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Luckyfoot

Luckyfoot was initially created as a stop for those who would travel towards Dedri. But due to Systry Lake, which grew all manner of alchemical components; Luckyfoot became a hub for alchemists looking to experiment or find a mentor. Featuring lush farmland and plentiful water, Luckyfoot hasn't grow due to it's remote nature and lack of common trade. Those who live in Luckyfoot are reluctant to spread word of all the alchemical componets that grow along the Systry Run for fear of people flocking to the village and uprooting all the plants that Luckyfoot relies on.

Defences

There are two watch towers, each stationed on either side of Luckyfoot

Industry & Trade

The inhabitants tend to farms and fish, craft potions, harvest alchemical components

Assets

Alchemical Components, food, water

Guilds and Factions

The White Philter

Architecture

Wooden housing, plants grow up and down the sides of buildings, and the roofs are made up of entirely living plant-life

Geography

Settled adjacent to the Systry Run, Luckyfoot experiences a lush riverbank to it's north along with a view of The Savage Peaks, and gentle rolling hills in all other directions.
Type
Village
Population
860

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