Character Class details: Sage-Artificer (Group, Sages Family)
Career
Qualifications
Class | Birth | Apprenticeship | Stats | Literacy | Alignment | Race |
---|---|---|---|---|---|---|
Alchemist | common or noble | Scholar or Naturalist | Int15, Dex11 | Druidic + Arkan + Wushen | N, NG, CG, CN, CE, NE, LE | Human (Newman, Silveradam), Grey Dwarf, Elf (Svartalf, Grey, High, Martian, Minervan, Venusian, Plutonite), Surface Gnome, Vanara (Kivili, Bandar), Nezumi |
Mechanist | common or noble | Scholar or Naturalist | Int12, Dex16 | Arkan + Luciferian + Wushen | N, NG, CG, NE, LE, LN, LG | Newman, Dwarf (all), Elf (Grey, High, Martian, Minervan, Plutonite), Gnome (all), Vanara (Kivili, Bandar), Nezumi |
Career Progression
Scholarly Proficiencies
Alchemists are required to prioritise the Alchemy Expert Topic, Brewing and Distillation, as well as learn two of the following Civil proficiencies: Smelter, Potter, Advanced Cooking, Miner, Paper-maker, Limner/Painter. They must also learn at least two of the following Wilderness proficiencies: Fungus Identification, Herbalist, Foraging, Plant Lore. Alchemists must become proficient in Cryptography as soon as possible in order to read alchemical recipes.
Mechanists are required to prioritise the Mechanics Advanced Topic as well as learn two of the following Civil Proficiencies: Blacksmith, Bowyer/Fletcher, Weaponsmith, Armorer, Gunsmith, Carpenter, Civil Engineer. Mechanists must also learn Cryptography in order to be able to read schematics for magical items.
Levelling: Sage-Artificers
Maximum Level
Alchemists are required to prioritise the Alchemy Expert Topic, Brewing and Distillation, as well as learn two of the following Civil proficiencies: Smelter, Potter, Advanced Cooking, Miner, Paper-maker, Limner/Painter. They must also learn at least two of the following Wilderness proficiencies: Fungus Identification, Herbalist, Foraging, Plant Lore. Alchemists must become proficient in Cryptography as soon as possible in order to read alchemical recipes.
Mechanists are required to prioritise the Mechanics Advanced Topic as well as learn two of the following Civil Proficiencies: Blacksmith, Bowyer/Fletcher, Weaponsmith, Armorer, Gunsmith, Carpenter, Civil Engineer. Mechanists must also learn Cryptography in order to be able to read schematics for magical items.
Levelling: Sage-Artificers
XP | Level | d3 | Spells | lv 1 | lv 2 | lv 3 | lv 4 | lv 5 | lv 6 |
---|---|---|---|---|---|---|---|---|---|
0-2000 | 1 | 1 | Artificers do not begin learning spells until level 3, but may use scrolls | ||||||
2001-4000 | 2 | 2 | |||||||
4001-8000 | 3 | 3 | 1 | ||||||
8001-18,000 | 4 | 4 | 2 | ||||||
18,001-36,000 | 5 | 5 | 2 | 1 | |||||
36,001-65,000 | 6 | 6 | 3 | 2 | |||||
65,001-100,000 | 7 | 7 | 3 | 2 | 1 | ||||
100,001-140,000 | 8 | 8 | 4 | 2 | 2 | ||||
140,001-280,000 | 9 | 9 | 4 | 3 | 2 | 1 | |||
280,001-600,000 | 10 | 10 | 4 | 3 | 3 | 2 | |||
600,001-800,000 | 11 | 11 | 5 | 3 | 3 | 2 | 1 | ||
800,001-1,000,000 | 12 | 12 | 5 | 4 | 3 | 2 | 2 | ||
1,000,001-1,250,000 | 13 | 13 | 5 | 4 | 4 | 2 | 2 | 1 | |
1,250,001-1,500,000 | 14 | 14 | 5 | 5 | 4 | 2 | 2 | 2 | |
1,500,001-1,750,000 | 15 | 15 | 5 | 5 | 4 | 3 | 2 | 2 | |
1,750,001-2,000,000 | 16 | 15+1 | 6 | 5 | 4 | 4 | 2 | 2 | |
2,000,001-2,250,000 | 17 | 15+2 | 6 | 5 | 4 | 4 | 3 | 3 | |
2,250,001-2,500,000 | 18 | 15+3 | 6 | 6 | 5 | 4 | 4 | 3 | |
2,500,001-2,750,000 | 19 | 15+4 | 6 | 6 | 5 | 5 | 4 | 3 | |
2,750,001-3,000,000 | 20 | 15+5 | 6 | 6 | 5 | 5 | 4 | 4 | |
3,000,001-3,500,000 | 21 | 15+6 | 6 | 6 | 6 | 5 | 5 | 4 | |
3,500,001-4,000,000 | 22 | 15+7 | 6 | 6 | 6 | 5 | 5 | 4 | |
4,000,001-4,500,000 | 23 | 15+8 | 7 | 6 | 6 | 6 | 5 | 4 | |
4,500,001-5,000,000 | 24 | 15+9 | 7 | 7 | 6 | 6 | 5 | 5 | |
5,000,001-5,500,000 | 25 | 15+10 | 7 | 7 | 7 | 6 | 6 | 5 | |
5,500,001-6,000,000 | 26 | 15+11 | 7 | 7 | 7 | 6 | 6 | 5 | |
6,000,001-6,500,000 | 27 | 15+12 | 8 | 7 | 7 | 6 | 6 | 6 | |
6,500,001-7,000,000 | 28 | 15+13 | Max Level Mechanist | 8 | 8 | 7 | 7 | 6 | 6 |
7,000,001-7,750,000 | 29 | 15+14 | 8 | 8 | 8 | 7 | 7 | 6 | |
7,750,001-8,500,000 | 30 | 15+15 | 9 | 8 | 8 | 7 | 7 | 7 | |
8,500,001-9,500,000 | 31 | 15+16 | 9 | 9 | 8 | 8 | 7 | 7 | |
9,500,001+ | 32 | 15+17 | Max Level Alchemist | 9 | 9 | 9 | 8 | 8 | 7 |
Race | Alchemist | Mechanist |
---|---|---|
Newman, Halfadam, Halfalf | 32 | 28 |
Silveradam | 8 | n |
Gillman, Waterling | 16 | n |
Dwarf (Hill, Mountain) | n | 28 |
Grey Dwarf | 32 | 28 |
Korobokuru | n | 7 |
Elf (Svartalf, Venusian) | 32 | n |
Elf (Grey, High), Darkling | 16 | 7 |
Elf (Martian, Minervan, Plutonite) | 32 | 28 |
Surface Gnome | 8 | 28 |
Deep Gnome | n | 28 |
Kivili | 16 | 14 |
Bandar | 8 | 7 |
Nezumi | 32 | 14 |
Other Benefits
Anyone with Alchemy expertise may concoct level 1 potions but only members of the Alchemist class progress further. Various spell-caster types may construct magical items, but only Mechanists or NPC engineers may construct siege machinery, and only Mechanists may construct Automatons, Stone Guardians, or Iron Golems, only Alchemists may construct Flesh Golems, and only Artificers may construct several specific magical items. Alchemists and Mechanists must seek out recipes and schematics for the items they create. In addition to standard recipe-based potions, Alchemists may also create potion version of any spell they have access to, provided that spell has a material component. This includes spells they could not memorize due to their level.
Artificer Creation Skill Progress
Artificer Creation Skill Progress
Level | Alchemist | Mechanist |
---|---|---|
1 | cantrip potions | crossbows and transports |
2 | lv 1 potions | siege machinery |
3 | spell lv 1 potions | lv 1 magic weapons/armor |
4 | lv 2 potions | lv 1 rods/staves/wands |
5 | spell lv 2 potions | lv 1 misc. magic |
6 | lv 1 misc. magic | Automatronics: build an automaton with HD = mech level/2, 1 attack/turn |
7 | spell lv 3 potions | lv 2 magic weapons/armor |
8 | gunpowder | lv 2 rods/staves/wands |
9 | spell lv 4 potions | lv 2 misc. magic |
10 | lv 3 potions | lv 3 magic weapons/armor |
11 | spell lv 5 potions | lv 3 rods/staves/wands |
12 | Chimeristry: breed a monster with HD = alch level/2 | lv 3 misc. magic |
13 | spell lv 6 potions | lv 4 magic weapons/armor |
14 | lv 4 potions | lv 4 rods/staves/wands, misc. magic |
15 | lv 2 misc. magic | Stone Golem |
16 | lv 3 misc. magic | automatons have 2 attacks/turn |
17 | lv 5 potions | lv 5 magic weapons/armor |
18 | lv 4 misc. magic | lv5 rods/staves/wands, misc. magic |
19 | lv 5 misc. magic | Caryatid Column |
20 | lv 6 potions | lv 6 magic weapons/armor |
21 | Flesh Golem | lv 6 rods/staves/wands, misc. magic |
22 | lv 6 misc. magic | Stone Guardian |
23 | lv 7 potions | lv 7 magic weapons/armor |
24 | lv 7 misc. magic | lv 7 rods/staves/wands, misc. magic |
25 | spell lv 7 potions | Iron Golem |
26 | lv 8 potions | lv 8 magic weapons/armor, rods/staves/wands, misc.magic |
27 | lv 8 misc. magic | automatons have 3 attacks/turn |
28 | Clay Golem | lv 9 magic weapons/armor, rods/staves/wands, misc.magic |
29 | spell lv 8 potions | |
30 | lv 9 potions | |
31 | lv 9 misc. magic | |
32 | spell lv 9 potions |
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