one of these clusters, either through a sudden burst or a continuous release, the energy can act as a catalyst, burning the life into the plants and removing the need for more arcane accumulation to grant mobility for the plant to hunt. When this happens, the process creates a true monster, free to act under its own newly formed instincts and drive to hunt. These creatures take many forms, and have as many names: shambling mounds, bogwens, branch rattlers, and so on. But the most common form on the plains is the wandering sod.
Formed mostly from the thick layer of grass roots that coat the plains, wandering sods are a constant threat to the people and animals of the plains. Even other monsters are always on the alert for these creatures. At rest, they are indistinguishable from the grass around them, lying in wait for prey. Peeling up like an evil rug, wandering sods prefer to smother their victims, pinning them under the mass of several feet of impenetrable root. The flexible mat of the sod's body weighs down struggling limbs as the root tips burrow into the prey to drink their fill.
Wandering sods are most commonly made from lightning strikes, but there are known instances of lunar events and coalesced spectral energy empowering the birth of a new monster.

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