Decapitating Coffin

“Never again fear that your loved one will rise from the grave - without resorting to unnecessary mutilation or sacrilegious cremation. If any body rises from one of my patented Decapitating Coffins, I will give you - or your next of kin - double your money back!”
— from a pamphlet advertising the Decapitating Coffin

During the Dragon Wars, the Cult of the Leviathan deployed thousands of destructive magics across western and northern Elbid. Many of these spells remained in place after the Cult was defeated in 1815, lying dormant until triggered by the unwary - summoning monsters and mayhem from the past into the present. These enchantments were often crafted not just to inflict physical harm, but to cause lasting psychological torment. This was especially true of the class of spells designed to animate the dead and turn them against the living.

There were many kinds of reanimation spells, each capable of producing a wide variety of undead. The cultists placed them wherever they believed a fallen soldier might one day be buried, and took delight in making them as varied and unpredictable as possible. In the years immediately following the war, numerous stories emerged of bodies rising unexpectedly - some as vampires, others as ghouls, revenants, or grotesque new horrors seemingly conjured from the depths of a deranged imagination. Yet all the undead shared certain traits: they moved when they shouldn't, and none of them survived decapitation.

A Technological Solution

At first, some proposed that all bodies be either burned or decapitated prior to burial. Cremation, however, was not a common practice in western Elbid, and while not strictly sacrilegious - as some advertisements claimed - it made many uncomfortable. Decapitation was little better. Few cared for the idea of mutilating their dearly departed as a precaution. Most preferred to ignore the possibility entirely, even as they feared it in secret.

One man saw opportunity in that fear.

Oskar Mardoux, inventor and showman, introduced the Decapitating Coffin to undertakers in the city of Dises in 1818. It was not well received. The local funeral guild declared it a "dismal and ghoulish contraption that no sane person would purchase."

Undeterred, Mardoux took his invention on the road, bypassing the trade entirely and selling directly to the bereaved. He printed lurid pamphlets detailing the dangers of the risen dead, and spread dark rumors about the alternatives. He claimed cremation destroyed the soul and was sacrilegious, and warned that unnecessary beheading might give rise to headless ghosts - who would then return to steal the skulls of their kin.

For the past twelve years, Oskar Mardoux has traveled the battle-scarred regions of Elbid, selling his inventions to those who live where the Cult once laid its traps. While the Decapitating Coffin remains his first and most popular creation, it is far from his last. Mardoux now offers a wide array of devices and formulae designed to combat the lingering horrors of the Eldritch War—some of which function as intended, and others that are more optimistic than practical.

In poorer communities, where expensive alchemy and licensed thaumaturges are out of reach, Mardoux is a familiar figure. He is not always trusted - but he is known. And, if nothing else, he has never yet had to make good on his guarantee: to compensate anyone whose loved one rose from one of his patented coffins.

The Coffin

Mardoux's coffin is a purely mechanical device - a deliberate choice to appeal to adherents of the Old Church, who are forbidden from using Magic of any kind. Slightly larger than a standard coffin, it houses a concealed mechanism beneath a polished panel. Mardoux often opens this panel to showcase the craftsmanship within, though he only reveals the razor-sharp wire - the component that performs the decapitation - to those who ask. This touch of secrecy gives the coffin an air of forbidden allure that entices many.

The mechanism is armed when the coffin detects sufficient weight upon its lid - specifically, at least one hundred pounds of dirt. "No shallow graves," Mardoux warns. "Bury them deep."

Once armed, the device waits. The interior is finely balanced so that any significant movement from the body within will trigger the mechanism, instantly severing the head. The wire is laid across the neck before burial - usually hidden beneath the clothing, though in some cases a scarf or cravat is required to ensure discretion.

Mardoux has demonstrated the device's efficacy on dummies during private exhibitions for which he charges a modest fee, intended to deter riffraff and the idly curious.

To Rest in Peace

Mardoux's invention has proven surprisingly popular - surprising, that is, until one considers the state of Elbid in the years since the war ended. While many urban areas have been rebuilt - thanks in large part to loans from the Bank of Albion - the rural communities have been largely excluded from reconstruction efforts.

This neglect is especially evident in the regions that were once part of Carovingia, where the surviving population is viewed with suspicion. Many see them as tainted: either complicit with the Cult of the Leviathan, or too weak-willed to have opposed it. In these areas, little to no effort has been made to detect or dismantle the lingering spells and traps left behind - defenses meant for enemy soldiers, but which now lie in wait for innocent passersby.

In such an environment, anyone who can offer protection - however crude or gruesome - is seen not as a ghoul or a charlatan, but as a hero. And if that protection takes the form of a decapitating coffin... so be it.

What Was Left Behind

Reanimation spells were not the only traps laid by the Cult during the war. Lingering plagues, resistant to both mundane and magical treatments, have claimed lives every year since the conflict ended. Cursed artifacts lie half-buried in fields - mirrors that show mad faces and inspire murder, or wands capable of melting flesh with a mere touch. Some groves bear beautiful fruit that poisons the mind, inviting dark entities inside with every delicious bite.

There are even rumors of ghost-buildings - structures that harbor cultists in hiding, appearing only under the light of the Eldritch Moon, when the moonlight grows eerie and the shadows are sharp. Many believe that the Cult of the Leviathan is not truly gone, merely waiting - biding its time until the right moment to strike again. They say that monsters and nightmares still lurk beneath the ruins, sleeping, but not deeply.

People continue to disappear in the ruins. Some are never found. Others are recovered days later, alive but changed - silent, eyes glazed, or muttering in forgotten tongues. Despite this, there are those who defy the darkness: thrill-seekers and revelers who throw wild, desperate parties in the very places where monsters once ruled. They dance on the bones of the past, daring the dead to rise again.

The Other Nightmare

While Mardoux sells his coffin to ensure that the dead stay buried, another terror haunts the minds of many: the fear of being buried alive. Some believe it is possible to be mistaken for dead and sealed in the earth, only to awaken in darkness and horror.

Those who fear this fate often demand that their bodies be kept above ground for several days, just in case. Others insist that their graves be equipped with some means of signaling the surface - a last desperate lifeline for the living trapped below.

Inventors have emerged to meet this need as well. In more than one graveyard, one can find a small bell above a headstone, connected by cord and pipe to the coffin beneath. A gentle tug from below is enough to ring it - assuming help is near, and listening.

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This article is a stub, and will eventually be updated with more complete information. Let me know in the comments if you would like me to prioritize it!

Comments

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Jul 14, 2025 20:47 by Sorianna Choate

I sent this to my vampire players in my campaign lol. They said, "You wouldn't dare." Great article!

Jul 15, 2025 00:41

Thanks!   And absolutely use them on your players! ;)

Come see my worlds: The Million Islands and High Albion
Jul 15, 2025 00:58 by Dr Emily Vair-Turnbull

Mardoux is a clever man. Some good peace of mind here.   I can picture the blueprints.

Emy x
Explore Etrea | Summer Camp 2025
Jul 15, 2025 01:06

Thanks!   Many people do rest easier knowing they are unlikely to be dealing with the risen dead.

Come see my worlds: The Million Islands and High Albion
Jul 15, 2025 11:38 by Gilly-May Hartill

Rest in pieces! What a great invention :)

Best wishes
Gilly Hartill   Fantasy world builder, aspiring author & lover of all things RPG.
Jul 15, 2025 18:51

Thanks!

Come see my worlds: The Million Islands and High Albion