Character Creation Step 3

Step 3: Choose your Profession

 
After culture and bloodlines comes your character’s profession. Yes, this is your character’s job, but it’s more than that. By choosing a profession, you’re selecting what your character is interested in. Each profession is a collection of its Actions, special abilities, and more for a character. All they need to start off as a Privateer!
 
There are eight professions in total:

  • Corsair – Swashbuckling raider and duelist.
  • Engineer – Builder, tinkerer, and demolitions expert.
  • Envoy – Face, diplomat, and smooth talker.
  • Wavebinder – Mage who shapes the Etherwave Arcana.
  • Navigator – Scout, guide, and master of the charts.
  • Scoundrel – Trickster, thief, and opportunist.
  • Sharpshooter – Marksman, sniper, and hunter.
  • Surgeon – Healer, field medic, and alchemist.
  • Each one contains a description of the profession, special abilities, and gear along with all the mechanics for a profession. For more, see the full write-up of them all in the Professions section!
     
    Now, this may seem like a lot packed into each profession. So if you’re wanting to get a character up and going in a hurry, there are also Starting Builds for each Profession. These are sub-professions or Profession Templates that share traits and concepts with the overall Profession itself. By selecting a Profession Template, you’re selecting your character’s starting capabilities, gear and all at once! A great way to get a character up and going into play fast.
     
    A small note on gear for your character. In Hoist the Colors, gear is tracked using Load. This would be Light, Normal, or Heavy, which has an impact on your character in a story. Determining that is something you’ll need to do before each time you set out chasing a warrant with your fellow Privateers!
     
    Briefly, Load is just how much gear your character can carry without slowing yourself down or drawing too much attention. Such as:

  • Light (1–3): Unencumbered, blends in.
  • Normal (4–5): Clearly equipped for trouble.
  • Heavy (6): Hauling serious kit, slower, obvious threat.
  • For the full rules about Load, see the Equipment & Gear section.


    Cover image: Midnight Oil by CB Ash using Krita and MidJourney

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