Character Class details: Sage-Specialist (Group, Sages Family), Scholar subgroup
Career
Qualifications
............... | Birth | Apprenticeship | Stats | Literacy | Alignment | Race |
---|---|---|---|---|---|---|
Clerk | common, noble | Scholar | Int10, Wis10, Dex10, Cha10 | 1 Planar Language + Arkan or Luciferian | non-chaotic | Human (any except Frost Man), Dwarf (Hill, Mountain, Grey), Elf (Svartalf, Snow, Grey, High, Martian, Minervan, Jovian), Gnome (any), Vanara (Kivili, Bandar, Gidro, Orongo), Nezumi |
Sage-Magician | common, noble | Scholar | Int15, Wis15, Cha12 | 2 Magical Languages | any | Newman, Elf (Svartalf, Snow, Grey, High, Jovian), Gnome (any), Nezumi |
Scholastic Sage | common, noble | Scholar | Int14, Wis14, Dex12 | 1 Planar Language + 2-3 Magical Languages | NG, LG, LN, LE, NE | Newman, Elf (Svartalf, Snow, Grey, High, Minervan, Jovian), Gnome (any), Nezumi |
Class | Alignment | Spell Types Available | Schools Available |
---|---|---|---|
Clerk | N, NG, NE, LG, LN, LE | Major: Cleric, Minor: Magic-User or Illusionist | all |
Sage-Magician | any | Major or Minor: Magic-User, Illusionist | all |
N, NE, CE, CN, CG, NG | Minor: Wu Jen | all | |
Scholastic Sage | Neutral Good | Magic-User, Illusionist, Wu Jen, Cleric, Shukenja | Necromantic & Divination, Abjuration & Conjuration/Summoning, Alteration & Evocation, or Illusion/Phantasm & Enchantment Charm |
Lawful Good | Magic-User, Illusionist, Cleric, Shukenja | Necromantic & Divination, Abjuration & Conjuration/Summoning, Alteration & Evocation, or Illusion/Phantasm & Enchantment Charm | |
Lawful Neutral | Magic-User, Illusionist, Cleric | Necromantic & Divination, Abjuration & Conjuration/Summoning, Alteration & Evocation, or Illusion/Phantasm & Enchantment Charm | |
Lawful Evil | Magic-User, Illusionist, Cleric | Necromantic & Divination, Abjuration & Conjuration/Summoning, Alteration & Evocation, or Illusion/Phantasm & Enchantment Charm | |
Neutral Evil | Magic-User, Illusionist, Wu Jen, Cleric | Necromantic & Divination, Abjuration & Conjuration/Summoning, Alteration & Evocation, or Illusion/Phantasm & Enchantment Charm |
Career Progression
All Scholar Specialists choose a Major upon entering Level 1. This determines the kind of spells they can major in as well as which Sage Proficiencies they will be required to learn.
Scholarly Proficiencies
Scholar Specialists are required to spend their Scholar Proficiency slots on topics that lead toward one of the following Expert Topics, depending on major chosen:
Divinity Major: Augury, Divine Law, Medicine, or Cosmology
Naturalist Major: Medicine, Alchemy, Architecture, or Nautical Science
Humanities Major: Commerce, Diplomacy, Law, or Military Strategy
Mysticism Major: Cryptography, Astrology, Alchemy, or Augury
Levelling
Maximum Level
Class | Scholarly Major | Spell Major | Minor |
---|---|---|---|
Clerk | Divinity or Naturalism | Cleric | Magic-User |
Clerk | Humanities or Mysticism | Cleric | Illusionist |
Sage-Magician | Mysticism or Naturalism | Illusionist or Magic-User | Wu Jen, Illusionist, or Magic-User |
Scholastic Sage | Divinity | Necromantic or Divination | Necromantic or Divination |
Scholastic Sage | Naturalism | Alteration or Evocation | Alteration or Evocation |
Scholastic Sage | Humanities | Illusion/Phantasm or Enchantment/Charm | Illusion/Phantasm or Enchantment/Charm |
Scholastic Sage | Mysticism | Abjuration or Conjuration/Summoning | Abjuration or Conjuration/Summoning |
Naturalist Major: Medicine, Alchemy, Architecture, or Nautical Science
Humanities Major: Commerce, Diplomacy, Law, or Military Strategy
Mysticism Major: Cryptography, Astrology, Alchemy, or Augury
Levelling
XP | Level | d3 | Spells | lv 1 | lv 2 | lv 3 | lv 4 | lv 5 | lv 6 |
---|---|---|---|---|---|---|---|---|---|
0-2000 | 1 | 1 | (Major, Minor) | 1 | |||||
2001-4000 | 2 | 2 | 1,1 | ||||||
4001-8000 | 3 | 3 | 2,1 | ||||||
8001-18,000 | 4 | 4 | 2,1 | 1 | |||||
18,001-36,000 | 5 | 5 | 3,1 | 1,1 | |||||
36,001-65,000 | 6 | 6 | 3,1 | 1,1 | 1 | ||||
65,001-100,000 | 7 | 7 | 3,1 | 1,1 | 1,1 | ||||
100,001-140,000 | 8 | 8 | 3,1 | 2,1 | 1,1 | 1 | |||
140,001-280,000 | 9 | 9 | 3,1 | 2,1 | 2,1 | 1,1 | |||
280,001-600,000 | 10 | 10 | 3,1 | 2,1 | 2,1 | 1,1 | 1 | ||
600,001-800,000 | 11 | 11 | 3,1 | 3,1 | 2,1 | 1,1 | 1,1 | ||
800,001-1,000,000 | 12 | 12 | 3,1 | 3,1 | 3,1 | 2,1 | 2,1 | ||
1,000,001-1,250,000 | 13 | 13 | 3,1 | 3,1 | 3,1 | 3,1 | 3,1 | 1 | |
1,250,001-1,500,000 | 14 | 14 | 3,2 | 3,2 | 3,2 | 3,1 | 3,1 | 2 | |
1,500,001-1,750,000 | 15 | 15 | 3,2 | 3,2 | 3,2 | 3,1 | 3,1 | 2 | |
1,750,001-2,000,000 | 16 | 15+1 | 3,2 | 3,2 | 3,2 | 3,2 | 3,2 | 2 | |
2,000,001-2,250,000 | 17 | 15+2 | 4,2 | 3,2 | 3,2 | 3,2 | 3,2 | 3 | |
2,250,001-2,500,000 | 18 | 15+3 | 4,2 | 3,2 | 3,2 | 3,2 | 3,2 | 3 | |
2,500,001-2,750,000 | 19 | 15+4 | 4,2 | 4,2 | 3,2 | 3,2 | 3,2 | 3 | |
2,750,001-3,000,000 | 20 | 15+5 | 4,2 | 4,2 | 4,2 | 3,2 | 3,2 | 3 | |
3,000,001-3,300,000 | 21 | 15+6 | 4,2 | 4,2 | 4,2 | 4,2 | 3,2 | 4 | |
3,300,001-3,600,000 | 22 | 15+7 | 4,3 | 4,2 | 4,2 | 4,2 | 4,2 | 4 | |
3,600,001(-4,500,000) | 23 | 15+8 | 4,3 | 4,2 | 4,2 | 4,2 | 4,2 | 4 |
Clerk | Sage-Magician | Scholastic Sage | |
---|---|---|---|
Newman, Halfadam | 23 | 23 | 23 |
Goldadam | 23 | n | n |
Silveradam | 12 | n | n |
Gillman | 12 | 12 | 12 |
Hill Dwarf | 12 | n | n |
Mountain Dwarf | 16 | n | n |
Grey Dwarf | 23 | n | n |
Svartalf, Snow Elf | 23 | 23 | 23 |
Grey Elf, High Elf | 23 | 23 | 23 |
Halfalf | 23 | 23 | 23 |
Martian | 23 | n | n |
Minervan | 23 | n | 23 |
Jovian | 23 | 23 | 23 |
Venusian | n | 23 | 23 |
Gnome (any) | 12 | 12 | 12 |
Kivili | 23 | n | n |
Bandar | 23 | n | n |
Gidro | 6 | n | n |
Orongo | 23 | n | n |
Nezumi | 23 | 23 | 23 |
Other Benefits
Upon achieving the required Expert Topic proficiency for one's Major, a Scholar Specialist is deemed a Magister in the field and gain an additional round of ability bonus points equivalent to an apprenticeship (bonus stats only), based on Major.
Magister bonus:
Divinity or Mysticism = Purist (+1 Wis, +1 Con, +1 Cha)
Mysticism = Stealth (+1 Wis, +1 Dex, +1 Cha)
Naturalism = Naturalist (+1 Int, +1 Wis, +1 Con)
Humanities = Scholar (+2 Int, +1 Wis)
Other Perks:
Level 1: All Scholar Specialists may use the scrolls of any magic type they can cast. Scholastic Sages may use scrolls of schools other than their specialty.
Level 3: Clerks may use magic items designated for Clerics. Sage-Magicians may use magic items designated for Magic-Users and Illusionists. Scholastics may use magic items designated for Magic-Users. Additionally: Scholastics majoring in Divinity may use magic items designated for Clerics and Shukenja, Scholastics majoring in Naturalism may use magic items designated for Druids and Fighters, Scholastics majoring in Humanities may use magic items designated for Bards and Thieves, and Scholastics majoring in Mysticism may use magic items designated for Wu Jen and Illusionists.
Level 6: A sage may take on an apprentice at level 6 like other classes but may also take on an additional apprentice at level 7 and again at level 8.
Level 9: Attract 1d6 pupils as Kensai, with the option of establishing a school. A Sage with a school will attract a further 1d6 pupils per level.
Magister bonus:
Divinity or Mysticism = Purist (+1 Wis, +1 Con, +1 Cha)
Mysticism = Stealth (+1 Wis, +1 Dex, +1 Cha)
Naturalism = Naturalist (+1 Int, +1 Wis, +1 Con)
Humanities = Scholar (+2 Int, +1 Wis)
Other Perks:
Level 1: All Scholar Specialists may use the scrolls of any magic type they can cast. Scholastic Sages may use scrolls of schools other than their specialty.
Level 3: Clerks may use magic items designated for Clerics. Sage-Magicians may use magic items designated for Magic-Users and Illusionists. Scholastics may use magic items designated for Magic-Users. Additionally: Scholastics majoring in Divinity may use magic items designated for Clerics and Shukenja, Scholastics majoring in Naturalism may use magic items designated for Druids and Fighters, Scholastics majoring in Humanities may use magic items designated for Bards and Thieves, and Scholastics majoring in Mysticism may use magic items designated for Wu Jen and Illusionists.
Level 6: A sage may take on an apprentice at level 6 like other classes but may also take on an additional apprentice at level 7 and again at level 8.
Level 9: Attract 1d6 pupils as Kensai, with the option of establishing a school. A Sage with a school will attract a further 1d6 pupils per level.
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