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Martial Arts Styles: MA025 Joga {Light}

Joga is an internal art intended to strengthen the body and mind and does not involve explicit combat training, although combat-applicable skills are developed along the way. Exercises and meditative poses form the curriculum of Jogic instruction, and the bulk of its practitioners are divines and sages. The Kshatriya is the sole warrior class given access to the secrets of the art, and with its high armour class bonus, it proves a very useful compliment to other Kshatriya-preferred styles. Many of the exercises practiced within Joga have been incorporated into numerous other martial arts styles.   Sagus Consensus Designation: MA025   Focus: Internal   Secondary focus: Movement   Mode: Soft   AC modifier: 5   Attacks: 1   Damage: Wrestling (follow Grappling rules in DMG)   Critical hit: as per Grappling tables   Prerequisites: Theist, Monk, Sadhu, Jhakri/Dakini, Medic, Alchemist, Kshatriya   Complimentary Arts: Bando, Mallayuddha, Silambam, Kalaripayattu   Progression:   Basic   I: Meditation, Feint, Choke Hold, Supplement: Massage   II: All-Around Sight, Prone Fighting   III: Mental Resistance   IV: Blind Fighting   V: Ironskin   VI: Levitation   VI: Heal Self, Supplement: Herbalism   VIII: Psionic Boost   VII: Astral Projection (or +Psionic ability: 1d4 1 Def, 2 Att, 3 Minor, 4 Major)

Effect

Light Power: Mental Strength (as 5th level Shukenja spell, cast as 6th level Shukenja)

Source

Positive Material Plane
Related School
Parentage: Bansolas, Old Neijing; Lineage: Hopesabre, Gyaanoday, Jogologos, Ayudhavidya, Leaping Joga, Jogic Swordplay, Brahmic Wrestling, Rot-Palm, Sage Warfare, Minzin, Helping Hands, Mystery Fist, Rishiquan

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