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Proficiencies: Class-Based Skills

Many skills associated with particular character classes are available to others as proficiencies at reduced efficacy.
Proficiency Slots Proficiency Slot Type Prerequisite Class Skill Effect Max Levels
Tracking 3 +1/level Wilderness Animal Lore Ranger as level 1 Ranger, +1 Ranger level/prof level 6
Survival, Homeland 2 Wilderness Naturalist apprenticeship Freefolk Warrior as Freefolk Warrior of same niche 1
Disguise 2/level Civil or Cultural Stealthist apprenticeship or Acting Ninja as level 1 Ninja +1 Ninja level/prof level 6
Investigate 2/level Civil or Cultural Stealthist apprenticeship Yakuza as level 1 Yakuza +1 Yakuza level/prof level 6
Urban Tracking 2/level Civil Stealthist apprenticeship Detective as level 1 Detective +1 Detective level/prof level 6
Tightrope Walking 1/level Athletic Dex 15 Thief-Acrobat 50% +5/level 9
Pole Vaulting 1/level Athletic Str 14 Thief-Acrobat 9'+1/2' per level (max 18') 12
Jumping 1/level Athletic Str 13 Thief-Acrobat High 3', Standing 4', Running 8' + 1/4,1/2,1/2 per level 12
Tumbling 2 +1/level Athletic Dex 12 Thief-Acrobat 10% Evasion, 25%/10' Falling; +5% Evasion, +5%/3' Falling per level. 12
Advanced Tumbling 1 2 Athletic Dex 14, Tumbling or acrobatic class* n/a learn special maneuvers Feint and Fall 1
Advanced Tumbling 2 2 Athletic Dex 16, Advanced Tumbling 1 or acrobatic class* n/a learn special maneuvers Prone Fighting, Immovability, and Instant Stand 1
Pick Pockets 1/level Civil Stealthist apprenticeship Thief 25% +5% per level 12
Open Locks 1/level Civil Stealthist apprenticeship Thief 20% +5%/level 12
Find/Remove Traps 1/level Practical Stealthist or Naturalist apprenticeship Thief 15% +5% per level 12
Move Silently 1/level Athletic or Practical Stealthist apprenticeship Thief 15% +5% per level 12
Hide in Shadows 1/level Athletic or Practical Stealthist apprenticeship Thief 10% +5%/level 12
Hear Noise 1/level Practical Stealthist or Naturalist apprenticeship Thief 10% +5%/level 12
Climb Walls 1/level Athletic Str 12 Thief 75% +2% per level 12
Escape 1/level Athletic Dex 14 Ninja 10% +5%/level 12
Magic-User Cantrips 2 Scholarly Scholar apprenticeship, Elvish Literacy** Magic-User can memorize Cantrips from spellbook equivalent to "Additional Languages" Int Bonus 1
Illusionist Cantrips 2 Scholarly Stealthist apprenticeship, Gnomish Literacy** Illusionist can memorize Cantrips from spellbook equivalent to "Additional Languages" Int Bonus 1


*acrobatic classes: Carnivalist, Thief-Acrobat, Pirate, Detective
**Whereas standard Magic-User and Illusionist spells are written in Arkan and Luciferian script, respectively, cantrips are written in Elvish and Gnomish. Almost all Elvish and Gnomish children learn some cantrips.

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