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Interview with Janus Opal following the Zolikz Games of 356ND

The following is an interview with Janus Opal, a lead developer at Majika-S, following The Zolikz Games of 356ND.

Sana Sabia: Hey Janus! Congratulations on the success of the Zolikz Games. It was quite a spectacle! Can you tell us about the Magitech technology used in this battle royale simulation?

Janus Opal: Thank you! It's been an exhilarating experience, no doubt. The Magitech technology we used for the Zolikz Games is cutting-edge and quite experimental, even by our standards. It allowed us to create a fully immersive virtual reality environment, blending magic and technology seamlessly.

Sana Sabia: It was indeed impressive, but we noticed some issues during the games. Could you shed some light on the challenges you faced with the system?

Janus Opal: Absolutely! While the simulated scenario was exhilarating and enhanced the Z Squad members' abilities, we did encounter some hurdles that need to be addressed before commercial release. One of the main issues we faced was psychological effects on the participants. Even though they were physically unharmed, some of them experienced lingering emotional and mental distress after returning to the real world.

Sana Sabia: That's concerning. Can you elaborate on what might have caused those psychological effects?

Janus Opal: Certainly. In the virtual reality battles, the Z Squad members were pushing themselves to their limits and facing life-or-death situations, even though it was all simulated. This kind of intense experience can have a profound impact on the psyche, especially when there's a risk of death in the simulation. We'll need to work on a better way to manage the psychological aspect of the games to ensure a safer and more enjoyable experience for participants.

Sana Sabia: Makes sense. Any other issues that need to be addressed?

Janus Opal: Yes, another concern is the risk of addiction to the simulated environment. Some participants showed a reluctance to leave the game, even after being defeated, due to the thrill and heightened abilities they experienced inside the simulation. We must find ways to strike a balance between the engaging experience of the virtual world and the necessity to return to reality.

Sana Sabia: That's a valid point. Are there any other technical challenges that need to be overcome?

Janus Opal: Indeed. The stability and smoothness of the system need improvement. We noticed some lag and glitches during the battles, which could disrupt the flow of play. In a fast-paced and high-stakes competition like the Zolikz Games, even minor technical issues can impact the outcome and the overall experience."

Sana Sabia: Thanks for sharing these insights, Janus. It's clear that the technology is still a work in progress. What are your plans for addressing these issues and eventually releasing the system commercially?

Janus Opal: We're fully committed to refining the technology and addressing the challenges we encountered during the Zolikz Games. We'll be conducting thorough post-event analyses, gathering feedback from participants, and collaborating with experts in magic and technology to ensure a stable and safe commercial release. Our goal is to offer an extraordinary and immersive experience to the public while maintaining the well-being of the participants.

Sana Sabia: That sounds promising. We look forward to seeing how the technology evolves. Thanks for your time, Janus!

Janus Opal: My pleasure! Thank you for having me. We're excited about the future of Magitech technology and its potential to revolutionize the industry.

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