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Molefolk

The Molefolk In the deep of the Underdark not so far from the surface are creatures digging with their sharp claws sniffing with their noses to determine their targets and knowing one day they will be ready to see the upper world to become adventurers companions or enemies. Of course I am not talking of gruesome creatures nor I think they are harmless but the mole folk is a race extraordinaire. They live underground in the middle of the upper world and the Underdark connecting the best of both. Some of them started their lifes different grown in captivity or got adopted by travelling folk. So some molefolk interpreted their animalistic surge of digging as in digging of deep lore uncovering mysteries or as pretty handy thieves.   Racial Traits Ability Scores +2 to Strength +1 to either Wis or Int   Claws Their Claws count as a DEX or STR based nonproficient weapon and they deal 1d4 damage plus either Dex or STR mod damage.   Enhanced Senses (Blind but Cautious) You are blind but have 25ft tremorsense Advantage on perception checks with smell.   Speed On foot 30 feet If they decide to burrow as an bonus action their underground movement is 40 feet and they gain a +2 to AC while they are borrowed. But they stay visible by producing a trail of dirt behind them. (Like Bugs Bunny in his cartoons)   Age Moles reach adulthood after 10 years and live for 60 years.   Alignment They tend to be neutral good but some are affected by magic and become greedy and evil.   Size Moles are 5 to 7 feet tall your size is medium.   Languages (talking with stones ?) You can speak and write common and primordial.

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