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Hagspawn

Hagspawn are, as the name implies, the children of hags and human men. They are often abandonned or forgotten by their mothers, who often produce many children as they traverse the world. Some of them grow up as orphans, some grow up under their hag mothers, who is bearing a disguise of a loving mother, but most of them do not live to grow up at all. The ones that survive will forever be marked by their relation to their vile mothers, making them eternal outcasts... A position only a few hagspawn have been able to escape.   Male Names: Albus, Anders, Bale, Burgloom, Caspis, Corvo, Damian, Drake, Ebon, Falk, Gabe, Grigg, Hero, Jake, Lutz, Mart, Niko, Ozz, Sieg, Symon, Trist, Ull, Volk, Walt, Wenz Female Names: Abby, Agnes, Berth, Cecil, Doro, Elz, Gridd, Hella, Hild, Irm, Jutt, Kirst, Lenn, Maru, Nele, Ottil, Pheebe, Sabin, Sall, Trixx, Urs, Vero, Ysen Orphanage Names: Bewell, Ehrlich, Flowers, Goodchild, Kindheart, Liebkind, Lovely, Pleasant, Trustworthy, Wohlgemut, White, Zart Your hagspawn's heritage manifests in an assortment of traits, mostly determined by your mother's nature. Age. Hagspawn have a similar growth to humans, reaching adulthood in their late teens, but are known to live a few decades longer than the average human, while not retaining their youthfullness like other races do. Alignment. Hagspawn that grow up to resent society that labled them as outcasts tend towards a chaotic alignment. Those that are able to integrate into the society they were born in tend towards staying neutral in most matters, preferring to stay out of matters of others one way or another. Size. Hagspawn vary in size between 5 to 6 feet. Your size is Medium. Speed. Your base walking speed is 30 feet. Languages. You can speak, read and write Common and one extra language of your choice. Hagspawn tend to learn the language of other people they deal with but it is not unknown that in some of them learn an obscure or ancient language as they live on the fringes of society or as studious shut ins. Hag Ancestry. You inherited your mother's ability to blend in with society to a minor degree. You can cast the spell disguise self once per long rest. Intelligence or Charisma is your spellcasting ability for it. You must choose which ability score is used for this spell at level 1 and you cannot change it later. Spite. Whenever a hostile creature you can see scores a critical hit against you, you gain advantage on the first attack roll or ability check you make on your next turn. Subraces. Four subraces of hagspawn are found among the world: Annis Hag, Green Hag, Night Hag and Sea Hag Your mother was an Annis Hag. These sadistic creatures delight in destruction and misery. They are misfigured hags of immense strength that are able to tear a grown man apart with ease. Though your body might seem frail at first glance it harbors your mother's inhuman strength. Ability Score Increase. Your strength Score incrases by 2, and your Charisma score increases by 1. Cruelty. Once per short rest when you hit a creature with an attack you have advantage against, you deal an additional 1d6 extra damage. Claws. Your posses powerful claws which you can use to make unarmed strikes. If you hit with it you deal slashing damage equal to 1d6 + your strength modifier, instead of the bludgeoning damage normal for an unarmed strike Annis Hag Legacy. Once per short rest you can cast the fog cloud spell. Your mother was a Green Hag, who use their magical powers to lure unsuspecting victims into their doom You inherited your mother's desceptive charm and ability to allure and manipulate people. Ability Score Increase. Your Charisma Score increases by 2, and your Inteligence score incrases by 1. Born Liar. You are proficent with the desception skill. Mimicry. You have advantage on ability checks to imitate an animal call or a humanoid's voice. Vanish. Once per long rest you can use a bonus action to vanish from sight of another creature. Choose a creature you can see. That creature must succeed on a wisdom saving throw or you become invisible to it until the beginning of your next turn The DC for this saving throw equals 8 + your charisma modifier + your proficency bonus. Green Hag Legacy. You know the friends cantrip. Charisma is your spellcasting ability for this spell. Your mother was a Sea hag, which are cruel and jealous beings lurking in murky waters to prey upon the flesh of sentient creatures. Ability Score Increase. Your Strength Score increases by 2, and your Constitution score increases by 1. Hold Breath. You can hold your breath for up to 15 minutes at a time. Speed. In addition to your base walking speed, you have a swimming speed of 30 feet. Sea Hag Legacy. Once per short rest you can use an action to give a creature a death glare. The targeted creature must be within 30 feet of you and able to see you. The creature must succeed on a constitution saving throw or is stunned until the end of it's next turn. The DC for this saving throw equals 8 + your constitution modifier + your proficency bonus. Created by dm-tuz.tumblr.com - Artwork by Mister Crowbar Wonderous item, Very Rare (requires attunement by a hagspawn) You are able to use the disguise self spell provided by your Hag Ancestry at will. This item awakes the latent powers of a hagspawn. The bonuses granted depend on the subrace of the hagspawn attuned to the item. Your mother was a Night hag, the most vile kind of hag in existence. They are known for their ability to walk in the dreams of mortals and their mastery over fear itself. Ability Score Increase. Your Intelligence Score increases by 2, and your Charisma score increases by 1. Made out of Nightmare. Being part of a creature that spreads dead and horror wherever it goes, there is not much that can scare you. You have advantage on saving throws against being frightened. Inherently Scary. You are proficent with the Intimidation skill. Night Hag Legacy. You know the prestidigitation cantrip. Once you reach 3rd level you can cast the sleep spell once per day. Once you reach 5th level, you can also cast the misty step once per day. Intelligence is your spellcasting ability for these spells. It is said that due to the cruel and vile nature of hags – they are heartless creatures. That in the moment of it's creation the hag rejected it's own heart from it's body and proceeds to carry around this shriveled vestige of an organ with her. An item referred as a heartstone. Not much is known of the true nature of these gemstones. Except that they harbor mysterious powers that allow hags to perform their unique and often strange magic. Each hag treasure their heartstone and would defend it with its life to protect it. Even hagspawn are on a subconcious level allured by these heartstones. Knowing deep within that they are the key to tap further into their hag nature. Legends say that these heartstones are the key for hagspawn to perform their transformation into full hags. Leaving behind their humanity to ascend into their full potential. Alone the possession of one of such stones has a huge impact on the abilities of a hagspawn. Dramaticaly increasing their inherited powers. Annis Hag. Your strength score increases by 2, to a maximum of 22. You have resistance to bludgeoning, piercing and slashing damage from nonmagical attacks. You are able to cast the fog cloud spell at will. Your claws now deal 2d6 + strength modifier slashing damage. Once you hit with an unarmed attack you can use a bonus action to make an additional unarmed attack. You are proficent with Constitution saving throws if you were not before. Green Hag. You are able to cast the invisibility spell once per short rest. You are able to cast the mass suggestion spell once per day without any material components needed. Charisma is your spellcasting ability for it. You have advantage on attack rolls against any creature that is charmed by you. In addition, any hit you score against a creature charmed by you is a critical hit.

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