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Character Class details: Sage-Specialist (Group, Sages Family), Naturalist subgroup

Career

Qualifications

............... Birth Apprenticeship Stats Literacy Alignment Race
Medic common, noble Naturalist Int12, Wis12, Dex12, Con6 1 Planar Language + Shugenja LG, NG Newman, Hill Dwarf, Elf (any except Svartalf, Venusian, Plutonite), Surface Gnome, Vanara (Kivili, Bandar, Orongo), Nezumi
Rogue Scholastic common, noble Naturalist Int14, Wis14, Cha14 1 Planar Language + 3-4 Magical Languages N, NE, CE, CN, CG Newman, Elf (Svartalf, Venusian, Plutonite), Nezumi

Spell Types The schools and spell types available to Specialist Naturalists depends on their alignment.
Class Alignment Spell Types Available Schools Available
Medic LG, NG Cleric, Shukenja all
Rogue Scholastic N, NE, CN Magic-User, Illusionist, Wu Jen, Cleric, Druid any two
CG Magic-User, Illusionist, Wu Jen, Cleric, Shukenja any two
CE Magic-User, Illusionist, Wu Jen, Cleric any two

Career Progression

Scholarly Proficiencies Medics are required to put any available proficiency slots toward earning expertise in Medicine. Rogue Scholastics may study whatever they like.     Levelling
XP Level d3 Spells lv 1 lv 2 lv 3 lv 4 lv 5 lv 6
0-2000 1 1 (Major, Minor) 1
2001-4000 2 2 1,1
4001-8000 3 3 2,1
8001-18,000 4 4 2,1 1
18,001-36,000 5 5 3,1 1,1
36,001-65,000 6 6 3,1 1,1 1
65,001-100,000 7 7 3,1 1,1 1,1
100,001-140,000 8 8 3,1 2,1 1,1 1
140,001-280,000 9 9 3,1 2,1 2,1 1,1
280,001-600,000 10 10 3,1 2,1 2,1 1,1 1
600,001-800,000 11 11 3,1 3,1 2,1 1,1 1,1
800,001-1,000,000 12 12 3,1 3,1 3,1 2,1 2,1
1,000,001-1,250,000 13 13 3,1 3,1 3,1 3,1 3,1 1
1,250,001-1,500,000 14 14 3,2 3,2 3,2 3,1 3,1 2
1,500,001-1,750,000 15 15 3,2 3,2 3,2 3,1 3,1 2
1,750,001-2,000,000 16 15+1 3,2 3,2 3,2 3,2 3,2 2
2,000,001-2,250,000 17 15+2 4,2 3,2 3,2 3,2 3,2 3
2,250,001-2,500,000 18 15+3 Max Level Rogue Scholastic 4,2 3,2 3,2 3,2 3,2 3
2,500,001-2,750,000 19 15+4 4,2 4,2 3,2 3,2 3,2 3
2,750,001-3,000,000 20 15+5 4,2 4,2 4,2 3,2 3,2 3
3,000,001-3,300,000 21 15+6 4,2 4,2 4,2 4,2 3,2 4
3,300,001-3,600,000 22 15+7 4,3 4,2 4,2 4,2 4,2 4
3,600,001(-4,500,000) 23 15+8 Max Level Medic 4,3 4,2 4,2 4,2 4,2 4
Maximum Level
Medic Rogue Scholastic
Newman, Halfadam, Nezumi 23 18
Gillman, Darkling, Waterling 12 12
Hill Dwarf 12 n
Elf (Svartalf, Venusian, Plutonite) n 18
Elf (Snow, Grey, High, Wood, Dianan, Jovian, Minervan) 23 n
Green Elf 12 n
Halfalf 23 18
Surface Gnome 23 n
Vanara (Kivili, Bandar, Orongo) 23 n

Other Benefits

Upon earning expertise in Medicine, a Medic is deemed a Magister Physician and gains bonus ability points equivalent to a Purist Apprenticeship (+1 Int, +1 Con, +1 Cha). The first time a Rogue Scholastic completes any Expert-level Topic, s/he gains bonus ability points equivalent to a Stealthist Apprenticeship (+1 Wis, +1 Dex, +1 Cha).
Other Perks:
Level 1: Medics may use Clerical, Shukenja, or Druidical scrolls, assuming knowledge of the script. Rogue Scholastics may use any magical scrolls they can read.
Level 3: Medics may use magic items designated for Clerics, Shukenja, or Druids. Rogue Scholastics may use any kind of potion.
Level 6: A Medic may take on an apprentice at level 6 like other classes, but may also take on an additional apprentice at level 7 and again at level 8. Rogue Scholastics may use any kind of Staff or Wand.
Level 9: A Medic will attract 1d6 pupils as Kensai, with the option of establishing a school. A Sage with a school will attract a further 1d6 pupils per level. A Rogue Scholastic may take an apprentice at level 9, and like Mages, may only have one apprentice at a time.
Level 12: A Rogue Scholastic may use any kind of magical item except those designated for Warrior classes.

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