Goliath
At the highest mountain peaks- far above the slopes
where trees grow and where the air is thin and the frigid
winds howl- dwell the reclusive goliaths. Few folk can
claim to have seen a goliath, and fewer still can claim
friendship with one. Goliaths wander a bleak realm of
rock, wind, and cold. Their bodies look as if they are
carved from mountain stone and give them great physical power. Their spirits take after the wandering wind,
making them nomads who wander from peak to peak.
Their hearts are infused with the cold regard of their
frigid realm, leaving each goliath with the responsibility
to earn a place in the tribe or die trying.
DRIVEN COMPETITORS
Every day brings a new challenge to a goliath. Food,
water, and shelter are rare in the uppermost mountain
reaches. A single mistake can bring doom to an entire
tribe, while an individual's heroic effort can ensure the
entire group's survival.
Goliaths thus place a premium on self-sufficiency and
individual skill. They have a compulsion to keep score,
counting their deeds and tallying their accomplishments
to compare to others. Goliaths love to win, but they see
defeat as a prod to improve their skills.
This dedication to competition has a dark side. Goliaths are ferocious competitors, but above all else they
are driven to outdo their past efforts. If a goliath slays
a dragon, he or she might seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old
age, as most die attempting to surpass their past accomplishments.
FAIR PLAY
For goliaths, competition exists only when it is supported by a level playing field. Competition measures
talent, dedication, and effort. Those factors determine
survival in their home territory, not reliance on magic
items, money, or other elements that can tip the balance
one way or the other. Goliaths happily rely on such
benefits, but they are careful to remember that such an
advantage can always be lost. A goliath who relies too
much on them can grow complacent, a recipe for disaster in the mountains.
This trait manifests most strongly when goliaths
interact with other folk. The relationship between peasants and nobles puzzles goliaths. If a king lacks the
intelligence or leadership to lead, then clearly the most
talented person in the kingdom should take his place.
Goliaths rarely keep such opinions to themselves, and
mock folk who rely on society's structures or rules to
maintain power.
SURVIVAL OF THE FITTEST
Among goliaths, any adult who can't contribute to the
tribe is expelled. A lone goliath has little chance of survival, especially an older or weaker one. Goliaths have
little pity for adults who can't take care of themselves,
though a sick or injured individual is treated, as a result
of the goliath concept of fair play.
A permanently injured goliath is still expected to pull
his or her weight in the tribe. Typically, such a goliath
dies attempting to keep up, or the goliath slips away in
the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves
feeds into the grim inevitability of their decline and
death. A goliath would much rather die in battle, at the
peak of strength and skill, than endure the slow decay
of old age. Few folk have ever meet an elderly goliath,
and even those goliaths who have left their people grapple with the urge to give up their lives as their physical
skills decay.
Because of their risk-taking, goliath tribes suffer
from a chronic lack of the experience offered by longterm leaders. They hope for innate wisdom in their
leadership, for they can rarely count on a wisdom
grown with age.
GOLIATH NAMES
Every goliath has three names: a birth name assigned
by the newborn's mother and father, a nickname assigned by the tribal chief, and a family or clan name. A
birth name is up to three syllables long. Clan names are
five syllables or more and end in a vowel.
Birth names are rarely linked to gender. Goliaths see
females and males as equal in all things, and they find
societies with roles divided by gender to be puzzling or
worthy of mockery. To a goliath, the person who is best
at a job should be the one tasked with doing it.
A goliath's nickname is a description that can change
on the whim of a chieftain or tribal elder. It refers to a
notable deed, either a success or failure, committed by
the goliath. Goliaths assign and use nicknames with
their friends of other races, and change them to refer to
an individual's notable deeds.
Goliaths present all three names when identifying
themselves, in the order of birth name, nickname,
and clan name. In casual conversation, they use
their nickname.
Birth Names: Aukan, Eglath, Gae-Al, Gauthak, Ilikan,
Keothi, Kuori, Lo-Kag, Manneo, Maveith, Nalla,
Orilo, Paavu, Pethani, Thalai, Thotham, Uthal,
Vaunea, Vimak
icknames: Bearkiller, Dawncaller, Fearless, Flintfinder, Horncarver, Keeneye, Lonehunter, Longleaper, Rootsmasher, Skywatcher, Steadyhand,
Threadtwister, Twice-Orphaned, Twistedlimb,
Wordpainter
Clan Names: Anakalathai, Elanithino, Gathakanathi,
Kalagiano, Katho-Olavi, Kolae-Gileana, Ogolakanu,
Thuliaga, Thunukalathi, Vaimei-Laga
GOLIATH TRAITS
Goliaths share a number of traits in common with
each other.
Ability Score Increase. Your Strength score
increases by 2, and your Constitution score increases by 1.
Al,e. Goliaths have lifespans comparable to humans.
They enter adulthood in their late teens and usually live
less than a century.
Alignment. Goliath society, with its clear roles and
tasks, has a strong lawful bent. The goliath sense of fairness, balanced with an emphasis on self-sufficiency and
personal accountability, pushes them toward neutrality.
Size. Goliaths are between 7 and 8 feet tall and weigh
between 280 and 340 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Natural Athlete. You have proficiency in the Athletics skill.
Stone's Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you
can use your reaction to roll a dl2. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it
again until you finish a short or long rest.
Powerful Build. You count as one size larger when
determining your carrying capacity and the weight you
can push, drag, or lift.
Mountain Born. You're acclimated to high altitude,
including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5
of the Dungeon Master's Guide.
Languages. You can speak, read, and write Common
and Giant.
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