Kali Swala
Kali Swala
STR
30 +10
DEX
17 +3
CON
17 +3
INT
19 +4
WIS
23 +6
CHA
17 +3
Arcana +12
Investigation +12
Blindsight 30"
Necromancer Level 25
Cast per dusk regeneration:
First: 5
Second: 4
Third: 4
Fourth: 4
Fifth: 4
Sixth: 2
Seventh: 2
Eighth: 2
Ninth: 2
Tenth: 1
Eleventh: 1
- 1 Dread Sentinel; or
- 1 Dread Replicant
- d6+4 Dread Flyers; or
- d4+2 Dread Beasts
SPECIAL ABILITIES
Undead Resistance: Has advantage to any attempt to turn or be dispelled
Spell Resistance: Has advantage on all savings throws vs spells or spell-like affects
Legendary Saves: Three times between dusk, Kali Swali can elect to save a failed savings throw
Remote Sensing: Kali Swali, can take an action and focus on two sacred structures marked to the great Zax Kali Tor, and observe through clairaudience and clairvoyance everything within 30" of the structure. If it focuses on one structure it can extend its range to 60"
Alter Size: Use a bonus action to change size anywhere between small and gargantuan
Metamagic Savant: As a bonus action, Kali Swala can elect to increase the distance of any one spell by 50%, increase damage by 25% or increase duration by 25% (recharge 6 on d6)
Free Movement: Speed is not reduced due to difficult terrain, and Kali Swala cannot be targeted by attacks of opportunity due to Kali Swala moving
Void Shield: While in its lair, Kali Swala gains 10 temporary HP on initiative count of 20 each round
Radiant Retaliation: If Kali Swali takes radiant damage, as a a reaction it may deal 50% of the initial damage dealt as necrotic damage or 25% as phantom energy damage to either the creature that dealt the original damage or target any another creature within 60". Target creature may make a DC 22 dexterity savings throw to avoid the retaliation
Severance: 3x between dusks, Kali Swala may imbue one Void Trample with severance, requiring target to make a DC 22 wisdom savings throw or temporarily lose one character level (returns after a long rest)
Actions
Multiattack: 2x Kali Swala Strikes; range 15", +20 attack roll, 4d8+8 magical bludgeoning damage + 8 necrotic damage + target must make DC 22 strength savings throw and be knocked back 10" or knocked prone + target must make DC 22 wisdom savings throw or be frightened until a succesful savings throw (ends after succesful savings throw at end of a creatures turn or after ten rounds, whichever occurs first) Void Trample (Recharge 5-6 on d6 a wave of Void energy lashes out in a beam of 10" x 90" dealing 4d4+8 phantom energy damage and 4d8+8 necrotic damage, with a DC 22 dexterity savings throw required to reduce to half damage
Suggested Environments
Guardian of the Enlightened Row


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