Half-orc
W hether united under the leadership of a mighty
warlock or having fought to a standstill after years
of conflict, orc and human tribes som etim es form
alliances, joining forces into a larger horde to the terror
of civilized lands nearby. W hen these alliances are
sealed by marriages, half-orcs are born. S om e half-orcs
rise to becom e proud chiefs of orc tribes, their human
blood giving them an edge over their full-blooded orc
rivals. Som e venture into the w orld to prove their worth
am ong humans and other m ore civilized races. Many of
these becom e adventurers, achieving greatness for their
mighty deeds and notoriety for their barbaric custom s
and savage fury.
S c a r r e d a n d S t r o n g
Half-orcs’ grayish pigmentation, sloping foreheads,
jutting jaws, prominent teeth, and towering builds make
their orcish heritage plain for all to see. H alf-orcs stand
between 6 and 7 feet tall and usually weigh between
180 and 250 pounds.
Orcs regard battle scars as tokens of pride and
ornamental scars as things of beauty. Other scars,
though, mark an orc or half-orc as a former slave or
a disgraced exile. Any half-orc w ho has lived am ong
or near orcs has scars, whether they are marks of
humiliation or of pride, recounting their past exploits
and injuries. Such a half-orc living am ong humans might
display these scars proudly or hide them in shame.
T h e M a r k o f G r u u m s h
The one-eyed god Gruumsh created the orc s, and even
those orcs w ho turn away from his w orship can’t fully
escape his influence. The sam e is true o f half-orcs,
though their human blood m oderates the impact of their
orcish heritage. Som e half-orcs hear the w hispers of
Gruumsh in their dream s, calling them to unleash the
rage that sim m ers within them. Others feel Gruum sh’s
T h e w a r c h i e f M h u r r e n r o u s e d h i m s e l f f r o m h is
sleeping-furs and his women and pulled a short hauberk
of heavy steel rings over his thick, well-muscled torso. He
usually rose before most of his warriors, since he had a
strong streak of human blood in him, and he found the
daylight less bothersome than most of his tribe did. Among
the Bloody Skulls, a warrior was judged by his strength, his
fierceness, and his wits. Human ancestry was no blemish
against a warrior—provided he was every bit as strong,
enduring, and bloodthirsty as his full-blooded kin. Halforcs who were weaker than their orc comrades didn't last
long among the Bloody Skulls or any other orc tribe for
that matter. But it was often true that a bit of human blood
gave a warrior just the right mix of cunning, ambition, and
self-discipline to go far indeed, as Mhurren had. He was
master of a tribe that could muster two thousand spears,
and the strongest chief in Thar.
—R ichard Baker, Swordmage
exultation w hen they join in m elee com bat—and either
exult along with him or shiver with fear and loathing.
Half-orcs are not evil by nature, but evil does lurk within
them, whether they em brace it or rebel against it.
Beyond the rage of Gruumsh, half-orcs feel emotion
powerfully. Rage doesn’t just quicken their pulse, it
makes their bodies burn. An insult stings like acid,
and sadness saps their strength. But they laugh loudly
and heartily, and simple bodily pleasures—feasting,
drinking, wrestling, drum ming, and wild dancing—fill
their hearts with joy. They tend to be short-tempered
and som etim es sullen, m ore inclined to action than
contemplation and to fighting than arguing. The most
accom plished half-orcs are those with enough selfcontrol to get by in a civilized land.
T r i b e s a n d S l u m s
H alf-orcs most often live am ong orc s. Of the other races,
hum ans are m ost likely to accept half-orcs, and halforcs alm ost always live in human lands w hen not living
am ong orc tribes. W hether proving themselves am ong
rough barbarian tribes or scrabbling to survive in the
slum s of larger cities, half-orcs get by on their physical
might, their endurance, and the sheer determination
they inherit from their human ancestry.
H a l f - O r c N a m e s
H alf-orcs usually have nam es appropriate to the culture
in w hich they w ere raised. A half-orc w ho wants to fit in
am ong humans might trade an orc name for a human
name. S om e half-orcs with human nam es decide to
adopt a guttural orc nam e because they think it makes
them m ore intimidating.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh,
Keth, Krusk, Mhurren, Ront, Shump, Thokk
Female Orc Names: Baggi, Emen, Engong, Kansif,
Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola,
Volen, Yevelda
H a l f - O r c T r a i t s
Your half-orc character has certain traits deriving from
your ore ancestry.
hate orcs. Some are reserved, trying not to draw attention to
themselves. A few demonstrate piety and good-heartedness
as publicly as they can (whether or not such demonstrations
are genuine). And some simply try to be so tough that others
just avoid them.
Ability Score Increase. Your Strength score
increases by 2, and your Constitution score
increases by 1.
Age. Half-orcs mature a little faster than humans,
reaching adulthood around age 14. They age
noticeably faster and rarely live longer than 75 years.
Alignment. H alf-orcs inherit a tendency toward chaos
from their orc parents and are not strongly inclined
toward good. Half-orcs raised am ong ores and willing
to live out their lives am ong them are usually evil.
Size. H alf-orcs are som ewhat larger and bulkier than
humans, and they range from 5 to well over 6 feet tall.
Your size is Medium.
Speed. Your base w alking speed is 30 feet.
Darkvision. Thanks to your orc blood, you have
superior vision in dark and dim conditions. You can
see in dim light within 60 feet of you as if it w ere bright
light, and in darkness as if it w ere dim light. You can't
discern color in darkness, only shades o f gray.
Menacing. You gain proficiency in the
Intimidation skill.
Relentless Endurance. W hen you are reduced to
0 hit points but not killed outright, you can drop to 1 hit
point instead. You can’t use this feature again until you
finish a long rest.
Savage Attacks. W hen you score a critical hit with
a melee weapon attack, you can roll one of the w eapon’s
damage dice one additional time and add it to the extra
damage of the critical hit.
Languages. You can speak, read, and
write Com m on and Orc . Orc is a
harsh, grating language with
hard consonants. It has
no script of its own
but is written in the
Dwarvish script.
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