Hagspawn
Hagspawn are, as the name implies, the children of
hags and human men. They are often abandonned or
forgotten by their mothers, who often produce many
children as they traverse the world. Some of them grow
up as orphans, some grow up under their hag mothers,
who is bearing a disguise of a loving mother, but most
of them do not live to grow up at all. The ones that
survive will forever be marked by their relation to their
vile mothers, making them eternal outcasts...
A position only a few hagspawn have been able to
escape.
Male Names: Albus, Anders, Bale, Burgloom, Caspis,
Corvo, Damian, Drake, Ebon, Falk, Gabe, Grigg,
Hero, Jake, Lutz, Mart, Niko, Ozz, Sieg, Symon,
Trist, Ull, Volk, Walt, Wenz
Female Names: Abby, Agnes, Berth, Cecil, Doro, Elz,
Gridd, Hella, Hild, Irm, Jutt, Kirst, Lenn, Maru, Nele,
Ottil, Pheebe, Sabin, Sall, Trixx, Urs, Vero, Ysen
Orphanage Names: Bewell, Ehrlich, Flowers,
Goodchild, Kindheart, Liebkind, Lovely, Pleasant,
Trustworthy, Wohlgemut, White, Zart
Your hagspawn's heritage manifests in an assortment
of traits, mostly determined by your mother's nature.
Age. Hagspawn have a similar growth to humans,
reaching adulthood in their late teens, but are known
to live a few decades longer than the average human,
while not retaining their youthfullness like other races
do.
Alignment. Hagspawn that grow up to resent
society that labled them as outcasts tend towards a
chaotic alignment. Those that are able to integrate into
the society they were born in tend towards staying
neutral in most matters, preferring to stay out of
matters of others one way or another.
Size. Hagspawn vary in size between 5 to 6 feet.
Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read and write Common
and one extra language of your choice. Hagspawn tend
to learn the language of other people they deal with but
it is not unknown that in some of them learn an
obscure or ancient language as they live on the fringes
of society or as studious shut ins.
Hag Ancestry. You inherited your mother's ability to
blend in with society to a minor degree. You can cast
the spell disguise self once per long rest. Intelligence
or Charisma is your spellcasting ability for it. You must
choose which ability score is used for this spell at level
1 and you cannot change it later.
Spite. Whenever a hostile creature you can see
scores a critical hit against you, you gain advantage on
the first attack roll or ability check you make on your
next turn.
Subraces. Four subraces of hagspawn are found
among the world: Annis Hag, Green Hag, Night Hag
and Sea Hag
Your mother was an Annis Hag. These sadistic
creatures delight in destruction and misery. They are
misfigured hags of immense strength that are able to
tear a grown man apart with ease. Though your body
might seem frail at first glance it harbors your
mother's inhuman strength.
Ability Score Increase. Your strength Score
incrases by 2, and your Charisma score increases by 1.
Cruelty. Once per short rest when you hit a creature
with an attack you have advantage against, you deal an
additional 1d6 extra damage.
Claws. Your posses powerful claws which you can
use to make unarmed strikes. If you hit with it you deal
slashing damage equal to 1d6 + your strength modifier,
instead of the bludgeoning damage normal for an
unarmed strike
Annis Hag Legacy. Once per short rest you can cast
the fog cloud spell.
Your mother was a Green Hag, who use their magical
powers to lure unsuspecting victims into their doom
You inherited your mother's desceptive charm and
ability to allure and manipulate people.
Ability Score Increase. Your Charisma Score
increases by 2, and your Inteligence score incrases by
1.
Born Liar. You are proficent with the desception
skill.
Mimicry. You have advantage on ability checks to
imitate an animal call or a humanoid's voice.
Vanish. Once per long rest you can use a bonus
action to vanish from sight of another creature.
Choose a creature you can see. That creature must
succeed on a wisdom saving throw or you become
invisible to it until the beginning of your next turn The
DC for this saving throw equals 8 + your charisma
modifier + your proficency bonus.
Green Hag Legacy. You know the friends cantrip.
Charisma is your spellcasting ability for this spell.
Your mother was a Sea hag, which are cruel and
jealous beings lurking in murky waters to prey upon
the flesh of sentient creatures.
Ability Score Increase. Your Strength Score
increases by 2, and your Constitution score increases
by 1.
Hold Breath. You can hold your breath for up to 15
minutes at a time.
Speed. In addition to your base walking speed, you
have a swimming speed of 30 feet.
Sea Hag Legacy. Once per short rest you can use an
action to give a creature a death glare. The targeted
creature must be within 30 feet of you and able to see
you. The creature must succeed on a constitution
saving throw or is stunned until the end of it's next
turn. The DC for this saving throw equals 8 + your
constitution modifier + your proficency bonus.
Created by dm-tuz.tumblr.com - Artwork by Mister Crowbar
Wonderous item, Very Rare (requires attunement by a
hagspawn)
You are able to use the disguise self spell provided by
your Hag Ancestry at will.
This item awakes the latent powers of a hagspawn.
The bonuses granted depend on the subrace of the
hagspawn attuned to the item.
Your mother was a Night hag, the most vile kind of hag
in existence. They are known for their ability to walk in
the dreams of mortals and their mastery over fear
itself.
Ability Score Increase. Your Intelligence Score
increases by 2, and your Charisma score increases by
1.
Made out of Nightmare. Being part of a creature
that spreads dead and horror wherever it goes, there
is not much that can scare you. You have advantage on
saving throws against being frightened.
Inherently Scary. You are proficent with the
Intimidation skill.
Night Hag Legacy. You know the prestidigitation
cantrip. Once you reach 3rd level you can cast the
sleep spell once per day. Once you reach 5th level, you
can also cast the misty step once per day. Intelligence
is your spellcasting ability for these spells.
It is said that due to the cruel and vile nature of hags
– they are heartless creatures. That in the moment of
it's creation the hag rejected it's own heart from it's
body and proceeds to carry around this shriveled
vestige of an organ with her. An item referred as a
heartstone.
Not much is known of the true nature of these
gemstones. Except that they harbor mysterious powers
that allow hags to perform their unique and often
strange magic. Each hag treasure their heartstone and
would defend it with its life to protect it.
Even hagspawn are on a subconcious level allured by
these heartstones. Knowing deep within that they are
the key to tap further into their hag nature. Legends
say that these heartstones are the key for hagspawn to
perform their transformation into full hags. Leaving
behind their humanity to ascend into their full
potential. Alone the possession of one of such stones
has a huge impact on the abilities of a hagspawn.
Dramaticaly increasing their inherited powers.
Annis Hag. Your strength score increases by 2, to a
maximum of 22.
You have resistance to bludgeoning, piercing and
slashing damage from nonmagical attacks.
You are able to cast the fog cloud spell at will.
Your claws now deal 2d6 + strength modifier slashing
damage. Once you hit with an unarmed attack you can
use a bonus action to make an additional unarmed
attack.
You are proficent with Constitution saving throws if
you were not before.
Green Hag. You are able to cast the invisibility spell
once per short rest. You are able to cast the mass
suggestion spell once per day without any material
components needed. Charisma is your spellcasting
ability for it.
You have advantage on attack rolls against any
creature that is charmed by you. In addition, any hit
you score against a creature charmed by you is a
critical hit.
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