North Region: Chellish Clans
The Chellish people occupy the hills, west coast, and islands of Tirfinach from Roger’s Moors and the Plainchillain to the northern highlands. Much of their territory overlaps that of the Rodites, Wotenkin, and Elves (who are regarded as fellow Chaels when they marry into a clan). Most freefolk “Free Chaels” and civilized “Rooted Chaels” defer to the Druids, who fulfill the priestly roles in many Chellish communities. The clans and kingdoms of the Chaels are united by common blood, and an obsession with genealogy on par with the Martians preserves record of the interrelatedness of each tribe, but they also share a reactionary honour-based culture that results in bloody quarrels that can last for generations.
Free Chaels:
Races: Human, Sylvan Elf, Hairfoot Halfling
Major Clans: Highland: McGoon; Lowland: MacMorrigan, McLugh; Island: MacLir, Michelin; Elvish: Delorean (Highland and Lowland)
Common Tongue: Chellish, Chellodanish (Michelin)
Classes: Fighter (Del), Ranger (Del), Bounder (Halflings), Survivalist (GooDel), Mariner (MorLirMic), Paskwaw (LugMor), Sylvanean (GooLirMic), Skald (all except Del), Shamanic Bard (Del), Thief (Del), Pirate (MorLirMic), Witch (all except Del), Oracle (all except Del), Magic-User (Del), Martial Advisor (Mor)
Rooted Chaels:
Races: Human, Grey Elf, High Elf, Halfling (Hairfoot, Tallfellow)
Common Tongue: Chellish, Chellodanish (MacArthur, Michelin)
Major Clans: Highland: McMath; Lowland: McLugh; Island: MacArthur, MacLir, Michelin; Grey Elf: Delethean, Axsolonar; High Elf: McLonigan, Delarthian
Classes: Cavalier/Elvin Cavalier, Paladin (MaLuLiArMi), Fighter, Ranger/Bounder, Sea Shepherd/Mariner (LuLiArMi), Survivalist, Bard, Minstrel, Merchant, Thief, Detective (MaAr,Elves), Pirate (LuLi), Assassin (MaLuLiArMi), Druidic classes (all except MaMi), Votary/Reverend (MaMi), Monk (Mi), Magic-User, Illusionist, Sage (all types except Sifu, Sadhu, Rogue Scholastic)
Structure
Although rooted and free Chaels live under different conditions and use different titles, the selection of monarchs and chieftains is similar. Candidates make a claim at the death of a leader or pose a challenge to a living leader deemed inadequate. A candidate needs a bloodline claim to the position and is elected by representatives of the various houses of the tribe or kingdom. If the leadership is contested and the losing candidate doesn't accept the results of the election, they may settle the matter through a physical duel, through an oratorical competition, or through a game of chance. Regardless of how the leadership race is settled, the winning contender needs the blessing of the Druids in order to for their leadership to become official. Chellish queens, kings, and chiefs are expected to show both courage and cleverness, and to be eloquent in addition to skilled at battle.
Mythology & Lore
Chellish Deities (Common): Dagda – god of chiefs and monarchs Arawn – god of death Brigit – goddess of fire and poetry Dana – goddess of the earth Diancecht – god of medicine Dunatis – god of mountains Goibhne – god of blacksmiths Lugh – god of generalities and Druids Manannan Mac Lir – god of the sea Silvanus – god of the forest Taranis – god of thunder The Master of the Hunt – god of hunting Free Chellish Deities: Belenus - god of horses Morrigan – goddess of war Sulis - god of the sun Toutatis - god of freedom from kings and empires Rooted Chellish Deities: Aine - goddess of the sun Cissonius – god of commerce and travel Dispater - god of the underworld Epona – goddess of horses and the moon Esus – god of orchards and sailors, chief god of the MacArthur clan Nuada – god of war Oghma – god of knowledge and bards
Demonym
Chaels
Government System
Monarchy, Elective
Currency
Rooted Chaels: Locally stamped Dwarven standard coinage; Free Chaels: jewellery, imported coinage
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