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North Region: Chellish Clans

The Chellish people occupy the hills, west coast, and islands of Tirfinach from Roger’s Moors and the Plainchillain to the northern highlands. Much of their territory overlaps that of the Rodites, Wotenkin, and Elves (who are regarded as fellow Chaels when they marry into a clan). Most freefolk “Free Chaels” and civilized “Rooted Chaels” defer to the Druids, who fulfill the priestly roles in many Chellish communities. The clans and kingdoms of the Chaels are united by common blood, and an obsession with genealogy on par with the Martians preserves record of the interrelatedness of each tribe, but they also share a reactionary honour-based culture that results in bloody quarrels that can last for generations.   Free Chaels:   Races: Human, Sylvan Elf, Hairfoot Halfling   Major Clans: Highland: McGoon; Lowland: MacMorrigan, McLugh; Island: MacLir, Michelin; Elvish: Delorean (Highland and Lowland)   Common Tongue: Chellish, Chellodanish (Michelin)   Classes: Fighter (Del), Ranger (Del), Bounder (Halflings), Survivalist (GooDel), Mariner (MorLirMic), Paskwaw (LugMor), Sylvanean (GooLirMic), Skald (all except Del), Shamanic Bard (Del), Thief (Del), Pirate (MorLirMic), Witch (all except Del), Oracle (all except Del), Magic-User (Del), Martial Advisor (Mor)   Rooted Chaels:   Races: Human, Grey Elf, High Elf, Halfling (Hairfoot, Tallfellow)   Common Tongue: Chellish, Chellodanish (MacArthur, Michelin)   Major Clans: Highland: McMath; Lowland: McLugh; Island: MacArthur, MacLir, Michelin; Grey Elf: Delethean, Axsolonar; High Elf: McLonigan, Delarthian   Classes: Cavalier/Elvin Cavalier, Paladin (MaLuLiArMi), Fighter, Ranger/Bounder, Sea Shepherd/Mariner (LuLiArMi), Survivalist, Bard, Minstrel, Merchant, Thief, Detective (MaAr,Elves), Pirate (LuLi), Assassin (MaLuLiArMi), Druidic classes (all except MaMi), Votary/Reverend (MaMi), Monk (Mi), Magic-User, Illusionist, Sage (all types except Sifu, Sadhu, Rogue Scholastic)

Structure

Although rooted and free Chaels live under different conditions and use different titles, the selection of monarchs and chieftains is similar. Candidates make a claim at the death of a leader or pose a challenge to a living leader deemed inadequate. A candidate needs a bloodline claim to the position and is elected by representatives of the various houses of the tribe or kingdom. If the leadership is contested and the losing candidate doesn't accept the results of the election, they may settle the matter through a physical duel, through an oratorical competition, or through a game of chance. Regardless of how the leadership race is settled, the winning contender needs the blessing of the Druids in order to for their leadership to become official. Chellish queens, kings, and chiefs are expected to show both courage and cleverness, and to be eloquent in addition to skilled at battle.

Mythology & Lore


Chellish Deities (Common):
  Dagda – god of chiefs and monarchs   Arawn – god of death   Brigit – goddess of fire and poetry   Dana – goddess of the earth   Diancecht – god of medicine   Dunatis – god of mountains   Goibhne – god of blacksmiths   Lugh – god of generalities and Druids   Manannan Mac Lir – god of the sea     Silvanus – god of the forest    Taranis – god of thunder   The Master of the Hunt – god of hunting     Free Chellish Deities:   Belenus - god of horses   Morrigan – goddess of war   Sulis - god of the sun   Toutatis - god of freedom from kings and empires     Rooted Chellish Deities:   Aine - goddess of the sun   Cissonius – god of commerce and travel   Dispater - god of the underworld   Epona – goddess of horses and the moon   Esus – god of orchards and sailors, chief god of the MacArthur clan   Nuada – god of war   Oghma – god of knowledge and bards
Demonym
Chaels
Government System
Monarchy, Elective
Currency
Rooted Chaels: Locally stamped Dwarven standard coinage; Free Chaels: jewellery, imported coinage

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