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Proficiencies: Agilists

Agilist Adaptability: Similar to Warrior Battle-readiness, if an Agilist becomes proficient in two weapons within a weapon family, they can then use any weapon from that family with equal facility, including those not ordinarily permitted to that class. Furthermore, any Agilist who learns a martial art can also learn to use any weapon associated with that art, regardless of class restrictions.
Talkers Apprenticeship Starting Level Physical Weapon Athletic Practical Civil Wilderness Intellectual Cultural Scholarly Open
ALL (Level 3, 6, 9, 12, 18, 24, 30, 42 Bonus) 0 0 0 3
Performer
Bard Scholar and 1 other 1 2, 1/5 2, 1/5 2, 1/5 2, 1/5 2, 1/4 2, 1/4
Griot Scholar 1 2, 1/4 2, 1/4 2, 1/5 1, 1/6 2, 1/4 2, 1/4
Sha'ir Scholar and Purist 1 2, 1/5 2, 1/4 2, 1/6 3, 1/4 2, 1/6 2, 1/4
Skald none 1 2, 1/5 1, 1/5 1, 1/5 2, 1/5 2, 1/6 2, 1/5
Shamanic Bard any or self-taught if Int and Dex each>15 1 3, 1/4 4, 1/4 2, 1/6 4, 1/2 0, 1/8 1, 1/6
Minstrel any 1 3, 1/4 2, 1/5 2, 1/4 1, 1/6 2, 1/6 1, 1/6
(Carnivalist) Stealthist and Minstrel lv.5-6 5-6 1/3 1/2 1/6 1/6 1/5 1/5
Profiteer
Merchant Scholar or Stealthist 1 3, 1/3 1, 1/5 3, 1/3 1, 1/6 2, 1/6 1, 1/5

Stalkers Apprenticeship Starting Level Physical Weapon Athletic Practical Civil Wilderness Intellectual Cultural Scholarly Open
ALL 2 0 0 1
Looter
Thief none 1 3, 1/3 2, 1/3 2, 1/4 1, 1/4 0, 1/6 1, 1/5
(Thief-Acrobat) Stealthist and Thief lv.5-6 5-6 2/3 1/2 1/3
Pirate Fighter, Mariner, Submariner, Survivalist, Thief, Bard, Merchant, or Islander lv.2+ 1 3, 1/3 2, 1/3 2, 1/4 2, 1/4 0, 1/6 0, 1/5
Agent
Detective any 1 2, 1/4 1, 1/4 2, 1/4 1, 1/5 1, 1/4 2, 1/4
(Detective-Acrobat) Detective lv.6, Stealthist or Martialist 6 2/3 1/2 1/3
Assassin Stealthist 1 3, 1/2 2, 1/3 1, 1/5 1, 1/5 1, 1/5 1, 1/5
Affiliate
Ninja Stealthist 1 1, 1/6 1, 1/6 0 0 0 0, 1/6
Yakuza Stealthist 1 3, 1/3 3, 1/3 2, 1/5 0, 1/4 1, 1/6 1, 1/5

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