BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Northeast Region: Empire of the Horse

The entire stretch of steppes and woodlands stretching along the edge of the Vastlands from the north sea shore in the east to the Trollbogs and East Rodite flatlands in the south is claimed by a mighty Halfadam warlord, the sixth in his line. His empire commands the loyalty of eight tribes including his own. Like most empires, many occupants of the Empire of the Horse are unaware that they have an emperor. Vast swaths of this region have never been seen by Humans, and other areas are home to Human communities that haven’t known outsiders for millennia. Unlike most regions, which are clearly demarcated between urban, pastoral, and wild terrain, the East Steppes contain scattered settlements of widely divergent types. The whole region is nominally under the rule of the Great Khan Montelbahn, Master of Horses, but it is far too vast to govern effectively and most chieftains can lord over their domains as they please as long as tribute is paid to the Great Khan. Villagers within the Empire who are victims of raids can theoretically appeal to the Imperial throne for intercession, but the odds of getting through to the capital are very slim. Major disputes between factions in the empire are supposed to be resolved by the Imperial Council, but often turn violent before the authorities can intervene. If it is not clear who is at fault in the dispute, the emperor may declare a warpath against both offending parties for breaking the peace and shedding blood without sanction.

Clans: Falconcrest, Eaglecrown, Bearhide, Boartusk, Horsehead, Yakwagon, Whalespear, Wolfmaw

Races: Human, Half-Orc, Orc, Half-Giant, Hengeyokai, Centaur, Minotaur, Aarakocra, Kenku

Common tongue: Tengric

Classes: Samurai (Falconcrest, Eaglecrown), Fighter (Bearhide, Horsehead, Fc, Ec, Yakwagon), Bushi (BhFcEc), Wokou (Whalespear), Survivalist (Wolfmaw, Bh, Boartusk, Hh, Fc, Ec,Yw), Mariner (Ws), Siku (WsWm), Sylvanean (BhBt), Paskwaw (HhFc), Gobi (EcYw), Mounted Archer (WmHhFcEcYw), Kensai (BhHhFcEcYw), Skald (WsWmBhBtFc), Merchant (all), Pirate (Ws), Thief (BtHhFcEc), Sha’ir (HhFcEc), Shamanic Bard (HhYw), Angatkuq (WsWm), Witch (WmBhBtHh), Wudang (WsYw), Medicine Wo/Man (BhHh), Witchdoctor (Bt), Minstrel (HhFcEc), Assassin (HhFcEcYw), Wu Jen (BtHhFcEcYw), Sifu (BhHhEcYw), Martial Advisor (BhHhFcEC), Shukenja (Yw), Jhakri (Yw), Monk (Yw), Dervish (HhYw), Ninja (Ec), Sage-Mentalist (Yw), Sadhu (FcEcYw), Sage-Magician (Fc), Clerk (EcHh)

Mythology & Lore

Deities:

Tengri – god of sky and creation

Ak Ana – goddess of water and creation

Asena – goddess of motherhood

Ay-Ata – god of the moon

Bainai – goddess of nature

Bura (Pura) – god of horses

Burcha – god of prosperity

Burkut – god of chaotic birds

Daichin – god of war

Erlik – god of the underworld

Erklig - god of strength, space, and bovines

Karakus – god of lawful birds

Karash – god of darkness

Kayra – god of time

Kerey – god of discord

Komur – god of evil

Koyash – god of the sun

Kun (Gun) – goddess of the sun

Maitreya – messenger god

Matyr – god of courage

Od Lyesi – god of fire

Shyngay – god of chaos

Temir – god of iron and mining

Tulpar – legendary beast, sire of the Pegasus race

Tung-Ak – god of chiefs

(Bai-)Ulgan – god of creation and humanity

Umay – goddess of hunting

Ur-Ana – goddess of the earth

Type
Geopolitical, Empire
Demonym
Tengrics (Falconcrests, Eaglecrowns, Bearhides, Boartusks, Horseheads, Yakwagons, Whalespears, Wolfmaws)
Government System
Tribalism
Economic System
Mixed economy
Currency
Precious stones, imported coinage, livestock

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!