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Kor

Name: Kor Age: ??? Gender: Male Race: Duergar Location: Undric Class/Occupation: Leader of the Town Errant scouting team. Info: Due to unlikely circumstances, this Duergar ended up meeting and helping Rao. Over a couple of adventures, he has grown to see Rao as kin, and will gladly help him if he ever needs it. For the future king.

Circle of Stones Army

Stats

Offense: 4
Defense: 3
Strategic: 3
Mobility: 2
Children

Combat Abilities:

The King's Man: Anytime an ally hits with an attack, Kor can follow through with a second attack. The second attack does 1d8 poison damage and stuns the creature until the end of the next character's turn.
Master Scout: Kor assesses the battlefield and devices a plan. All attacks made by allies gain an additional +7 to hit.
Scavenger: Kor is able to find useful things by looking hard enough. Kor will randomly hand the party: 1. Ammo 2. Stabalizing Fog 3. Health Potions 4. Magic Elixir.

Vehicle or Special Ability:

Brojxe: Kor attacks with the flaming axe, Brojxe. +11 to hit. On a hit, deals 2d12+7 slashing damage and 2d6 fire damage. The target must make a DC 16 CON save or take 2d6 fire damage at the start of thier next turn.

Travel Ability:

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