Forge- The Power of Industry
Forge- The Power of Industry
Forge buildings focus on the power of science to gain a technological advantage.
--Power Source- Your base of operations is built around a source of power that fuels the building, such as a volcano, steamworks, waterwheel, etc. When constructing a feature or building something, you gain a +2 to the roll. The power source can be used to power defenses and any of the base's rooms.
-Potion Lab- The power source of the base feeds into the laboratory and can increase the volume of potions crafted without decreasing the potency. This room doesn't provide any ingredients but does house the tools needed. You gain an additional +1 on rolls to make potions. When you successfully brew a potion, you automatically brew one more.
-Factory- The power source of the base fuels the construction of tools and simple contraptions. While these items don't possess any active magic, they are no less useful. With ease, you can spend downtime creating a contraption or tool supply.
-Guild Hall- The guild hall is the perfect place to manage workers and hirelings. When meeting in the Guild Hall, you gain +2 on rolls to convince your hireling of just about anything. Furthermore, hirelings gain 1 permanent loyalty.
-Mineshaft- When you cannot expand out, you expand down. When you take this room, you gain a steady supply of a single non-precious material. This Mineshaft could lead to new discoveries beneath the ground.
-Testing Chamber- When dealing with unknowns, knowledge is the best tool. The Testing Chamber allows you to test and learn the effects of any tool, magic item, etc. The testing chamber can also be used to increase the potency of runic tablets and alchemical potions.
-Vehicle Bay- (work in progress) "The dungeon has an incredible vehicle, such as a submarine, dirigible, or steamcar. Detail the vehicle and give it edges (choose two): armored - camouflaged - dependable - fast - nimble. Give it a flaw (choose one): clumsy - distinct - noisy - rickety - slow. The vehicle is fully repaired or rebuilt by imps each recovery" (Taken directly from Wicked Ones)
-Workshop- (work in progress) "You have a well-furnished workshop where your imps and minions can toil away. They take +1d when working on crafting or building projects." (Taken directly from Wicked Ones)
--Power Source- Your base of operations is built around a source of power that fuels the building, such as a volcano, steamworks, waterwheel, etc. When constructing a feature or building something, you gain a +2 to the roll. The power source can be used to power defenses and any of the base's rooms.
-Potion Lab- The power source of the base feeds into the laboratory and can increase the volume of potions crafted without decreasing the potency. This room doesn't provide any ingredients but does house the tools needed. You gain an additional +1 on rolls to make potions. When you successfully brew a potion, you automatically brew one more.
-Factory- The power source of the base fuels the construction of tools and simple contraptions. While these items don't possess any active magic, they are no less useful. With ease, you can spend downtime creating a contraption or tool supply.
-Guild Hall- The guild hall is the perfect place to manage workers and hirelings. When meeting in the Guild Hall, you gain +2 on rolls to convince your hireling of just about anything. Furthermore, hirelings gain 1 permanent loyalty.
-Mineshaft- When you cannot expand out, you expand down. When you take this room, you gain a steady supply of a single non-precious material. This Mineshaft could lead to new discoveries beneath the ground.
-Testing Chamber- When dealing with unknowns, knowledge is the best tool. The Testing Chamber allows you to test and learn the effects of any tool, magic item, etc. The testing chamber can also be used to increase the potency of runic tablets and alchemical potions.
-Vehicle Bay- (work in progress) "The dungeon has an incredible vehicle, such as a submarine, dirigible, or steamcar. Detail the vehicle and give it edges (choose two): armored - camouflaged - dependable - fast - nimble. Give it a flaw (choose one): clumsy - distinct - noisy - rickety - slow. The vehicle is fully repaired or rebuilt by imps each recovery" (Taken directly from Wicked Ones)
-Workshop- (work in progress) "You have a well-furnished workshop where your imps and minions can toil away. They take +1d when working on crafting or building projects." (Taken directly from Wicked Ones)
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