Tricca
"The rains are not enough to wash away the grime that covers all of Tricca, from the large houses in the noble quarters to the gibbets still swinging in Rogues Farthing. What do they think they'll achieve by pumping more gold through it's already blackened veins" - Logan "Locke" FairwindTricca is one of the Oldest cities on the continent, it is named the “City of Gallows” due to the high crime rate and the ruthlessness with which the law has handled it in the past. It sits on the farthest point north on the inlet from the Sea of Aeles. Still a busy port town and does business up and down the Coast, along with shipping items inland via cart or rail. A midpoint between the two largest cities, Tricca serves both Barcot and Caldria, the newest venture to hit the inland areas of Tricca is the railway line being built between the two main cities on this part of the continent. Tricca has very rarely suffered fools for very long, thus the merchants, nobles, rogues, militia and pirates that call this part of the world their home are seasoned and hardy. The graveyards on the outskirts of town lay full of those who would attempt its streets without sufficient knowledge, grit or skill. Not often marked with gravestones and more often than not placed into mass graves signified only by a small mound. In the bay where the seas darken, you would make out buoyant markers with horrifying visages signifying the location of those guilty (or not as the case may be) of crimes against the Aelan Tithe Collectors drown in cages battered below the waves.
Demographics
The wealthy are in the minority in Tricca, those who have the wealth to do so live the farthest inland, whilst the poor live in shanty-like areas closer to the Docks. Those who are scattered between in their earnings and holdings live in concentric arcs leading outward towards the richer parts of town.
Predominantly a human settlement, however amongst the other races there is an equal representation of Elves, Dwarves, Gnomes, Halflings.
With the Barcot to Caldiran line being built with Tricca as a central point and the hostilities between the two cities still burning passionately, Tricca looks to become a boom town in the coming years, turning it from a place once suited only to criminals and pirates to a thriving outpost for trade and commerce.
Government
There are two ruling councils in Tricca.
One is the "legitimate ruling caste" known only as the Triccan Council of Nobles and the other is the shadowy Aelan Tithe Collectors.
Both councils have come to an agreement that those in the lower quarters (The Dreggs) will pay heed to the Aelan Tithe Collectors and the upper classes, tradesmen and merchants who inhabit the higher ranks of society will follow the Triccan Council of Nobles.
Defences
Tricca has two main gates, one to the northeast and one to the northwest. The city is otherwise walled completely with towers at half-mile intervals manned by guards from either the Triccan Council of Noble's city guards or Aelan Tithe Collectors militia.
The main city walls are also connected to a harbour wall that encompasses a large area of the port where larger ships are built.
Watchtowers are dotted along the coast and there is always a Man'o'War from both factions station further out into the mouth of the bay.
Industry & Trade
Though the rail network is new, Tricca has always been a city of trade. A place for those from the larger cities to come and trade without breaking the peace treaties in place at any given time.
Tricca has a large shipbuilding industry, anything from fishing trawlers to Man-o-War warships.
Fishermen make a fair trade from the docks.
Infrastructure
Winding cobbled streets with the stones worn down run like a spider web throughout the warrens that people call the city of Tricca, From "The Dreggs" the poor area closest to the docks, to the councilors houses and estates. In the Dreggs and other parts of town, many of the houses are built out of old ship parts, it wouldn't be odd to see the prow of a ship attached haphazardly to the front of a tavern, business or residential dwelling. Many buildings have rope bridges that connect their upper levels to others in the vicinity, masts, ropes and rigging provide ample ways to traverse the city for those willing to put their lives on the line.
There is currently a rail network being built out of Tricca to both the main cities on the coast. Barcot and Caldira.
Tricca has the deepest port on the whole coast and is thus perfect for ship building and launches.
A road and canal network inlet from the sea connects the districts of Tricca. From the Dreggs all the way to the wealthiest areas. The docks house many warehouses.
Market Square sits off Rogues Farthing and has an abundance of exotic wares pass through it daily. The canal that runs alongside the marketplace often has moored boats that host shops selling items from distant lands.
Canals
The canals of Tricca are sunk wide and deep to allow for larger vessels to get further into the city should they need it. Moorings line the city streets and small jetties cut into the waterways, grey stone steps allow for people to drop down to the walkways beside the waterways.Assets
The Crossed Blades Tavern
Location: The Crossed Blades sits on an intersection that runs along the seafront, located in “The Dreggs” on “Brinebrewers Row”. It faces out onto the port with many warehouses around. Outside Description: A grey stone building, four stories high, the Crossed Blades has a multitude of different rope bridges leading from doors on the side of the building that would otherwise lead to a deathly drop to the cobblestones below. The balconies on the upper levels look more like they belong on the prow of a ship, cobbled streets run along 2 sides of the building and a small alleyway out the back connects the main thoroughfare to the labyrinthine rat runs of the area of the town called “The Dregs”. That being said, The Crossed Blades seems like a well kept establishment. Inner Description: The ground floor has a large central fire pit and chimney that goes all the way to the rooftop. Past the main mezzanine you can see a circular ceiling that is the floor to the attic. The tables are made of a thick oak and have obviously seen some wear and tear from all the usual antics that occur in a tavern of such repute. The stage is strewn with a bunch of haggard instruments, though seemingly well loved. Accomodations consist of many small rooms with wooden cots all off of a main mezzanine floor. There is a third floor, but the doorway seems warded and generally well protected when there are people coming and going from it. Innkeeper The innkeeper is an old male human named Drarder Bertson. He secretly leads a small gang of thugs and murderers. Menu- Roasted Shark and Millet Bread, Tankard of Ale (10 cp) Stewed Sausage and Millet Biscuits, Tankard of Mead (10 cp) Vegetable Stew, Mug of Cider (2 cp) Rye Porridge, Mug of Ale (2 cp) Boiled Eggs and Barley Biscuits, Tankard of Stout (9 cp) Boiled Eggs and Buckwheat Bread, Tankard of Perry (10 cp)
The Flame Tower
- LighthouseGuilds and Factions
Triccan Council of Nobles
The Triccan Council of Nobles are a group of the wealthiest nobles in all of Tricca and the surrounding areas. Some rule over the smaller settlements around the main city. These are nobles born into wealth, they have reluctantly allowed the Merchant caste to become a part of Tricca’s populous, but are taxing them appropriately for the right to be here. The Council of Nobles & The Aelan Tithe collectors have ever ruled in a balance and wish to continue to do so, however, with new money on the scene they are having to employ new tactics and new alliances.Aelan Tithe Collectors
A group of the most powerful underworld Triccan mob bosses who walk amongst the nobles and the lower castes of this darkened city. Notable members include Viggo Corlegnome of the Shadowcrank gang. The leaders of these gangs manage a delicate balance between ensuring the Nobles are kept out of their business and ensuring that all of the underworld gangs and guilds are paying tithes and remaining in their assigned territories, only working the trades they should. Should the gangs and guilds begin to steal from one another or work trades that are not their own, it is on the Aelan Tithe Collectors to quash the uprising. The ATC find themselves at the center of a wide spread silent war instigated by the Foxes of Caldira, namely Saith Valen.Free Merchants Guild
The free merchants have come to Tricca to take advantage of the railroad, much like the low paid workers. However they have invested in the creation of this intercity link on the coast, in the hopes of making further riches, with the unionisation of the workers, they are now intent on keeping a rebellion down.Railroad Workers Union
With the laying of the railroad between Barcot and Caldira many low income families have moved to Tricca and the surrounding areas to work on the railroad, however with most industry, the rich only look to get richer, and are paying a pittance for dangerous work. The workers have unionised and thus the free merchants guilds have begun hiring mercenaries to make the fight for a fair wage much harder.Foxes of Caldira
The Foxes have a well established foothold in Tricca due to the nature of the residents that live here. The lower city (aka The Dreggs) is a hive of scum and villainy, and with the railroad being built, merchants and those seeking the opportunities that come with industry have moved into the ever richer parts of town. With the rich pickings available, The Foxes of Caldira have started to encroach on the many other thieves guilds territories that divide the city. Saith Valen, leader of the Foxes visits the city from time to time to check on how their silent war is being waged.Covenant of Thorns
Found throughout the Ebon Coast, members of the Covenant are everywhere. They could be the local butcher or a high ranking official in the Military. Their aims to transform the world into the ideal environment for their demon patrons. The levels of debauchery in Tricca, make the city a great hunting ground for malleable souls, whether that be to turn them into followers, tributes or vessels.Hounds of the Royfalls
Whilst not stationed here, The hounds have a few notable recruiters who trawl the cities prisons for the worst of the worst, men they can buy the lives of. Once their lives are bought, these men are not free, they are simply moved into the custody of the Hounds until they are indoctrinated and magically branded.White Daggers
Much like the covenant of thorns, The White Daggers are everywhere and again could be anyone in the city. Their handlers will simply pass their instructions through the appropriate channels. In any city, each dagger will only know about 3 other associates and no more. This allows for the passing of information without the need to meet the originator & if a dagger is to be caught, they can only reveal the identity of a few of their kin.The Shadowcrank Gang
Lead by the illustrious and vicious Viggo Corlegnome, the Shadowcrank gang are a group of Gnomes who have developed and continue to develop technologies beyond the current state of play. They are known to trade in weapons and "tech" that often fall into the hands of those they shouldn't, however Shadowcrank only ever deal to reputable sources, where they go from there, well.. that's not the fault of the Corlegnome family.Architecture
The Dreggs
Architecture in the Dreggs is a hodgepodge, old grey stone lower floors & wooden timber uppers with parts of seafaring vessel integrated, masts, rigging, ropes, hang from the upper levels of buildings and higher street levels allowing those brave enough to traverse the underbelly of the city as if they were back on the waves. Many buildings reach three to four stories high with mansard rooves. Some buildings have wooden rope bridges connecting one to the other from upper levels. Oil lanterns hang from the fronts of buildings and overhanging floors (jettied floors). These are lit on a nightly basis by young ones trying to make legitimate coin.Noble Estates
Large fully grey stone buildings with some timber. Gabled or mansard roofing, large complexes of buildings including barns, warehouses, outhouses often accompanying a large mansion-like house. Smaller houses are used to house servants and workers.Rogue's Farthing
Rogues Farthing is a large park filled with statues of creatures found mostly in the depths of the sea. One of the only areas of greenery in all of Tricca, it could be considered a place of beauty amidst the dark architecture of the city. There are also the dark remnants of Tricca's past littered throughout the park in the form of Gibbets.
Alternative Name(s)
The City of Gallows
Type
City
Population
10000
Inhabitant Demonym
Triccan
Owning Organization
Characters in Location
Related Reports (Primary)
Comments