Proficiencies: Practical
Practical proficiency slots may be used for either Civil or Wilderness proficiencies.
Civil Proficiencies
Civil proficiency slots are used for trades, crafts, and civil service skills.
All crafting skills gain +1 to their roll for each additional attempt to craft the same item to a MAXIMUM of 19 (95%). There is always a 5% chance of failure.
Wilderness Proficiencies
Wilderness proficiency slots are used for survival skills, animal handling, hunting, and working with plants.
Civil Proficiencies
Civil proficiency slots are used for trades, crafts, and civil service skills.
All crafting skills gain +1 to their roll for each additional attempt to craft the same item to a MAXIMUM of 19 (95%). There is always a 5% chance of failure.
Proficiency | Number of Slots | Proficiency Slot Type | Prerequisite | Success Roll | Modifier | Effect | Max Levels |
---|---|---|---|---|---|---|---|
Armorer | 2, +1/level | Civil | Str 10 | Int | +3 Mechanist, +2 Dwarf, -2 all others, +1/level | see Dungeoneer's Survival Guide | 2 |
Smithing | 1, +1/level | Civil | Str 10 | Str | +3 Mechanist, +3 Dwarf, +1/level | see Blacksmith Dungeoneer's Survival Guide, also includes whitesmith skills and may craft cannonballs and shot for simple firearms | 4 |
Bowyer/Fletcher | 1, +1/level | Practical | Dex 10 | Dex | +3 Mechanist, +1 Freelander, +1 Elf, -1 all others, +1/level | see Dungeoneer's Survival Guide | 5 |
Carpenter | 1, +1/level | Civil | Dex 10 | Str | +3 Mechanist, +1/level | see Dungeoneer's Survival Guide | 5 |
Gem Cutter | 2, +1/level | Civil | Dex 10 | Dex | +2 Dwarf, +3 Gnome, -2 all others, +1/level | see Dungeoneer's Survival Guide | 2 |
Gunsmith | 2, +1/level | Civil | Mechanist, Blacksmith | Int | +2 Dwarf, +1 Gnome, -3 all others +1/level | may craft cannons, hand cannons, and fire lances (powder must be crafted by an Alchemist) | 3 |
Matchlock | 1, +1/level | Civil | Mechanist, Gunsmith | Int | +2 Dwarf, +1 Gnome, -3 all others +1/level | may craft matchlock firearms (match and powder must be crafted by an Alchemist) | 3 |
Friction Ignition | 1, +1/level | Civil | Mechanist, Matchlock | Int | +2 Dwarf, +1 Gnome, -3 all others +1/level | may craft wheellock, snaplock, snaphance, and flintlock firearms (powder must be crafted by an Alchemist) | 3 |
Advanced Firearms | 1, +1/level | Civil | Mechanist, Friction Ignition | Int | -3 | may craft percussion cap and cartridge firearms and casings/bullets (powder/propellant must be crafted by an Alchemist) | 3 |
Tanner/Leatherworker | 1, +1/level | Practical | Dex 8 | Int | +2 Freelander, +1/level | see Dungeoneer's Survival Guide, may also craft hide armor | 3 |
Miner | 2, +1/level | Practical | Con 8 | Wis | +3 Dwarf, +2 Gnome,-3 all others, +1/level | see Dungeoneer's Survival Guide | 2 |
Potter | 1, +1/level | Civil | Dex 10 | Dex | +1 Gnome, -2 all others, +1/level | see Dungeoneer's Survival Guide | 2 |
Smelter | 1, +1/level | Civil | Int 10 | Int | +3 Dwarf, +2 Alchemist, -1 all others, +1/level | see Dungeoneer's Survival Guide | 2 |
Stonemason | 1, +1/level | Practical | Str 10 | Str | +3 Dwarf, +2 Gnome, -2 all others, +1/level | see Dungeoneer's Survival Guide, may also craft stone tools and weapons | 3 |
Weaponsmith | 3, +1/level | Civil | Dex 8 | Int | +1 Elf, +2 Dwarf, +3 Mechanist, -3 all others, +1/level | see Dungeoneer's Survival Guide | 3 |
Weaver | 1, +1/level | Civil | Dex 10 | Int | +1 Halfling, +2 Elf, -1 all others, +1/level | see Dungeoneer's Survival Guide | 2 |
Textual Replication | 1, +1/level | Civil or Scholarly | Calligraphy | Dex | +1 Agilist, +2 Philosopher | faithfully reproduce a text, understood or not, required for writing scrolls | 3 |
Counterfeit | 1, +1/level | Civil or Scholarly | Textual Replication level 3, Agilist | Dex | +2 Stalker | allows forgery of documents and counterfeiting of money (see Detect Forgery skill below), requires additional skills depending on currency to be faked: Pottery, Smelting, Gem Cutting, Leather Working, Paper Making | 2 |
Detect Forgery | n/a | n/a | n/a | Wis | % = Wis - (Counterfeit roll - 20), Mounted Constables: x2 +level, Detectives: x2 +level*2, other Agilists, Philosophers: +level | Detect counterfeit money; Scops may also detect counterfeit art and artifacts x2 +level*2 | n/a |
Drawing / Drafting | 1 | Civil or Cultural | Int 10 | n/a | n/a | see Oriental Adventures | 1 |
Civil Engineer | 2 | Civil | Drawing / Drafting | n/a | n/a | see Oriental Adventures | 1 |
Agriculture | 1 | Practical | Commoner | n/a | n/a | see Oriental Adventures | 1 |
Advanced Cooking | 1, +1/level | Civil | Wis 8 | 16 | +1 Elf, +2 Human, +3 Halfling, -2 all others, +1/level | see Cooking, Oriental Adventures, allows knowledge of 1 culture's culinary traditions | 2 |
Brewer/Cheesemaker | 2, +1/level | Civil | Int 8 | Int | +3 Gnome, +1/level | may safely ferment foods and beverages | 2 |
Silk Maker | 1, +1/level | Civil | Dex 10 | 17 | +2 Spirit Folk, +1/level | see Oriental Adventures | 2 |
Jeweler | 2, +1/level | Civil | Dex 10 | 16 | +1 Elf, +1 Dwarf, +2 Gnome, +1/level | see Oriental Adventures | 2 |
Paper-maker | 1, +1/level | Civil | Int 10 | 17 | +1 Human, +1/level | see Oriental Adventures | 2 |
Seamstress/Tailor | 1, +1/level | Civil | Dex 10 | Dex | +2 Elf, +1/level | see Oriental Adventures | 2 |
Limner/Painter | 1 | Civil | Con 8 | n/a | n/a | see Oriental Adventures | 1 |
Wilderness Proficiencies
Wilderness proficiency slots are used for survival skills, animal handling, hunting, and working with plants.
Proficiency | Slots | Proficiency Slot Type | Prerequisite | Success Roll | Modifier | Effect |
---|---|---|---|---|---|---|
Alertness | 1 | Wilderness | none | Wis | +1, +3 Freelander | see Wilderness Survival Guide |
Animal Handling | 1 | Practical | Wis 10 | Wis | +1, +3 Freelander or Animist | see Wilderness Survival Guide |
Animal Lore | 1 | Wilderness | Int 8 | Int | +3 Freelander | see Wilderness Survival Guide |
Animal Noise | 1 | Wilderness | +3 Freelander | see Dungeoneer's Survival Guide | ||
Animal Training | 1 | Practical | Cha | +3 Freelander or Animist | see Dungeoneer's Survival Guide | |
Cartography | 2 (1 for Sages) | Practical or Intellectual | Calligraphy, Direction Sense | Int | +2 Sage | make outdoor maps and more accurate dungeon maps |
Direction Sense | 1 | Wilderness | none | Wis | -1 Human | see Wilderness Survival Guide |
Fire-building | 1 | Wilderness | Dex 6 | Wis | +3 Freelander or Animist, +1 all others | see Wilderness Survival Guide |
Fishing | 1 | Wilderness | none | Wis | +3 Freelander, +1 all others | see Wilderness Survival Guide |
Foraging | 1 | Wilderness | none | Int | +3 Freelander or Animist, +2 all others | see Wilderness Survival Guide |
Healing | 2 | Practical or Scholarly | Wis 10 | Wis | +2 Divine or Philosopher, -2 all others | see Wilderness Survival Guide |
Hunting | 1 | Wilderness | none | Wis | +3 Freelander, -1 all others | see Wilderness Survival Guide |
Husbandry | 1 | Practical | none | Wis | +2 Freelander Scout | see Oriental Adventures |
Mountaineering | 1 | Wilderness | none | n/a | n/a | see Wilderness Survival Guide |
Plant Lore | 1 | Wilderness | Int 8 | Int | +3 Freelander, Animist, Philosopher | see Wilderness Survival Guide |
Riding, Basic | 1 | Practical or Athletic | none | Wis | -3 | may ride land-based trained animals without falling off and basically guide/steer them; proficiency check required each round of mounted combat (hit penalty also applies) |
Riding, Airborne | 2 | Wilderness | Basic Riding | Wis | +4 Knight, +2 all others | see Wilderness Survival Guide |
Horsemanship | 1 | Practical or Athletic | Basic Riding, Animal Handling | Cha | +3 Knight, -3 all others | allows instant stopping and turning, close quarters defensive maneuvering, holding on despite bucking, and horse-calming; proficiency check required each round of mounted combat (hit penalty also applies) |
Snare Building | 1 | Wilderness | none | 14 | +3 Freelander | see Oriental Adventures |
Sound Analysis | 1 | Wilderness | none | Wis | +3 Freelander, -1 all others | see Dungeoneer's Survival Guide |
Survival, Cold | 1 | Wilderness | none | n/a | n/a | see Wilderness Survival Guide |
Survival, Desert | 2 | Wilderness | none | n/a | n/a | see Wilderness Survival Guide |
Survival, Heat | 1 | Wilderness | none | n/a | n/a | see Wilderness Survival Guide |
Weather Sense | 1 | Wilderness | none | Wis | +3 Freelander or Animist, +1 all others | see Wilderness Survival Guide |
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