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Neezeendikh

Neezeendikh is a a country on the eastern coast of the large peninsula that juts out south from the western end of the main continent. It is bordered by mountains on the three sides and the ocean on the fourth. There very few good natural harbors, which is part of the reason that the country was slow to develop sea travel. The land is mountainous and arid, with barely more than subsistance agriculture, though goats are quite common. The two main exports are limestone and marble, though there are a few spices that are also produced there.   The name comes from the Neezeendikh tride, who began the process of conquoring the rest of the surrounding tribes to unify the country. The country is alternatively known as Fellthia, because neighboring country of Ashnill unified and emerged on to the world stage centruies earlier, and coined the term. The name comes from the mountain pass called The Fell that leads to the city of Eezleev on the Neezeendikh side of the border. Fellthia literally translates as roughly "from beyond The Fell." The name predates the unification of the country, and is still in common usage, as most of the trade goes through Ashnill, and most countries have very little diplomatic relationship with the nation.   The governement is comprised of His Righteous Majesty, the great-great-grandson of the chief of the Neezeensikh tribe who conqured the other tribes on this side of the mountains to form the country as it stands. He apponts magistrates, who are traditionally his cousins, one per city, to rule in his name, with his oldest son, the Crown Prince, or, if he's not old enough, the King's oldest brother, is the magistrate of the Capital.   The Kingdom is home to the Home-Marker of the Obsidian Bloodline Sorceren, and home to the majority of Obsidian Bloodline Sorceren. The laws regarding sorceren, which were put in place during the reign of the first king, mostly to pacify the tribes of sorceren who he'd conqured during the unification process. The most recent incarnation of the laws requires that any sorceren live within a household headed by a non-sorceren, who then must pay a tax to the local magistrate every year per sorceren registered. The exact nature of the relationship between the sorceren and their heads of household ranges from landlord-tenent type agreements, to close interpersonal ties, to near-indentured servitude. How stringently this law is enforced varies from city to city. The highest concentration of sorceren is in the villages surrounding the Home Marker, with the Capital as a close second, with only Betheedan and  one other costal city haveing more than a negligable population of sorceren, and with man towns and cities having none at all.

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