Drop 7 - Cease and Desist
Mission Brief
We have reliable information that a remote Lyran laboratory is attempting to reverse-engineer sensitive local government technology in violation of the usage license. They have failed to respond to our communications that they cease and desist these unlawful operations. Therefore, we authorize you to execute the license termination clause upon that facility. Drop Deck
Action Report
The 'old lady' called me into her office and told me she needed one more drop out of Elhaz lance before the end of the month. Our last mission left us with 3 mechs ready for action and four pilots. We were seriously short handed. On top of that 1 of the 3 mechs was that tiny Stinger with barely any weapons. The other, was that Javelin we'd salvaged a week ago; Yang said it was mechanically sound but... I'd have to assign a pilot to it that had never dropped in a Javelin. I remarked to her that, "Any drop we made would be very risky." Inwardly, I thought WE ARE FUCKED! But I couldn't turn her down. Garm's lance was making a seventh drop... Can't let them show us up. Our mission was to destroy a research facility. We could count on four turrets and probably some mechs in defense as well. We had 3 mechs... I had to play this cautiously or we'd be outgunned and overwhelmed. We dropped on the backside of a ridge line as far out as we could afford. I did not want to be surprised at any cost. I sent Longshot, in the Stinger. ahead to scout out for mech's. The Stinger is our fastest mech and if it got damaged it was both easy to repair and the least amount of firepower to lose. I told her not to engage. If she made contact she was to lure the enemy back towards us. Longshot pushed forward to the edge of the turret's sensor range with no mech contacts. Her sensor's could just pick up the turrets from her vantage point atop a tall plateau to the west of the base. Packrat and I joined Longshot on top of the ridge where we had a great view of the base. It had 4 turrets one at each corner covering all approachs to the facility. Then we spotted the Firestarter. It must have been powered down in the woods west of the base. It moved in our direction. Clearly it knew we were here but not exactly where. I needed to lure it away from the base so I sent the Javelin down the plateau and across a ravine while the Stinger and the Vulcan sprinted in the same direction but in a much larger arc - hoping to stay outside the Firestarter's sensors. The Firestarter took the bait but must have called to its partner as an unknown mech powered up and started moving in the same direction. Longshot and I hung back hoping that the Firestarter would follow the Javelin just a little further away from the base. Packrat was doing a good job acting like a panicked pilot. We had the Firestarter almost where we wanted him when the unknown mech fired its autocannon from maximum range and nailed the Javelin in its left torso. The huge shell shattered the armor and punched into the mechs internals but thanks the winds hit nothing vital. FUCK, we had to move and move now. No more dancing. No more making everything perfect. My Vulcan and Longshot's Stinger accelerated to top speed and moved in firing full alpha strikes into the Firestarter. The enemy returned fire and fell back towards his base. We followed into the umbrella of the base's turrets and took some LRM and AC2 fire but destroyed the Firestarter. Luckily, our damage was light and we still had full mobility. Our 3 mech lance circled wide back towards the western plateau where the second contact was. Sensor's identified the Urbanmech and we exchanged long range fire with it as we tried to lure it away from the base too. The Trashcan's AC10 could rip off of a mech's arm or leg with a lucky hit so we danced and swirled. Never stopping. Never offering a good target. Until the Urby made a move that left its autocannon exposed to us. I called for everyone to close and target the AC10. If we could destroy it the Urby was toast. I like toast. Lightly buttered with just a bit of pepper... I know. That's weird. Sue me. Packrat popped the Urby's arm with the Javelin's double SRM6 volley. The rest was a cake walk. We battered the Urby into wreckage and then destroyed the bases turrets just like they teach you in the simulators. Move in, work the range, engage as few turrets as possible at once, rinse and repeat. We made sure the 'researchers' were very ceased and fully desisted... Mission results
We have reliable information that a remote Lyran laboratory is attempting to reverse-engineer sensitive local government technology in violation of the usage license. They have failed to respond to our communications that they cease and desist these unlawful operations. Therefore, we authorize you to execute the license termination clause upon that facility. Drop Deck
Pilot | Mech |
KooKoo | Vulcan VL-2T |
Packrat | Javelin JVN-10N |
Natalia Santiago - call sign Longshot | Stinger STG-3R |
Dropped 1 pilot short |
The 'old lady' called me into her office and told me she needed one more drop out of Elhaz lance before the end of the month. Our last mission left us with 3 mechs ready for action and four pilots. We were seriously short handed. On top of that 1 of the 3 mechs was that tiny Stinger with barely any weapons. The other, was that Javelin we'd salvaged a week ago; Yang said it was mechanically sound but... I'd have to assign a pilot to it that had never dropped in a Javelin. I remarked to her that, "Any drop we made would be very risky." Inwardly, I thought WE ARE FUCKED! But I couldn't turn her down. Garm's lance was making a seventh drop... Can't let them show us up. Our mission was to destroy a research facility. We could count on four turrets and probably some mechs in defense as well. We had 3 mechs... I had to play this cautiously or we'd be outgunned and overwhelmed. We dropped on the backside of a ridge line as far out as we could afford. I did not want to be surprised at any cost. I sent Longshot, in the Stinger. ahead to scout out for mech's. The Stinger is our fastest mech and if it got damaged it was both easy to repair and the least amount of firepower to lose. I told her not to engage. If she made contact she was to lure the enemy back towards us. Longshot pushed forward to the edge of the turret's sensor range with no mech contacts. Her sensor's could just pick up the turrets from her vantage point atop a tall plateau to the west of the base. Packrat and I joined Longshot on top of the ridge where we had a great view of the base. It had 4 turrets one at each corner covering all approachs to the facility. Then we spotted the Firestarter. It must have been powered down in the woods west of the base. It moved in our direction. Clearly it knew we were here but not exactly where. I needed to lure it away from the base so I sent the Javelin down the plateau and across a ravine while the Stinger and the Vulcan sprinted in the same direction but in a much larger arc - hoping to stay outside the Firestarter's sensors. The Firestarter took the bait but must have called to its partner as an unknown mech powered up and started moving in the same direction. Longshot and I hung back hoping that the Firestarter would follow the Javelin just a little further away from the base. Packrat was doing a good job acting like a panicked pilot. We had the Firestarter almost where we wanted him when the unknown mech fired its autocannon from maximum range and nailed the Javelin in its left torso. The huge shell shattered the armor and punched into the mechs internals but thanks the winds hit nothing vital. FUCK, we had to move and move now. No more dancing. No more making everything perfect. My Vulcan and Longshot's Stinger accelerated to top speed and moved in firing full alpha strikes into the Firestarter. The enemy returned fire and fell back towards his base. We followed into the umbrella of the base's turrets and took some LRM and AC2 fire but destroyed the Firestarter. Luckily, our damage was light and we still had full mobility. Our 3 mech lance circled wide back towards the western plateau where the second contact was. Sensor's identified the Urbanmech and we exchanged long range fire with it as we tried to lure it away from the base too. The Trashcan's AC10 could rip off of a mech's arm or leg with a lucky hit so we danced and swirled. Never stopping. Never offering a good target. Until the Urby made a move that left its autocannon exposed to us. I called for everyone to close and target the AC10. If we could destroy it the Urby was toast. I like toast. Lightly buttered with just a bit of pepper... I know. That's weird. Sue me. Packrat popped the Urby's arm with the Javelin's double SRM6 volley. The rest was a cake walk. We battered the Urby into wreckage and then destroyed the bases turrets just like they teach you in the simulators. Move in, work the range, engage as few turrets as possible at once, rinse and repeat. We made sure the 'researchers' were very ceased and fully desisted... Mission results
- Payout $100,440
- Notable Salvage
- Partial Urbanmech UM-R60
- Partial Firestarter FS9-k
- Kills
- KooKoo
- Mechs 1
- Vehicles 0
- Barbarian - not deployed
- Mechs 0
- Vehicles 0
- Krill - not deployed
- Mechs 0
- Vehicles 0
- Moon Rabbit - not deployed
- Mechs 0
- Vehicles 0
- Packrat
- Mechs 0
- Vehicles 0
- Longshot
- Mechs 1
- Vehicles 0
- KooKoo
- Injuries
- Insert Injury
- Repairs
- Javelin
- Armor
- Structure
- Javelin
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