BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

North Region: Wotenkin Clans

The Wotenkin people live nearly the same as the Chaels, just further north for the most part, with fewer stable kingdoms and more unstable warlords. Like Chaels, Wotenkin communities integrate Humans and Elves to a degree. The inland Wotenkin inhabit the mountains up to the edge of the Giantish and Dwarvish domains separating the western range from the Vale of Kale. The seaside Wotenkin mostly live by raiding the Chellish domains to the south and the Kingdom of Cabbage to the northeast.   Free Wotenkin:   Races: Human, Sylvan Elf     Major clans: Inland: Helskin, Thurskin, Tewskin; Seaside: Agerskin, Weddenskin, Freeskin   Common tongue: Wotkenspark     Classes:   Hel/Thur/Tew/Ager/Wed: Sylvan, Mariner (AgWe), Skald, Merchant (HeTeWe), Assassin (He), Pirate (AgWe), Votary, Witch, Oracle, Martial Advisor (AgWe)   Freeskin: Fighter, Ranger, Survivalist, Mariner, Shamanic Bard, Pirate, Thief, Druidic classes, Magic-User     Rooted Wotenkin:   Races: Human, Dwarf, High Elf, Gnome, Stout Halfling   Major clans: Tewskin, Weddenskin, Freeskin   Common tongue: Wotkenspark   Classes: Cavalier (W), Elfin Cavalier (F), Paladin (T), Fighter, Ranger/Rover, Survivalist, Mariner (W), Skald (WT), Bard (F), Merchant, Thief, Detective, Pirate (W), Assassin, Votary, Reverend, Magic-User, Illusionist, Sage (all except Rogue Scholastic, Sadhu, Sifu)

Structure

Like their Chellish neighbours, the Wotenkin elect their chiefs and monarchs. Genealogy is unimportant and battle prowess is the supreme consideration. Although Wotenkin leaders are not expected to be eloquent, they must still be charismatic especially as the voting body consists of all the warriors who would be ruled, not just powerful lords. When it is time to choose or confirm a leader, all the warriors in the realm are called together for a massive convention. The results of an election may not be contested, so anyone who wants to dual for the position must declare the challenge before voting takes place, and combat between candidates is usually a standard part of a leadership convention. Most Wotenkin clans and kingdoms expect the blessing of a Votary, Witch, or Oracle to finalise the crowning, but if the leader was elected by a majority, the blessing is automatic. If however an election leads to rifts between factions, the clergy may require additional contests or appoint an Elder as interim leader until a consensus can be negotiated. It is considered an invitation to civil war to crown a leader who does not have the support of over half the warriors.

Mythology & Lore

Common Wotenkin Deities:   Odin – god of rulers, sky, and sailors   Aegir – god of sea and storms   Austri – god of the east wind   Balder – god of beauty   Bragi – god of knowledge and poetry   Eostre – goddess of the dawn   Forseti – god of justice   Frey – god of the sun   Freya – goddess of fertility and love   Frigga – goddess of atmosphere and weather   Heimdall – god of light   Hel – goddess of death   Idun – goddess of spring and youth   Jormungandr – god of serpents and eternity(Free)/temptation(Rooted)   Loki – god of fire and madness(Free)/chaos(Rooted)   Magni – god of strength   Norns – goddesses of fate   Norori – god of the north wind   Sif – goddess of battle skill   Suori – god of the south wind   Thor – god of thunder   Tyr – god of oaths   Uller – god of hunting, archery, and winter(Free)/rangers(Rooted)   Vestri – god of the west wind   Vidar – god of silent strength     Free Wotenkin Deities:   Modi – god of rage and berserkers     Rooted Wotenkin Deities:   Jessa – god of resurrection   Surtur – god of evil   Thrym – god of winter
Demonym
Wotenkin
Government System
Monarchy, Elective
Currency
Imported coinage, jewellery, precious stones

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!