Character Class details: Sage-Specialist (Group, Sages Family), Naturalist subgroup
Career
Qualifications
............... | Birth | Apprenticeship | Stats | Literacy | Alignment | Race |
---|---|---|---|---|---|---|
Medic | common, noble | Naturalist | Int12, Wis12, Dex12, Con6 | 1 Planar Language + Shugenja | LG, NG | Newman, Hill Dwarf, Elf (any except Svartalf, Venusian, Plutonite), Surface Gnome, Vanara (Kivili, Bandar, Orongo), Nezumi |
Rogue Scholastic | common, noble | Naturalist | Int14, Wis14, Cha14 | 1 Planar Language + 3-4 Magical Languages | N, NE, CE, CN, CG | Newman, Elf (Svartalf, Venusian, Plutonite), Nezumi |
Spell Types The schools and spell types available to Specialist Naturalists depends on their alignment.
Class | Alignment | Spell Types Available | Schools Available |
---|---|---|---|
Medic | LG, NG | Cleric, Shukenja | all |
Rogue Scholastic | N, NE, CN | Magic-User, Illusionist, Wu Jen, Cleric, Druid | any two |
CG | Magic-User, Illusionist, Wu Jen, Cleric, Shukenja | any two | |
CE | Magic-User, Illusionist, Wu Jen, Cleric | any two |
Career Progression
Scholarly Proficiencies Medics are required to put any available proficiency slots toward earning expertise in Medicine. Rogue Scholastics may study whatever they like.
Levelling
Maximum Level
XP | Level | d3 | Spells | lv 1 | lv 2 | lv 3 | lv 4 | lv 5 | lv 6 |
---|---|---|---|---|---|---|---|---|---|
0-2000 | 1 | 1 | (Major, Minor) | 1 | |||||
2001-4000 | 2 | 2 | 1,1 | ||||||
4001-8000 | 3 | 3 | 2,1 | ||||||
8001-18,000 | 4 | 4 | 2,1 | 1 | |||||
18,001-36,000 | 5 | 5 | 3,1 | 1,1 | |||||
36,001-65,000 | 6 | 6 | 3,1 | 1,1 | 1 | ||||
65,001-100,000 | 7 | 7 | 3,1 | 1,1 | 1,1 | ||||
100,001-140,000 | 8 | 8 | 3,1 | 2,1 | 1,1 | 1 | |||
140,001-280,000 | 9 | 9 | 3,1 | 2,1 | 2,1 | 1,1 | |||
280,001-600,000 | 10 | 10 | 3,1 | 2,1 | 2,1 | 1,1 | 1 | ||
600,001-800,000 | 11 | 11 | 3,1 | 3,1 | 2,1 | 1,1 | 1,1 | ||
800,001-1,000,000 | 12 | 12 | 3,1 | 3,1 | 3,1 | 2,1 | 2,1 | ||
1,000,001-1,250,000 | 13 | 13 | 3,1 | 3,1 | 3,1 | 3,1 | 3,1 | 1 | |
1,250,001-1,500,000 | 14 | 14 | 3,2 | 3,2 | 3,2 | 3,1 | 3,1 | 2 | |
1,500,001-1,750,000 | 15 | 15 | 3,2 | 3,2 | 3,2 | 3,1 | 3,1 | 2 | |
1,750,001-2,000,000 | 16 | 15+1 | 3,2 | 3,2 | 3,2 | 3,2 | 3,2 | 2 | |
2,000,001-2,250,000 | 17 | 15+2 | 4,2 | 3,2 | 3,2 | 3,2 | 3,2 | 3 | |
2,250,001-2,500,000 | 18 | 15+3 | Max Level Rogue Scholastic | 4,2 | 3,2 | 3,2 | 3,2 | 3,2 | 3 |
2,500,001-2,750,000 | 19 | 15+4 | 4,2 | 4,2 | 3,2 | 3,2 | 3,2 | 3 | |
2,750,001-3,000,000 | 20 | 15+5 | 4,2 | 4,2 | 4,2 | 3,2 | 3,2 | 3 | |
3,000,001-3,300,000 | 21 | 15+6 | 4,2 | 4,2 | 4,2 | 4,2 | 3,2 | 4 | |
3,300,001-3,600,000 | 22 | 15+7 | 4,3 | 4,2 | 4,2 | 4,2 | 4,2 | 4 | |
3,600,001(-4,500,000) | 23 | 15+8 | Max Level Medic | 4,3 | 4,2 | 4,2 | 4,2 | 4,2 | 4 |
Medic | Rogue Scholastic | |
---|---|---|
Newman, Halfadam, Nezumi | 23 | 18 |
Gillman, Darkling, Waterling | 12 | 12 |
Hill Dwarf | 12 | n |
Elf (Svartalf, Venusian, Plutonite) | n | 18 |
Elf (Snow, Grey, High, Wood, Dianan, Jovian, Minervan) | 23 | n |
Green Elf | 12 | n |
Halfalf | 23 | 18 |
Surface Gnome | 23 | n |
Vanara (Kivili, Bandar, Orongo) | 23 | n |
Other Benefits
Upon earning expertise in Medicine, a Medic is deemed a Magister Physician and gains bonus ability points equivalent to a Purist Apprenticeship (+1 Int, +1 Con, +1 Cha). The first time a Rogue Scholastic completes any Expert-level Topic, s/he gains bonus ability points equivalent to a Stealthist Apprenticeship (+1 Wis, +1 Dex, +1 Cha).
Other Perks:
Level 1: Medics may use Clerical, Shukenja, or Druidical scrolls, assuming knowledge of the script. Rogue Scholastics may use any magical scrolls they can read.
Level 3: Medics may use magic items designated for Clerics, Shukenja, or Druids. Rogue Scholastics may use any kind of potion.
Level 6: A Medic may take on an apprentice at level 6 like other classes, but may also take on an additional apprentice at level 7 and again at level 8. Rogue Scholastics may use any kind of Staff or Wand.
Level 9: A Medic will attract 1d6 pupils as Kensai, with the option of establishing a school. A Sage with a school will attract a further 1d6 pupils per level. A Rogue Scholastic may take an apprentice at level 9, and like Mages, may only have one apprentice at a time.
Level 12: A Rogue Scholastic may use any kind of magical item except those designated for Warrior classes.
Other Perks:
Level 1: Medics may use Clerical, Shukenja, or Druidical scrolls, assuming knowledge of the script. Rogue Scholastics may use any magical scrolls they can read.
Level 3: Medics may use magic items designated for Clerics, Shukenja, or Druids. Rogue Scholastics may use any kind of potion.
Level 6: A Medic may take on an apprentice at level 6 like other classes, but may also take on an additional apprentice at level 7 and again at level 8. Rogue Scholastics may use any kind of Staff or Wand.
Level 9: A Medic will attract 1d6 pupils as Kensai, with the option of establishing a school. A Sage with a school will attract a further 1d6 pupils per level. A Rogue Scholastic may take an apprentice at level 9, and like Mages, may only have one apprentice at a time.
Level 12: A Rogue Scholastic may use any kind of magical item except those designated for Warrior classes.
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