Luckyfoot
Luckyfoot was initially created as a stop for those who would travel towards Dedri. But due to Systry Lake, which grew all manner of alchemical components; Luckyfoot became a hub for alchemists looking to experiment or find a mentor. Featuring lush farmland and plentiful water, Luckyfoot hasn't grow due to it's remote nature and lack of common trade. Those who live in Luckyfoot are reluctant to spread word of all the alchemical componets that grow along the Systry Run for fear of people flocking to the village and uprooting all the plants that Luckyfoot relies on.
Defences
There are two watch towers, each stationed on either side of Luckyfoot
Industry & Trade
The inhabitants tend to farms and fish, craft potions, harvest alchemical components
Assets
Alchemical Components, food, water
Guilds and Factions
The White Philter
Architecture
Wooden housing, plants grow up and down the sides of buildings, and the roofs are made up of entirely living plant-life
Geography
Settled adjacent to the Systry Run, Luckyfoot experiences a lush riverbank to it's north along with a view of The Savage Peaks, and gentle rolling hills in all other directions.
Type
Village
Population
860
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