BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Proficiencies: Intellectual

Intellectual proficiency slots may be used for either Cultural or Scholarly proficiencies.
Repertory knowledge: In some cases, knowledge within a proficiency may be expanded without the expenditure of additional slots. Specific cooking recipes, songs, or manufacturing processes may be accumulated within the culture or field of proficiency. A cook or performer or weaponsmith will learn a new recipe, etc. that uses the same methods as what they already know, and they can list this in their repertory. How many recipes, songs, or formulae may be remembered without writing down is 10xInt for Performers, Divines, and Philosophers, 5xInt for others. If illiterate, the limit is 15xInt.
Language: Spoken natural languages (ethnic, racial) use Language slots (see Languages). Artificial languages (class, magical) use Scholarly slots. Scripts use either type of Intellectual (Cultural or Scholarly) slots. Planar languages are both natural and magical and may use either Language slots or Intellectual slots.
Cultural Proficiencies
Cultural proficiency slots are used for fine arts aptitude, social skills, and ceremonial knowledge
Proficiency Slots Proficiency Slot Type Prerequisite Available To Effect
Religion 1/pantheon Intellectual none any knowledge of religious precepts, main myths, participation in rituals of one culture's religions
Ritual 1 Cultural Religion Holy Knight, Ranger/Sea Shepherd/Reef Ranger (level 6), Scop, Divine, Philosopher able to lead religious rituals in own religion
Etiquette 1/region Cultural Noble or Common + level 9 any allows passage among elite within a given culture
Tea Ceremony 2 Cultural Noble any see Oriental Adventures, required for level-9 or Middle Aged nobles in NE region
Dance (Court) 1/culture (Perfomers: 1/region) Cultural Noble or Dex 12 any knowledge of important dances among nobles within a given region/culture
Falconry 1 Cultural or Wilderness Noble or Freefolk any see Oriental Adventures
Oratory 1 Cultural Int 12 Noble or Freefolk +1 Cha in verbal interactions, +1 Morale in command position
Poetry 1 Cultural Oratory any see Oriental Adventures
Painting 1 Cultural Dex 14 any see Oriental Adventures
Origami 1 Cultural Dex 16 any see Oriental Adventures
Acting 1 Cultural Cha 12 any knowledge of stock characters in one's own cultural traditions; expand repertory as exposed
Advanced Acting 1 Cultural Acting, Cha 14 Performer, Agent skill in specialised dramatic forms such as Mime, Noh, or Slapstick
Flower Arranging 1 Cultural Dex 12 any see Oriental Adventures
Landscape Gardening 1 Cultural or Civil Wis 10 any see Oriental Adventures
Dance (Folk) 1/culture (Performers: 1/region) Cultural Common or Dex 12 any knowledge of important dances among commoners within a given region/culture
Gaming 1/culture (Performers: 1/region) Cultural Int 9 Freelancer, Freelander, Agilist, Shaman, Philosopher knowledge of common games within a given region/culture
Carnival Skills 1/skill Cultural Carnivalist Carnivalist physical entertainment skills such as Juggling, Baton Twirling, Stilting, Fire-eating and handling, Contortion, Object Balancing, or Object Swallowing
Musical Instruments 1/instrument (Performers: 1/instrument class) Cultural Dex 12 any ability to play any known music on one instrument, or in the case of Performers, on any one of a class of instruments
Singing 1/tradition Cultural none own tradition only unless Agilist knowledge of standards of one's own station and culture; Agilists may learn additional sets of standards in known languages
Freefolk Instruments 1/instrument class Cultural Dex 12 Freefolk or Performer ability to play any known music on any one of a class of freefolk instruments
Freefolk Chanting 1 Cultural none Freefolk or Performer knowledge of standards of one's own people; Agilists may learn additional sets of standards
Dance (Freefolk) 1/culture (Performers: 1/region) Cultural Freefolk or Dex 12 Freefolk or Performer knowledge of important dances among freefolk within a given region/culture

Scholarly proficiencies
Most scholarly proficiencies are covered under Sage Proficiencies or Languages.
Proficiency Slots Proficiency Slot Type Prerequisite Available To Effect
Magic Memory 3 Scholarly Int 16 Philosopher can retain spells until replaced by another; only rest needed in between casting, not rememorization
Powdering 1 Scholarly or Wilderness Dex 12 Shaman, Sage-Naturalist, Alchemist isolate target substances through grinding solids (mortar and pestle required)
Distillation 1 Scholarly or Civil Int 14 Brewing extract target substances from liquids, make hard liquors (apparatus required)
Ether-Capture 1 Scholarly Int 15 Alchemist extract target substances from gasses (apparatus required)

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!