Phantom Energy
- Closely tied to the Nothingness, phantom energy is extremely dangerous.
- Phantom energy is the opposite of force, it is negative kinetic force.
- In an area impacted by phantom energy, kinetic energy is lost, and entropy breaks down existence so that nothing in the affected space of existence interacts with anything else. In Game Mechanics
- Phantom energy automatically deals double damage to any object or machine and halves the value of the damage reduction value due to hardness
- In a singe attack, for every 4 points of phantom energy done, a creature of objects AC is reduced by 1 until the same inititiive next turn
- AC reduction doesn't stack - like temporary hit points, it can only be replaced by a higher number; e.g. mage deals 4 phantom energy damage to a vampire whose AC is reduced by 1 (from AC 20 to AC 19) until same initiative count next turn. A fighter deals the same vampire 8 phantom energy damage and the vampires AC is now reduced by 2 (AC 20 to AC 18), it does not stack with the damage done by the mage (i.e. the AC is not now AC 17)


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