Arenji

Arenji’s history is one shrouded by time and capriciousness. While not currently widely worshipped, Arenji aims to increase her sphere of influence. Some acadmeics say she delves too deeply and desires too much that is the province of more powerful entities. This desire to trample on the understood boundaries of cosmic responsibility puts her in frequent jeopardy from those greater gods whose purview she trespasses upon. Her need to grow makes her willing to entice new subjects with favors and talents within her domain.   Arenji is known to walk the material plane in search of adherents and those with unnatural luck to bring into her fold. Asa measure of a subject’s loyalty, she asks that they bring in more worshippers, More worshippers, in the eyes of Arenji, means more power.   Arenji’s origin and precise nature are mysterious, but there can be no doubt her power has grown and continues to do so. As a being who embodies chance and probability in the abstract, she has evolved from a phenomena, into a sentient being of purpose. She has her own point of view on the nature of luck and good fortune and aims to reflect her perspective through her worshippers. She asks them to "Make your own luck". Some worshippers believe her to be a god that grants benefits to thieves, beggars, charlatans, and any others who make their living through trickery and deceit.

Arenji In the Campaign

Demi God

She appears as a grifter or pauper of any gender or race. She also appears, rarely, as a large white fox.

Neutrally aligned, the capricious nature of luck tends more to chaos than law. Good nor evil are relevant where chance reigns.

Worshipped by thieves, politicians, practical jokers, gamblers, and those who seek unknown fortune.

Her followers focus is to serve themselves, but also to achieve a certain spiritual independence that they can pass on to others.

Children

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